Player Matchup

Arachne
Arachne
LngDuck 1330
Arachne
Level 45
God Stats
3W - 7L
1,293 SR
Queue Stats
391W - 380L
1,403 Elo+
Solo
Danzaburou
Danzaburou
Scr0tie
Danzaburou
Level 18
God Stats
10W - 7L
1,524 SR
Queue Stats
24W - 28L
1,372 Elo+
Party 1
Achilles
Achilles
iStay Brikin
Achilles
Level 66
God Stats
12W - 10L
1,421 SR
Queue Stats
44W - 59L
1,371 Elo+
Party 1
Jormungandr
Jormungandr
iStay Dubbin
Jormungandr
Level 86
God Stats
1W - 1L
1,297 SR
Queue Stats
19W - 21L
1,329 Elo+
Party 1
Merlin
Merlin
iStay Jackin
Merlin
Level 58
God Stats
6W - 7L
1,374 SR
Queue Stats
78W - 96L
1,354 Elo+
Party 1
Team Averages
Level 55
1,382 SR
1,366 Elo+

VS

Team Averages
Level 55
1,362 SR
1,395 Elo+
Serqet
Serqet
Ducky1Rubber
Serqet
Level 87
God Stats
1W - 7L
1,344 SR
Queue Stats
120W - 110L
1,496 Elo+
Solo
Erlang Shen
Erlang Shen
NHG x Danny
Erlang Shen
Level 62
God Stats
1W - 6L
1,126 SR
Queue Stats
252W - 260L
1,412 Elo+
Party 2
Nu Wa
Nu Wa
OrbitMoshi
Nu Wa
Level 53
God Stats
1W - 3L
1,492 SR
Queue Stats
162W - 192L
1,419 Elo+
Party 2
Ra
Ra
RareOnlineShame
Ra
Level 47
God Stats
2W - 3L
1,513 SR
Queue Stats
104W - 123L
1,335 Elo+
Party 3
Izanami
Izanami
toxic_thrash9
Izanami
Level 28
God Stats
7W - 8L
1,334 SR
Queue Stats
49W - 65L
1,312 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LngDuck 1330
Arachne
12
4 / 0 / 0
7,752
554
2,411
9,325
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Scr0tie
Danzaburou
12
5 / 0 / 2
7,213
515
8,029
4,629
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
iStay Brikin
Achilles
12
0 / 0 / 3
7,185
513
6,039
12,767
9,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
iStay Dubbin
Jormungandr
12
5 / 1 / 5
7,460
533
8,472
10,558
6,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
11
0 / 4 / 0
7,000
500
4,224
9,684
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
5
0 / 2 / 0
4,751
339
240
3,112
852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
NHG x Danny
Erlang Shen
11
0 / 1 / 0
6,444
460
6,512
11,434
9,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
12
4 / 3 / 0
6,956
497
10,478
9,827
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 0
6,242
446
4,831
8,475
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
9
0 / 3 / 1
5,645
403
3,136
10,482
3,840
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
5
5
Deaths
16
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
2
0
0
W
Arachne
LngDuck 1330
Arachne
4
0
0
4
L
Erlang Shen
NHG x Danny
Erlang Shen
0
1
0
0
L
Nu Wa
4
3
0
1.33
L
1
7
0
0.14
W
Danzaburou
Scr0tie
Danzaburou
5
0
2
6
W
Achilles
iStay Brikin
Achilles
0
0
3
1.5
W
Jormungandr
iStay Dubbin
Jormungandr
5
1
5
7.5
W
Merlin
0
4
0
0
L
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,175
Damage
25,197
46,963
Taken
43,330
23,087
Mitigated
21,261
14,052
Healing
8,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
240
61
0
0
3,112
852
0
0
3,112
0
13,411
W
Arachne
LngDuck 1330
Arachne
2,411
1,958
0
4,452
9,325
3,280
1,022
1,128
8,101
0
48,348
L
Erlang Shen
NHG x Danny
Erlang Shen
6,512
4,150
0
3,840
11,434
9,752
0
1,894
9,478
0
33,353
L
Nu Wa
10,478
2,492
0
1,380
9,827
3,353
0
3,842
5,970
40,269
0
L
4,831
559
508
1,266
8,475
3,464
55
3,879
4,543
37,335
0
W
Danzaburou
Scr0tie
Danzaburou
8,029
2,803
0
2,261
4,629
1,652
102
2,060
2,236
0
30,894
W
Achilles
iStay Brikin
Achilles
6,039
2,076
0
1,685
12,767
9,286
0
1,727
10,908
0
37,575
W
Jormungandr
iStay Dubbin
Jormungandr
8,472
3,558
0
2,883
10,558
6,329
0
3,196
6,868
43,125
0
W
Merlin
4,224
262
0
2,771
9,684
2,540
65
6,010
3,322
54,340
0
L
Izanami
3,136
2,110
0
1,851
10,482
3,840
620
2,807
7,487
0
25,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,610
Gold Earned
30,038
318
Minions Killed
259
0
Camps Cleared
0
1,312,665
Distance Traveled
1,029,071
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,751
339
20
1
0
70,138
0
W
Arachne
7,752
554
82
6
0
288,229
0
L
Erlang Shen
6,444
460
50
4
0
246,012
6
L
Nu Wa
6,956
497
60
4
0
230,311
1
L
Ra
6,242
446
65
5
0
241,521
2
W
Danzaburou
7,213
515
33
2
0
265,181
2
W
Achilles
7,185
513
63
5
0
263,756
4
W
Jormungandr
7,460
533
63
5
0
269,261
0
W
Merlin
7,000
500
77
6
0
226,238
1
L
Izanami
5,645
403
64
5
0
241,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role