Player Matchup

Bacchus
Bacchus
ASpookydoge
Bacchus
Level 5
God Stats
0W - 1L
1,191 SR
Queue Stats
1W - 1L
1,663 Elo+
Party 3
Sol
Sol
Allvvayse
Sol
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 8L
1,600 Elo+
Solo
Fenrir
Fenrir
OrcBattlesmith
Fenrir
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 35L
1,444 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PJDALT
Cu Chulainn
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 58L
1,456 Elo+
Party 1
Ullr
Ullr
RealyRegular
Ullr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,663 Elo+
Party 3
Team Averages
Level 63
1,438 SR
1,565 Elo+

VS

Team Averages
Level 69
1,461 SR
1,434 Elo+
Fenrir
Fenrir
G-loading--
Fenrir
Level 44
God Stats
10W - 6L
1,551 SR
Queue Stats
116W - 132L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
Messiah__supreme
Cthulhu
Level 68
God Stats
9W - 14L
1,322 SR
Queue Stats
63W - 92L
1,355 Elo+
Party 2
Anubis
Anubis
Monstars41
Anubis
Level 63
God Stats
37W - 35L
1,533 SR
Queue Stats
137W - 202L
1,432 Elo+
Party 2
Zhong Kui
Zhong Kui
THE-Batman192
Zhong Kui
Level 85
God Stats
15W - 21L
1,431 SR
Queue Stats
120W - 157L
1,470 Elo+
Party 2
Ishtar
Ishtar
burberry1C3
Ishtar
Level 85
God Stats
8W - 10L
1,470 SR
Queue Stats
113W - 115L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ASpookydoge
Bacchus
7
0 / 0 / 1
4,705
471
1,776
4,633
4,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
1 / 4 / 0
5,391
539
3,655
9,021
2,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

8
2 / 5 / 0
4,887
489
2,998
9,707
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
PJDALT
Cu Chulainn
8
1 / 1 / 1
4,720
472
3,223
10,885
5,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 1 / 1
4,304
430
2,000
6,576
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 0 / 1
6,694
669
4,354
8,347
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 0 / 1
5,056
506
4,717
5,846
3,776
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Monstars41
Anubis
10
0 / 2 / 1
6,184
618
6,329
6,687
3,163
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
THE-Batman192
Zhong Kui
11
5 / 1 / 1
6,990
699
8,913
6,488
5,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
9
2 / 1 / 0
5,354
535
4,490
3,867
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
11
11
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ASpookydoge
Bacchus
0
0
1
0.5
L
1
4
0
0.25
W
Fenrir
4
0
1
4.5
W
0
0
1
0.5
W
Anubis
Monstars41
Anubis
0
2
1
0.25
L
2
5
0
0.4
L
Cu Chulainn
PJDALT
Cu Chulainn
1
1
1
1.5
L
0
1
1
0.5
W
Zhong Kui
THE-Batman192
Zhong Kui
5
1
1
5.5
W
Ishtar
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,652
Damage
28,803
40,822
Taken
31,235
18,412
Mitigated
17,459
5,103
Healing
14,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ASpookydoge
Bacchus
1,776
40
0
1,257
4,633
4,554
0
1,706
2,927
12,831
0
L
3,655
1,823
0
1,817
9,021
2,648
573
6,035
2,986
38,577
0
W
Fenrir
4,354
837
0
5,340
8,347
3,413
0
736
7,611
0
52,949
W
4,717
380
101
1,603
5,846
3,776
0
959
4,887
24,118
165
W
Anubis
Monstars41
Anubis
6,329
50
0
3,894
6,687
3,163
699
0
6,687
50,482
0
L
2,998
808
0
735
9,707
3,270
0
3,756
5,883
0
18,456
L
Cu Chulainn
PJDALT
Cu Chulainn
3,223
856
0
761
10,885
5,798
0
6,047
4,838
0
18,833
L
2,000
685
0
533
6,576
2,142
0
2,259
4,317
0
22,726
W
Zhong Kui
THE-Batman192
Zhong Kui
8,913
710
0
1,501
6,488
5,881
893
3,000
3,488
45,815
0
W
Ishtar
4,490
2,100
0
2,113
3,867
1,226
292
817
3,050
0
34,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,007
Gold Earned
30,278
152
Minions Killed
316
0
Camps Cleared
0
999,042
Distance Traveled
991,423
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,705
471
9
1
0
200,176
0
L
Sol
5,391
539
56
6
0
176,520
0
W
Fenrir
6,694
669
94
9
0
236,570
0
W
Cthulhu
5,056
506
30
3
0
202,063
0
W
Anubis
6,184
618
65
7
0
171,736
0
L
Fenrir
4,887
489
25
3
0
221,815
0
L
Cu Chulainn
4,720
472
30
3
0
192,057
0
L
Ullr
4,304
430
32
3
0
208,474
2
W
Zhong Kui
6,990
699
69
7
0
196,842
0
W
Ishtar
5,354
535
58
6
0
184,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role