Player Matchup

Gilgamesh
Gilgamesh
Deh Yelaiah
Gilgamesh
Level 200
God Stats
12W - 7L
1,675 SR
Queue Stats
860W - 835L
1,524 Elo+
Solo
Sobek
Sobek
Leragor
Sobek
Level 129
God Stats
2W - 1L
1,653 SR
Queue Stats
70W - 75L
1,589 Elo+
Party 1
He Bo
He Bo
Pitoca
He Bo
Level 140
God Stats
3W - 0L
1,765 SR
Queue Stats
49W - 41L
1,693 Elo+
Party 1
Zeus
Zeus
Quer3ncia
Zeus
Level 148
God Stats
3W - 3L
1,481 SR
Queue Stats
64W - 60L
1,641 Elo+
Party 1
Arachne
Arachne
Rutrion
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 36L
1,412 Elo+
Solo
Team Averages
Level 129
1,615 SR
1,572 Elo+

VS

Team Averages
Level 127
1,423 SR
1,543 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
K1LL0FG0D5
Nike
Level 117
God Stats
5W - 4L
1,283 SR
Queue Stats
388W - 400L
1,553 Elo+
Solo
Pele
Pele
PericlisxOficial
Pele
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,630 Elo+
Solo
Hades
Hades
edgaritus
Hades
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 27L
1,456 Elo+
Solo
Thoth
Thoth
homenbode
Thoth
Level 226
God Stats
4W - 8L
1,331 SR
Queue Stats
566W - 515L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Deh Yelaiah
Gilgamesh
15
4 / 4 / 10
8,626
863
8,455
14,244
10,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Leragor
Sobek
14
5 / 4 / 9
8,309
831
5,626
12,196
13,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
Pitoca
He Bo
15
4 / 3 / 12
8,159
816
9,107
6,904
2,340
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
15
3 / 3 / 8
8,305
831
12,285
7,715
2,701
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Rutrion
Arachne
15
3 / 2 / 10
7,735
774
5,429
9,359
8,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 1 / 8
8,458
846
7,679
12,454
8,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 6 / 7
7,486
749
7,323
14,195
15,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 5 / 5
7,895
790
9,963
10,303
4,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
edgaritus
Hades
14
3 / 5 / 9
7,955
796
8,518
11,350
6,387
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
homenbode
Thoth
17
2 / 2 / 10
9,102
910
12,648
5,952
2,569
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
55
19
Kills
16
16
Deaths
19
49
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
1
8
9
W
Gilgamesh
Deh Yelaiah
Gilgamesh
4
4
10
2.25
L
2
6
7
0.92
W
Sobek
Leragor
Sobek
5
4
9
2.38
L
4
5
5
1.3
W
He Bo
Pitoca
He Bo
4
3
12
3.33
W
Zeus
3
3
8
2.33
W
Arachne
Rutrion
Arachne
3
2
10
4
L
Hades
edgaritus
Hades
3
5
9
1.5
L
Thoth
homenbode
Thoth
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,902
Damage
46,131
50,418
Taken
54,254
37,732
Mitigated
37,390
14,293
Healing
17,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,679
876
709
6,216
12,454
8,979
69
5,180
6,925
0
11,950
W
Gilgamesh
Deh Yelaiah
Gilgamesh
8,455
1,880
1,143
4,547
14,244
10,565
0
6,865
6,941
0
11,623
L
7,323
272
1,240
2,633
14,195
15,111
0
6,598
7,179
0
8,223
W
Sobek
Leragor
Sobek
5,626
324
669
2,698
12,196
13,761
0
5,176
6,645
9,089
0
L
9,963
1,643
404
1,153
10,303
4,344
289
6,053
4,037
0
12,755
W
He Bo
Pitoca
He Bo
9,107
386
0
970
6,904
2,340
0
2,243
4,537
19,298
0
W
Zeus
12,285
1,133
0
475
7,715
2,701
0
3,652
3,833
30,109
0
W
Arachne
Rutrion
Arachne
5,429
3,143
924
2,867
9,359
8,365
0
3,064
6,123
0
9,502
L
Hades
edgaritus
Hades
8,518
1,272
1,247
2,535
11,350
6,387
170
5,686
5,303
14,554
0
L
Thoth
homenbode
Thoth
12,648
569
0
991
5,952
2,569
0
3,591
2,270
46,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,134
Gold Earned
40,896
89
Minions Killed
149
0
Camps Cleared
0
978,090
Distance Traveled
943,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,458
846
11
1
0
221,328
0
W
Gilgamesh
8,626
863
7
1
0
168,745
0
L
Nike
7,486
749
6
1
0
194,709
0
W
Sobek
8,309
831
9
1
0
200,883
0
L
Pele
7,895
790
16
2
0
187,732
0
W
He Bo
8,159
816
18
2
0
197,245
0
W
Zeus
8,305
831
44
4
0
187,078
0
W
Arachne
7,735
774
11
1
0
224,139
0
L
Hades
7,955
796
23
2
0
164,824
0
L
Thoth
9,102
910
93
9
0
174,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role