Player Matchup

Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
KarinaDaigie
Danzaburou
Level 29
God Stats
4W - 2L
1,681 SR
Queue Stats
120W - 103L
1,534 Elo+
Party 1
Geb
Geb
L3ON4RD3SK
Geb
Level 150
God Stats
2W - 0L
1,696 SR
Queue Stats
50W - 42L
1,570 Elo+
Party 1
King Arthur
King Arthur
Mαrkus
King Arthur
Level 106
God Stats
1W - 0L
1,768 SR
Queue Stats
43W - 33L
1,662 Elo+
Party 1
Ao Kuang
Ao Kuang
Ðragoniory
Ao Kuang
Level 196
God Stats
2W - 1L
1,544 SR
Queue Stats
44W - 43L
1,569 Elo+
Party 1
Team Averages
Level 127
1,638 SR
1,567 Elo+

VS

Team Averages
Level 131
1,555 SR
1,568 Elo+
Ix Chel
Ix Chel
Arrien
Ix Chel
Level 162
God Stats
0W - 1L
1,561 SR
Queue Stats
154W - 155L
1,532 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Kkev215
Ah Muzen Cab
Level 158
God Stats
4W - 1L
1,978 SR
Queue Stats
199W - 197L
1,585 Elo+
Party 3
He Bo
He Bo
TheWindDragon
He Bo
Level 138
God Stats
0W - 4L
1,282 SR
Queue Stats
341W - 355L
1,562 Elo+
Solo
Kumbhakarna
Kumbhakarna
sammanjan
Kumbhakarna
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 226L
1,563 Elo+
Party 2
Cerberus
Cerberus
xyambu
Cerberus
Level 108
God Stats
4W - 6L
1,453 SR
Queue Stats
383W - 326L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
2 / 2 / 17
9,203
837
11,509
10,742
5,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
KarinaDaigie
Danzaburou
16
7 / 3 / 13
9,697
882
14,746
10,149
5,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 4 / 20
9,311
846
10,807
14,030
15,661
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Mαrkus
King Arthur
17
4 / 4 / 13
9,799
891
8,923
15,576
16,029
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Ðragoniory
Ao Kuang
19
14 / 2 / 10
11,581
1,053
19,045
14,209
8,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Arrien
Ix Chel
14
2 / 5 / 6
7,912
719
7,080
10,470
5,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ah Muzen Cab
Kkev215
Ah Muzen Cab
17
8 / 4 / 2
9,860
896
19,324
11,230
6,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 6 / 7
7,786
708
8,211
12,221
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
sammanjan
Kumbhakarna
14
1 / 5 / 8
8,495
772
4,473
15,358
15,661
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
xyambu
Cerberus
13
1 / 7 / 9
8,141
740
8,575
19,573
22,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
45
27
Kills
13
15
Deaths
27
73
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
2
17
5.25
L
Ix Chel
Arrien
Ix Chel
2
5
6
1
W
Danzaburou
KarinaDaigie
Danzaburou
7
3
13
4.5
L
Ah Muzen Cab
Kkev215
Ah Muzen Cab
8
4
2
2.25
W
0
4
20
2.5
W
King Arthur
Mαrkus
King Arthur
4
4
13
2.63
L
1
6
7
0.75
L
Kumbhakarna
sammanjan
Kumbhakarna
1
5
8
1
L
Cerberus
xyambu
Cerberus
1
7
9
0.79
W
Ao Kuang
Ðragoniory
Ao Kuang
14
2
10
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,030
Damage
47,663
64,706
Taken
68,852
51,735
Mitigated
55,589
24,781
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
11,509
5,276
3,091
4,733
10,742
5,769
2,424
4,832
5,600
0
24,887
L
Ix Chel
Arrien
Ix Chel
7,080
739
1,256
1,281
10,470
5,883
0
4,699
5,647
15,429
0
W
Danzaburou
KarinaDaigie
Danzaburou
14,746
7,080
87
2,410
10,149
5,889
3,581
5,538
4,430
0
32,089
L
Ah Muzen Cab
Kkev215
Ah Muzen Cab
19,324
3,918
796
1,015
11,230
6,474
0
4,453
6,332
0
35,298
W
10,807
117
2,231
2,100
14,030
15,661
547
6,994
6,801
19,899
0
W
King Arthur
Mαrkus
King Arthur
8,923
854
1,093
3,357
15,576
16,029
227
5,667
9,483
177
23,481
L
8,211
346
673
1,385
12,221
4,946
0
5,804
6,285
17,615
0
L
Kumbhakarna
sammanjan
Kumbhakarna
4,473
150
1,866
2,106
15,358
15,661
0
6,267
8,700
7,799
0
L
Cerberus
xyambu
Cerberus
8,575
421
67
3,078
19,573
22,625
0
8,846
10,611
15,298
0
W
Ao Kuang
Ðragoniory
Ao Kuang
19,045
2,583
340
5,339
14,209
8,387
1,176
5,291
8,234
30,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,591
Gold Earned
42,194
147
Minions Killed
117
0
Camps Cleared
0
1,097,007
Distance Traveled
946,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,203
837
31
3
0
219,045
0
L
Ix Chel
7,912
719
14
1
0
179,108
0
W
Danzaburou
9,697
882
51
5
0
184,526
0
L
Ah Muzen Cab
9,860
896
51
5
0
195,042
0
W
Geb
9,311
846
8
1
0
216,992
0
W
King Arthur
9,799
891
31
3
0
226,475
0
L
He Bo
7,786
708
23
2
0
186,887
0
L
Kumbhakarna
8,495
772
6
1
0
217,275
0
L
Cerberus
8,141
740
23
2
0
168,442
0
W
Ao Kuang
11,581
1,053
26
2
0
249,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role