Player Matchup

Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
ArkhamAssassinII
Ix Chel
Level 115
God Stats
3W - 4L
1,663 SR
Queue Stats
70W - 81L
1,468 Elo+
Party 2
Ao Kuang
Ao Kuang
BigRonRon
Ao Kuang
Level 124
God Stats
0W - 3L
1,173 SR
Queue Stats
13W - 30L
1,388 Elo+
Party 3
Awilix
Awilix
WOLF_fluffy
Awilix
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
292W - 320L
1,445 Elo+
Party 2
Hercules
Hercules
byrobenn
Hercules
Level 136
God Stats
0W - 1L
1,715 SR
Queue Stats
215W - 247L
1,433 Elo+
Party 2
Team Averages
Level 132
1,510 SR
1,447 Elo+

VS

Team Averages
Level 113
1,682 SR
1,529 Elo+
Ra
Ra
BraddahJo12
Ra
Level 62
God Stats
17W - 9L
1,685 SR
Queue Stats
44W - 38L
1,505 Elo+
Party 1
Horus
Horus
Fasto86
Horus
Level 138
God Stats
6W - 3L
1,652 SR
Queue Stats
472W - 421L
1,515 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nabbito
Morgan Le Fay
Level 127
God Stats
20W - 9L
1,810 SR
Queue Stats
95W - 70L
1,618 Elo+
Solo
Serqet
Serqet
Namikaze808
Serqet
Level 129
God Stats
13W - 4L
1,764 SR
Queue Stats
94W - 73L
1,517 Elo+
Party 1
Heimdallr
Heimdallr
TB5470
Heimdallr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 0 / 1
6,762
615
5,766
8,561
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 3
6,013
547
4,868
5,286
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
BigRonRon
Ao Kuang
10
0 / 4 / 0
5,934
539
3,344
13,404
6,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
10
3 / 4 / 1
6,101
555
5,551
10,272
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
byrobenn
Hercules
7
0 / 3 / 1
4,942
449
3,208
8,200
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,062
551
5,135
5,794
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Fasto86
Horus
10
3 / 1 / 3
6,377
580
6,439
9,518
8,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Nabbito
Morgan Le Fay
12
5 / 0 / 0
7,128
648
10,479
6,025
3,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
11
0 / 2 / 2
5,976
543
2,705
9,345
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
TB5470
Heimdallr
11
1 / 1 / 3
5,978
543
5,649
7,983
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
11
12
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
0
1
2.5
L
0
1
3
1.5
L
Ao Kuang
BigRonRon
Ao Kuang
0
4
0
0
W
2
1
2
3
W
Horus
Fasto86
Horus
3
1
3
4.5
W
Morgan Le Fay
Nabbito
Morgan Le Fay
5
0
0
5
W
Serqet
0
2
2
0.5
W
Heimdallr
TB5470
Heimdallr
1
1
3
2.5
L
Awilix
3
4
1
0.88
L
Hercules
byrobenn
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,737
Damage
30,407
45,723
Taken
38,665
20,548
Mitigated
21,024
17,582
Healing
13,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,766
4,958
0
3,736
8,561
2,948
17
727
7,736
0
58,289
L
4,868
178
535
1,020
5,286
1,684
0
2,277
2,651
36,193
0
L
Ao Kuang
BigRonRon
Ao Kuang
3,344
490
0
6,374
13,404
6,757
0
9,945
3,279
38,380
0
W
5,135
369
396
1,146
5,794
2,036
276
2,120
3,478
40,661
0
W
Horus
Fasto86
Horus
6,439
2,472
1,469
4,206
9,518
8,352
0
847
8,535
821
19,060
W
Morgan Le Fay
Nabbito
Morgan Le Fay
10,479
885
0
1,429
6,025
3,935
551
3,163
2,862
45,916
0
W
Serqet
2,705
1,207
0
540
9,345
3,473
0
1,202
7,977
0
47,439
W
Heimdallr
TB5470
Heimdallr
5,649
3,029
0
4,036
7,983
3,228
0
434
7,499
0
42,216
L
Awilix
5,551
2,024
0
3,609
10,272
3,493
17
836
9,156
0
44,109
L
Hercules
byrobenn
Hercules
3,208
1,160
190
2,118
8,200
5,666
0
1,734
6,194
0
9,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,752
Gold Earned
31,521
318
Minions Killed
318
0
Camps Cleared
0
1,200,205
Distance Traveled
1,171,977
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,762
615
101
9
0
242,346
0
L
Ix Chel
6,013
547
75
7
0
213,571
6
L
Ao Kuang
5,934
539
65
6
0
209,724
0
W
Ra
6,062
551
80
7
0
254,578
0
W
Horus
6,377
580
13
1
0
245,653
0
W
Morgan Le Fay
7,128
648
81
7
0
207,336
0
W
Serqet
5,976
543
73
7
0
245,266
0
W
Heimdallr
5,978
543
71
6
0
219,144
2
L
Awilix
6,101
555
64
6
0
268,977
2
L
Hercules
4,942
449
13
1
0
265,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role