Player Matchup

Morgan Le Fay
Morgan Le Fay
Pawsitivity-
Morgan Le Fay
Level 108
God Stats
11W - 11L
1,551 SR
Queue Stats
150W - 142L
1,386 Elo+
Party 2
Ne Zha
Ne Zha
SlickSolar
Ne Zha
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 171L
1,397 Elo+
Party 2
Cernunnos
Cernunnos
TjxSins
Cernunnos
Level 64
God Stats
18W - 9L
1,622 SR
Queue Stats
43W - 31L
1,590 Elo+
Party 3
Horus
Horus
Wolf_Entity1223
Horus
Level 25
God Stats
2W - 6L
1,706 SR
Queue Stats
34W - 44L
1,205 Elo+
Party 2
Shiva
Shiva
zeno23456789
Shiva
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,527 Elo+
Party 3
Team Averages
Level 61
1,576 SR
1,421 Elo+

VS

Team Averages
Level 49
1,502 SR
1,307 Elo+
Thanatos
Thanatos
ConvertibleBurt4
Thanatos
Level 46
God Stats
16W - 23L
1,436 SR
Queue Stats
92W - 86L
1,268 Elo+
Party 1
Odin
Odin
J2H Jonny
Odin
Level 77
God Stats
6W - 4L
1,360 SR
Queue Stats
169W - 146L
1,487 Elo+
Solo
Ah Puch
Ah Puch
Zalisarr
Ah Puch
Level 21
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 49L
1,248 Elo+
Party 1
Set
Set
death_bound_007
Set
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,095 Elo+
Solo
Ymir
Ymir
kimchi920
Ymir
Level 50
God Stats
5W - 3L
1,713 SR
Queue Stats
67W - 56L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Pawsitivity-
Morgan Le Fay
13
1 / 3 / 0
7,491
468
4,853
8,188
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
SlickSolar
Ne Zha
12
0 / 4 / 0
7,026
439
2,999
14,416
5,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
TjxSins
Cernunnos
12
0 / 5 / 0
6,879
430
8,189
14,506
4,773
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 1 / 0
6,592
412
1,174
10,369
7,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
0 / 4 / 0
6,524
408
5,851
13,672
11,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
8,292
518
3,042
10,157
4,420
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
15
3 / 0 / 1
9,513
595
7,310
11,429
11,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
Zalisarr
Ah Puch
13
2 / 1 / 5
8,223
514
9,408
7,928
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 0 / 3
9,312
582
13,540
11,942
6,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
4 / 0 / 6
8,622
539
5,735
8,939
7,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
17
17
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Odin
3
0
1
3.5
L
Morgan Le Fay
Pawsitivity-
Morgan Le Fay
1
3
0
0.33
L
Ne Zha
SlickSolar
Ne Zha
0
4
0
0
L
Cernunnos
TjxSins
Cernunnos
0
5
0
0
L
0
1
0
0
W
Ah Puch
Zalisarr
Ah Puch
2
1
5
4.5
W
5
0
3
6.5
W
Ymir
4
0
6
7
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,066
Damage
39,035
61,151
Taken
50,395
32,772
Mitigated
33,355
13,404
Healing
18,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,042
943
0
7,038
10,157
4,420
325
661
9,496
0
57,242
W
Odin
7,310
2,013
0
3,000
11,429
11,955
492
98
10,493
2,324
62,985
L
Morgan Le Fay
Pawsitivity-
Morgan Le Fay
4,853
107
0
1,163
8,188
3,492
123
4,930
3,258
65,157
0
L
Ne Zha
SlickSolar
Ne Zha
2,999
409
0
2,121
14,416
5,395
0
4,666
9,669
0
58,640
L
Cernunnos
TjxSins
Cernunnos
8,189
4,186
0
4,065
14,506
4,773
0
1,269
13,237
0
60,224
L
1,174
427
2,664
2,340
10,369
7,239
34
3,837
6,276
0
8,149
W
Ah Puch
Zalisarr
Ah Puch
9,408
614
160
3,049
7,928
3,149
228
3,473
4,455
52,677
0
W
13,540
5,236
0
3,181
11,942
6,210
1,262
437
11,505
23
85,479
W
Ymir
5,735
1,821
0
2,226
8,939
7,621
30
1,150
7,684
24,153
0
L
5,851
1,524
0
1,051
13,672
11,873
0
871
12,801
0
32,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,512
Gold Earned
43,962
389
Minions Killed
452
0
Camps Cleared
0
1,426,691
Distance Traveled
1,522,170
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,292
518
85
5
0
346,579
0
W
Odin
9,513
595
120
8
0
280,663
3
L
Morgan Le Fay
7,491
468
140
9
0
285,865
5
L
Ne Zha
7,026
439
89
6
0
312,047
1
L
Cernunnos
6,879
430
93
6
0
267,080
0
L
Horus
6,592
412
20
1
0
299,722
0
W
Ah Puch
8,223
514
84
5
0
287,630
0
W
Set
9,312
582
133
8
0
300,242
4
W
Ymir
8,622
539
30
2
0
307,056
4
L
Shiva
6,524
408
47
3
0
261,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role