Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Arcxic
Amaterasu
Level 43
God Stats
5W - 2L
1,606 SR
Queue Stats
32W - 30L
1,420 Elo+
Party 1
Anubis
Anubis
FreshPairOfJays1
Anubis
Level 99
God Stats
20W - 20L
1,485 SR
Queue Stats
106W - 115L
1,397 Elo+
Solo
Fenrir
Fenrir
MsSILVERLYNX
Fenrir
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
92W - 75L
1,373 Elo+
Solo
Kukulkan
Kukulkan
OSEDSARI97
Kukulkan
Level 101
God Stats
8W - 10L
1,567 SR
Queue Stats
59W - 54L
1,391 Elo+
Solo
Team Averages
Level 65
1,532 SR
1,416 Elo+

VS

Team Averages
Level 89
1,392 SR
1,424 Elo+
Artemis
Artemis
 
Artemis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BlackVoidOilOG
Discordia
Level 69
God Stats
134W - 136L
1,461 SR
Queue Stats
202W - 207L
1,412 Elo+
Solo
Hel
Hel
FiveTwo Male
Hel
Level 59
God Stats
14W - 17L
1,249 SR
Queue Stats
87W - 77L
1,473 Elo+
Solo
Yemoja
Yemoja
Graywolf1797
Yemoja
Level 129
God Stats
6W - 12L
1,280 SR
Queue Stats
532W - 557L
1,362 Elo+
Solo
Chang'e
Chang'e
M1zprincess
Chang'e
Level 98
God Stats
13W - 14L
1,469 SR
Queue Stats
13W - 17L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 0 / 5
7,454
1,065
8,795
5,478
5,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Arcxic
Amaterasu
14
3 / 0 / 3
8,429
1,204
4,489
3,216
1,990
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 5
8,237
1,177
9,077
4,470
2,577
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
0 / 2 / 6
7,377
1,054
4,668
5,874
3,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
OSEDSARI97
Kukulkan
14
2 / 0 / 4
8,680
1,240
9,289
1,665
770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

372

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 1 / 1
6,777
968
1,373
2,014
572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
BlackVoidOilOG
Discordia
11
0 / 0 / 0
6,661
952
0
395
114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 2
7,331
1,047
4,575
10,332
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
12
1 / 3 / 1
7,771
1,110
3,973
16,777
11,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chang'e
M1zprincess
Chang'e
13
1 / 2 / 1
7,806
1,115
5,531
10,551
3,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
8
Kills
2
2
Deaths
8
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
5
2.5
L
Artemis
 
Artemis
0
1
1
0.5
W
Amaterasu
Arcxic
Amaterasu
3
0
3
4.5
L
Discordia
BlackVoidOilOG
Discordia
0
0
0
0
L
0
2
2
0.5
W
3
0
5
5.5
L
Yemoja
1
3
1
0.5
L
Chang'e
M1zprincess
Chang'e
1
2
1
0.75
W
Fenrir
0
2
6
1.5
W
Kukulkan
OSEDSARI97
Kukulkan
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,318
Damage
15,452
20,703
Taken
40,069
14,161
Mitigated
19,633
4,383
Healing
9,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,795
662
85
680
5,478
5,674
0
3,916
1,526
14,004
0
L
Artemis
 
Artemis
1,373
368
0
196
2,014
572
0
1,588
352
0
4,610
W
Amaterasu
Arcxic
Amaterasu
4,489
1,387
0
1,410
3,216
1,990
0
1,833
1,383
0
15,552
L
Discordia
BlackVoidOilOG
Discordia
0
0
0
0
395
114
0
161
234
715
0
L
4,575
280
1,082
1,750
10,332
3,533
0
7,868
2,161
13,775
0
W
9,077
782
0
1,510
4,470
2,577
0
2,970
1,452
19,837
0
L
Yemoja
3,973
834
1,206
1,026
16,777
11,676
0
9,887
5,887
19,373
0
L
Chang'e
M1zprincess
Chang'e
5,531
535
2,224
1,600
10,551
3,738
0
6,864
3,409
24,977
0
W
Fenrir
4,668
1,385
0
698
5,874
3,150
0
4,875
999
0
7,071
W
Kukulkan
OSEDSARI97
Kukulkan
9,289
456
0
0
1,665
770
0
738
927
41,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,177
Gold Earned
36,346
155
Minions Killed
116
9
Camps Cleared
3
734,207
Distance Traveled
389,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,454
1,065
22
3
1
150,333
0
L
Artemis
6,777
968
8
1
1
31,192
0
W
Amaterasu
8,429
1,204
34
5
4
151,585
0
L
Discordia
6,661
952
1
0
1
15,395
0
L
Hel
7,331
1,047
24
3
0
123,686
0
W
Anubis
8,237
1,177
21
3
1
140,911
0
L
Yemoja
7,771
1,110
17
2
0
101,391
0
L
Chang'e
7,806
1,115
66
9
1
117,465
0
W
Fenrir
7,377
1,054
6
1
0
149,522
0
W
Kukulkan
8,680
1,240
72
10
3
141,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role