Player Matchup

Danzaburou
Danzaburou
Silver V
HERRE2805
Danzaburou
Silver V
Level 98
God Stats
4W - 2L
1,565 SR
Queue Stats
43W - 70L
701 MMR
Party 2
Geb
Geb
Bronze IV
Mozotroc
Geb
Bronze IV
Level 125
God Stats
4W - 13L
1,116 SR
Queue Stats
150W - 237L
-5 MMR
Solo
Fenrir
Fenrir
Bronze III
PSK_felipeXD338
Fenrir
Bronze III
Level 77
God Stats
10W - 13L
1,445 SR
Queue Stats
45W - 75L
592 MMR
Party 2
Ix Chel
Ix Chel
Silver III
Thegan_g
Ix Chel
Silver III
Level 105
God Stats
5W - 12L
1,315 SR
Queue Stats
167W - 203L
928 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
genio054fiero
Sun Wukong
Silver III
Level 154
God Stats
51W - 50L
1,511 SR
Queue Stats
600W - 607L
855 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,390 SR
614 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 109
1,458 SR
807 MMR
Hades
Hades
Silver V
 
Hades
Silver V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver V
FajQueif
Ares
Silver V
Level 98
God Stats
3W - 3L
1,600 SR
Queue Stats
48W - 66L
595 MMR
Solo
Neith
Neith
Bronze I
Goat10_843
Neith
Bronze I
Level 87
God Stats
16W - 14L
1,430 SR
Queue Stats
214W - 257L
531 MMR
Solo
Vamana
Vamana
Bronze II
R301-abusing
Vamana
Bronze II
Level 102
God Stats
9W - 4L
1,568 SR
Queue Stats
146W - 196L
495 MMR
Solo
Serqet
Serqet
Silver III
Rebel D0G3
Serqet
Silver III
Level 109
God Stats
2W - 4L
1,191 SR
Queue Stats
111W - 133L
913 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HERRE2805
Danzaburou
12
2 / 6 / 0
8,545
450
9,882
12,701
4,845
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
1 / 1 / 2
8,598
453
4,584
17,626
12,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 2 / 1
7,458
393
2,937
10,506
3,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Thegan_g
Ix Chel
17
1 / 3 / 1
9,620
506
9,043
10,788
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
genio054fiero
Sun Wukong
17
3 / 2 / 0
10,299
542
14,654
23,936
22,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GaneshaAnubisYmirThanatos

VS

Bans
Nu WaTyrAwilixIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
3 / 1 / 2
11,331
596
16,426
14,975
8,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ares
15
2 / 1 / 3
9,557
503
6,768
13,467
14,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Neith
17
4 / 2 / 1
10,162
535
12,655
16,714
9,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
15
1 / 2 / 1
9,821
517
7,497
12,608
8,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Rebel D0G3
Serqet
18
4 / 2 / 2
10,720
564
8,049
19,120
10,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
8
Kills
14
14
Deaths
8
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
1
2
4
W
Ares
2
1
3
3.5
W
Neith
4
2
1
2.25
L
Danzaburou
HERRE2805
Danzaburou
2
6
0
0.33
L
1
1
2
2
L
1
2
1
0.75
W
Vamana
1
2
1
0.75
W
Serqet
Rebel D0G3
Serqet
4
2
2
2.5
L
Ix Chel
Thegan_g
Ix Chel
1
3
1
0.5
L
Sun Wukong
genio054fiero
Sun Wukong
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,100
Damage
51,395
75,557
Taken
76,884
48,949
Mitigated
51,148
20,045
Healing
34,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
16,426
1,303
1,224
8,857
14,975
8,919
634
5,609
9,027
98,140
0
W
Ares
6,768
555
380
2,622
13,467
14,877
0
2,649
10,736
33,356
0
W
Neith
12,655
7,494
0
8,970
16,714
9,115
3,183
1,949
14,765
0
92,100
L
Danzaburou
HERRE2805
Danzaburou
9,882
4,857
0
1,761
12,701
4,845
308
1,861
10,565
0
64,640
L
4,584
593
1,716
4,825
17,626
12,404
0
7,779
9,847
20,859
0
L
2,937
510
0
1,148
10,506
3,943
0
2,628
7,753
0
44,139
W
Vamana
7,497
3,137
0
3,052
12,608
8,218
0
0
12,608
0
68,611
W
Serqet
Rebel D0G3
Serqet
8,049
1,332
0
9,752
19,120
10,019
55
4,010
14,948
0
92,177
L
Ix Chel
Thegan_g
Ix Chel
9,043
688
1,009
1,314
10,788
4,808
0
5,646
4,683
83,162
0
L
Sun Wukong
genio054fiero
Sun Wukong
14,654
3,301
0
8,272
23,936
22,949
964
5,371
17,870
0
94,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,520
Gold Earned
51,591
485
Minions Killed
600
0
Camps Cleared
0
1,624,803
Distance Traveled
1,783,949
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,331
596
184
10
0
351,065
2
W
Ares
9,557
503
29
2
0
408,291
0
W
Neith
10,162
535
130
7
0
307,334
0
L
Danzaburou
8,545
450
100
5
0
263,601
0
L
Geb
8,598
453
27
1
0
373,216
5
L
Fenrir
7,458
393
66
3
0
237,115
0
W
Vamana
9,821
517
129
7
0
284,948
0
W
Serqet
10,720
564
128
7
0
432,311
0
L
Ix Chel
9,620
506
149
8
0
378,101
3
L
Sun Wukong
10,299
542
143
8
0
372,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role