Player Matchup

Hel
Hel
CheerfulLake226
Hel
Level 85
God Stats
13W - 17L
1,512 SR
Queue Stats
473W - 477L
1,431 Elo+
Solo
Ishtar
Ishtar
KurruptedKarl
Ishtar
Level 67
God Stats
5W - 13L
1,593 SR
Queue Stats
55W - 49L
1,460 Elo+
Solo
Ares
Ares
LeoTheShorty
Ares
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,512 Elo+
Solo
Kukulkan
Kukulkan
darwin503
Kukulkan
Level 118
God Stats
46W - 30L
1,613 SR
Queue Stats
207W - 210L
1,500 Elo+
Solo
King Arthur
King Arthur
xSPaRTANx DARK
King Arthur
Level 76
God Stats
0W - 2L
1,264 SR
Queue Stats
97W - 85L
1,530 Elo+
Solo
Team Averages
Level 82
1,496 SR
1,486 Elo+

VS

Team Averages
Level 129
1,755 SR
1,689 Elo+
Jormungandr
Jormungandr
BraveSirKyle
Jormungandr
Level 157
God Stats
7W - 8L
1,585 SR
Queue Stats
260W - 98L
1,739 Elo+
Party 1
Odin
Odin
EmperorCorgiII
Odin
Level 117
God Stats
9W - 1L
1,989 SR
Queue Stats
71W - 17L
1,752 Elo+
Party 1
Ravana
Ravana
Kwen the Eskimo
Ravana
Level 156
God Stats
3W - 0L
1,814 SR
Queue Stats
229W - 76L
1,751 Elo+
Party 1
Eset
Eset
RockerPhantom9
Eset
Level 146
God Stats
63W - 13L
1,909 SR
Queue Stats
211W - 73L
1,743 Elo+
Party 1
Kukulkan
Kukulkan
kfrank2
Kukulkan
Level 69
God Stats
18W - 14L
1,479 SR
Queue Stats
37W - 28L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,786
973
1,897
6,977
2,362
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 0
7,925
991
6,153
18,828
8,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 0
8,643
1,080
4,403
12,268
12,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
darwin503
Kukulkan
13
1 / 4 / 0
8,354
1,044
8,349
8,507
3,492
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
xSPaRTANx DARK
King Arthur
14
0 / 7 / 1
8,217
1,027
6,748
19,335
18,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

169

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BraveSirKyle
Jormungandr
16
2 / 1 / 15
9,989
1,249
9,104
8,561
7,822
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
8 / 0 / 8
10,019
1,252
12,617
8,326
8,825
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 0 / 14
8,749
1,094
9,479
8,699
11,275
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
12 / 0 / 9
11,195
1,399
22,679
6,691
4,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
kfrank2
Kukulkan
15
1 / 0 / 9
8,985
1,123
7,767
2,629
1,322
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
78
1
Kills
23
23
Deaths
1
1
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BraveSirKyle
Jormungandr
2
1
15
9.5
L
0
5
0
0
W
8
0
8
12
L
0
5
0
0
W
0
0
14
7
L
0
2
0
0
W
12
0
9
16.5
L
Kukulkan
darwin503
Kukulkan
1
4
0
0.25
W
Kukulkan
kfrank2
Kukulkan
1
0
9
5.5
L
King Arthur
xSPaRTANx DARK
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,550
Damage
61,646
65,915
Taken
34,906
44,722
Mitigated
33,503
3,610
Healing
2,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BraveSirKyle
Jormungandr
9,104
1,402
34
278
8,561
7,822
0
3,866
4,029
24,727
0
L
1,897
93
658
899
6,977
2,362
0
3,500
3,477
11,844
0
W
12,617
1,468
0
121
8,326
8,825
0
3,440
4,886
61
17,334
L
6,153
4,197
0
831
18,828
8,203
0
10,691
8,105
0
12,570
W
9,479
2,570
0
483
8,699
11,275
0
3,992
4,707
1,434
12,338
L
4,403
377
0
768
12,268
12,205
0
7,476
4,732
12,275
0
W
22,679
1,383
301
919
6,691
4,259
0
2,932
3,759
37,248
0
L
Kukulkan
darwin503
Kukulkan
8,349
944
170
194
8,507
3,492
0
5,573
2,874
29,987
0
W
Kukulkan
kfrank2
Kukulkan
7,767
999
0
0
2,629
1,322
0
501
2,128
30,087
0
L
King Arthur
xSPaRTANx DARK
King Arthur
6,748
1,492
0
90
19,335
18,460
0
13,245
6,090
0
15,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,925
Gold Earned
48,937
126
Minions Killed
153
3
Camps Cleared
4
690,770
Distance Traveled
875,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,989
1,249
40
5
1
174,283
0
L
Hel
7,786
973
20
3
0
78,082
0
W
Odin
10,019
1,252
14
2
1
179,608
0
L
Ishtar
7,925
991
19
2
1
158,708
0
W
Ravana
8,749
1,094
8
1
0
172,781
0
L
Ares
8,643
1,080
21
3
1
135,519
0
W
Eset
11,195
1,399
29
4
2
180,610
0
L
Kukulkan
8,354
1,044
52
7
0
153,235
0
W
Kukulkan
8,985
1,123
62
8
0
167,802
0
L
King Arthur
8,217
1,027
14
2
1
165,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role