Player Matchup

Ganesha
Ganesha
Aries_Advocate
Ganesha
Level 157
God Stats
2W - 1L
1,334 SR
Queue Stats
97W - 95L
1,509 Elo+
Party 2
Set
Set
C3rb3rusx007
Set
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,301 Elo+
Party 1
Jormungandr
Jormungandr
CoriWanShinobi
Jormungandr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 48L
1,495 Elo+
Party 2
Apollo
Apollo
SkillSixxDeath
Apollo
Level 86
God Stats
9W - 3L
1,752 SR
Queue Stats
135W - 128L
1,491 Elo+
Solo
Ix Chel
Ix Chel
xWolfLegion
Ix Chel
Level 67
God Stats
2W - 0L
1,763 SR
Queue Stats
37W - 35L
1,453 Elo+
Party 1
Team Averages
Level 91
1,570 SR
1,450 Elo+

VS

Team Averages
Level 115
1,497 SR
1,437 Elo+
Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
CrankyTACOBOY44
Tyr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,435 Elo+
Solo
Set
Set
FreshPrinceali93
Set
Level 141
God Stats
0W - 2L
1,319 SR
Queue Stats
123W - 146L
1,441 Elo+
Party 3
He Bo
He Bo
Ishu0124
He Bo
Level 30
God Stats
5W - 4L
1,668 SR
Queue Stats
171W - 219L
1,386 Elo+
Party 3
Agni
Agni
YallahSpecial
Agni
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 75L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 21
10,075
840
9,970
12,986
16,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
11 / 5 / 8
10,504
875
13,486
13,007
8,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
CoriWanShinobi
Jormungandr
12
2 / 3 / 8
8,168
681
6,079
9,449
8,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
8 / 1 / 10
11,028
919
5,827
9,021
4,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
xWolfLegion
Ix Chel
18
1 / 1 / 12
9,723
810
8,506
6,768
3,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
4 / 4 / 4
8,695
725
5,038
11,926
13,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 4 / 3
7,730
644
6,570
10,899
9,766
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 5 / 4
8,614
718
8,911
9,924
5,140
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
Ishu0124
He Bo
17
1 / 3 / 6
8,274
690
3,945
9,716
3,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 6 / 3
7,252
604
9,655
8,488
3,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
32
22
Kills
12
12
Deaths
22
59
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
4
4
1.5
W
0
2
21
5.25
W
11
5
8
3
W
Jormungandr
CoriWanShinobi
Jormungandr
2
3
8
2
L
4
4
3
1.38
L
3
5
4
1
L
He Bo
Ishu0124
He Bo
1
3
6
1.33
W
8
1
10
13
L
0
6
3
0.25
W
Ix Chel
xWolfLegion
Ix Chel
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,868
Damage
34,119
51,231
Taken
50,953
41,350
Mitigated
35,364
20,977
Healing
11,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,038
723
1,366
2,413
11,926
13,596
0
4,774
6,817
8,409
0
W
9,970
280
1,112
2,498
12,986
16,967
549
5,443
7,244
15,762
298
W
13,486
6,446
0
992
13,007
8,311
0
3,821
9,036
0
23,704
W
Jormungandr
CoriWanShinobi
Jormungandr
6,079
1,272
1,037
2,273
9,449
8,402
93
3,014
6,320
14,014
0
L
6,570
1,106
732
1,170
10,899
9,766
0
4,746
5,867
0
8,315
L
8,911
3,313
1,296
504
9,924
5,140
0
3,072
6,803
0
22,120
L
He Bo
Ishu0124
He Bo
3,945
694
222
3,560
9,716
3,601
0
5,464
4,056
15,878
0
W
5,827
3,868
2,708
4,684
9,021
4,319
2,925
3,008
5,788
0
22,247
L
9,655
905
18
219
8,488
3,261
0
5,237
2,985
19,635
0
W
Ix Chel
xWolfLegion
Ix Chel
8,506
580
3,805
1,868
6,768
3,351
998
3,051
3,542
23,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,498
Gold Earned
40,565
131
Minions Killed
84
0
Camps Cleared
0
1,059,155
Distance Traveled
920,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,695
725
10
1
0
178,557
0
W
Ganesha
10,075
840
0
0
0
220,499
0
W
Set
10,504
875
29
2
0
215,951
0
W
Jormungandr
8,168
681
13
1
0
154,096
0
L
Tyr
7,730
644
5
0
0
152,895
0
L
Set
8,614
718
29
2
0
194,163
0
L
He Bo
8,274
690
17
1
0
222,045
0
W
Apollo
11,028
919
55
5
0
248,406
0
L
Agni
7,252
604
23
2
0
172,495
0
W
Ix Chel
9,723
810
34
3
0
220,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role