Player Matchup

Yu Huang
Yu Huang
Dracula66Vlad
Yu Huang
Level 64
God Stats
6W - 7L
1,412 SR
Queue Stats
41W - 40L
1,419 Elo+
Party 2
Surtr
Surtr
IVntgeI
Surtr
Level 56
God Stats
15W - 11L
1,570 SR
Queue Stats
27W - 21L
1,413 Elo+
Solo
Nemesis
Nemesis
kamden_harley
Nemesis
Level 71
God Stats
4W - 3L
1,379 SR
Queue Stats
46W - 44L
1,427 Elo+
Party 2
Team Averages
Level 64
1,453 SR
1,420 Elo+

VS

Team Averages
Level 67
1,344 SR
1,433 Elo+
Athena
Athena
DJ3K3KDJ
Athena
Level 33
God Stats
0W - 1L
1,203 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Scylla
Scylla
NightSun352
Scylla
Level 100
God Stats
1W - 1L
1,591 SR
Queue Stats
5W - 10L
1,581 Elo+
Party 1
Medusa
Medusa
emimedcont
Medusa
Level 68
God Stats
0W - 5L
1,239 SR
Queue Stats
3W - 11L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Dracula66Vlad
Yu Huang
17
4 / 1 / 6
13,734
763
17,397
9,096
3,626
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
IVntgeI
Surtr
15
1 / 1 / 8
12,185
677
10,344
14,814
15,396
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
16
5 / 2 / 5
13,376
743
12,430
16,263
6,707
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DJ3K3KDJ
Athena
16
1 / 1 / 3
11,729
652
9,505
20,863
28,245
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Scylla
15
3 / 4 / 1
12,096
672
10,062
10,753
5,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
emimedcont
Medusa
14
0 / 5 / 4
11,224
624
7,550
15,296
6,736
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
4
4
Deaths
10
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
DJ3K3KDJ
Athena
1
1
3
2.5
W
Yu Huang
Dracula66Vlad
Yu Huang
4
1
6
7
W
Surtr
IVntgeI
Surtr
1
1
8
5
L
Scylla
3
4
1
0.88
L
Medusa
emimedcont
Medusa
0
5
4
0.4
W
Nemesis
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,171
Damage
27,117
40,173
Taken
46,912
25,729
Mitigated
40,017
13,005
Healing
2,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
DJ3K3KDJ
Athena
9,505
1,921
0
250
20,863
28,245
0
8,314
12,253
29,660
0
W
Yu Huang
Dracula66Vlad
Yu Huang
17,397
1,075
353
3,084
9,096
3,626
366
4,713
4,135
78,407
0
W
Surtr
IVntgeI
Surtr
10,344
2,214
0
3,782
14,814
15,396
0
7,772
6,798
1,551
26,830
L
Scylla
10,062
209
0
230
10,753
5,036
0
3,660
7,093
46,437
0
L
Medusa
emimedcont
Medusa
7,550
3,391
0
2,228
15,296
6,736
0
7,762
7,534
0
53,676
W
Nemesis
12,430
6,071
0
5,786
16,263
6,707
740
7,385
8,872
0
68,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,295
Gold Earned
35,049
193
Minions Killed
191
0
Camps Cleared
0
985,941
Distance Traveled
909,789
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,729
652
33
2
0
333,697
0
W
Yu Huang
13,734
763
87
5
0
317,370
0
W
Surtr
12,185
677
38
2
0
308,669
0
L
Scylla
12,096
672
77
4
0
293,081
0
L
Medusa
11,224
624
81
5
0
283,011
3
W
Nemesis
13,376
743
68
4
0
359,902
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role