Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DeepStateUSA
Jormungandr
Level 150
God Stats
189W - 152L
1,561 SR
Queue Stats
343W - 319L
1,522 Elo+
Solo
Ravana
Ravana
FaZe_McClapBuddy
Ravana
Level 47
God Stats
11W - 12L
1,408 SR
Queue Stats
294W - 291L
1,424 Elo+
Party 1
Fenrir
Fenrir
Moakiana
Fenrir
Level 29
God Stats
4W - 2L
1,559 SR
Queue Stats
104W - 101L
1,423 Elo+
Party 1
Discordia
Discordia
cghlreinsn
Discordia
Level 125
God Stats
15W - 20L
1,541 SR
Queue Stats
441W - 419L
1,497 Elo+
Solo
Team Averages
Level 88
1,514 SR
1,473 Elo+

VS

Team Averages
Level 92
1,618 SR
1,489 Elo+
Cupid
Cupid
KILLINGMAN4563
Cupid
Level 79
God Stats
1W - 1L
1,647 SR
Queue Stats
60W - 57L
1,489 Elo+
Party 3
Zeus
Zeus
NA_Donut
Zeus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 209L
1,427 Elo+
Party 2
Thor
Thor
SaltyBunny70243
Thor
Level 92
God Stats
3W - 2L
1,692 SR
Queue Stats
171W - 139L
1,555 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ZerO___Skies
Cu Chulainn
Level 65
God Stats
1W - 4L
1,517 SR
Queue Stats
227W - 191L
1,514 Elo+
Party 2
Fenrir
Fenrir
l Deiti l
Fenrir
Level 154
God Stats
1W - 1L
1,733 SR
Queue Stats
52W - 62L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
6 / 2 / 3
7,152
596
8,458
7,435
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
DeepStateUSA
Jormungandr
12
4 / 1 / 8
7,960
663
7,560
10,318
7,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 1 / 1
7,514
626
8,407
6,465
7,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
Moakiana
Fenrir
13
4 / 1 / 2
7,382
615
3,482
10,264
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
cghlreinsn
Discordia
11
3 / 2 / 4
6,600
550
6,437
5,876
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,788
482
3,411
8,107
2,555
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
10
0 / 4 / 1
5,790
483
3,822
7,862
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 5 / 0
6,009
501
2,600
10,566
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
ZerO___Skies
Cu Chulainn
13
2 / 3 / 0
7,665
639
4,041
12,826
11,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
l Deiti l
Fenrir
11
2 / 3 / 1
6,256
521
5,037
11,737
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
19
Kills
6
7
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
2
3
3.75
W
Jormungandr
DeepStateUSA
Jormungandr
4
1
8
8
W
2
1
1
2.5
L
0
4
1
0.13
W
Fenrir
Moakiana
Fenrir
4
1
2
5
L
Zeus
0
4
1
0.13
L
2
5
0
0.4
L
Cu Chulainn
ZerO___Skies
Cu Chulainn
2
3
0
0.67
W
Discordia
cghlreinsn
Discordia
3
2
4
2.5
L
Fenrir
l Deiti l
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,344
Damage
18,911
40,358
Taken
51,098
23,510
Mitigated
27,572
10,732
Healing
12,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,458
1,443
405
2,043
7,435
2,226
594
549
6,886
38,459
0
W
Jormungandr
DeepStateUSA
Jormungandr
7,560
2,346
0
2,388
10,318
7,117
220
554
9,744
46,788
0
W
8,407
2,089
0
1,809
6,465
7,774
0
119
6,346
474
52,253
L
3,411
2,368
88
2,652
8,107
2,555
39
5,348
2,663
0
33,378
W
Fenrir
Moakiana
Fenrir
3,482
319
0
3,337
10,264
4,578
0
741
9,523
0
51,613
L
Zeus
3,822
545
0
1,220
7,862
2,414
0
5,148
2,472
33,146
0
L
2,600
593
0
2,053
10,566
6,493
0
6,533
3,877
0
20,697
L
Cu Chulainn
ZerO___Skies
Cu Chulainn
4,041
1,061
0
2,519
12,826
11,490
0
94
11,664
967
50,263
W
Discordia
cghlreinsn
Discordia
6,437
103
0
750
5,876
1,815
368
2,084
3,792
32,299
0
L
Fenrir
l Deiti l
Fenrir
5,037
1,879
0
4,338
11,737
4,620
0
4,852
6,575
0
25,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,608
Gold Earned
31,508
362
Minions Killed
281
0
Camps Cleared
0
1,296,400
Distance Traveled
1,121,111
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,152
596
59
5
0
261,070
0
W
Jormungandr
7,960
663
62
5
0
271,608
8
W
Ravana
7,514
626
103
9
0
234,793
1
L
Cupid
5,788
482
58
5
0
222,549
0
W
Fenrir
7,382
615
73
6
0
278,048
0
L
Zeus
5,790
483
61
5
0
213,942
0
L
Thor
6,009
501
35
3
0
225,771
2
L
Cu Chulainn
7,665
639
91
8
0
224,139
2
W
Discordia
6,600
550
65
5
0
250,881
0
L
Fenrir
6,256
521
36
3
0
234,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role