Player Matchup

Zeus
Zeus
Conn0411
Zeus
Level 45
God Stats
22W - 36L
1,320 SR
Queue Stats
26W - 43L
1,330 Elo+
Solo
Jing Wei
Jing Wei
Demlar
Jing Wei
Level 57
God Stats
17W - 17L
1,531 SR
Queue Stats
149W - 156L
1,491 Elo+
Party 1
Janus
Janus
ForgottenKing08
Janus
Level 108
God Stats
15W - 14L
1,459 SR
Queue Stats
34W - 40L
1,438 Elo+
Solo
Shiva
Shiva
Tulmar
Shiva
Level 65
God Stats
30W - 13L
1,725 SR
Queue Stats
219W - 225L
1,505 Elo+
Party 1
Kukulkan
Kukulkan
chuchoos
Kukulkan
Level 60
God Stats
32W - 23L
1,583 SR
Queue Stats
157W - 153L
1,513 Elo+
Solo
Team Averages
Level 67
1,524 SR
1,455 Elo+

VS

Team Averages
Level 89
1,469 SR
1,476 Elo+
Da Ji
Da Ji
 
Da Ji
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
 
Maui
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Ripsnorten
Hercules
Level 88
God Stats
0W - 2L
1,289 SR
Queue Stats
146W - 160L
1,508 Elo+
Solo
Merlin
Merlin
badplayer998
Merlin
Level 106
God Stats
5W - 2L
1,690 SR
Queue Stats
130W - 113L
1,534 Elo+
Solo
Izanami
Izanami
mrtatertot1
Izanami
Level 13
God Stats
24W - 23L
1,366 SR
Queue Stats
25W - 32L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
0 / 1 / 3
9,005
901
2,892
3,413
1,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Demlar
Jing Wei
17
4 / 2 / 5
11,515
1,152
12,889
13,049
6,128
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
1 / 1 / 3
9,527
953
11,337
3,344
1,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
Tulmar
Shiva
16
1 / 1 / 6
10,372
1,037
12,297
13,038
16,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
chuchoos
Kukulkan
16
3 / 1 / 3
10,601
1,060
10,537
5,497
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

265

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
4 / 1 / 0
10,503
1,050
7,545
11,484
5,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
 
Maui
14
0 / 0 / 0
8,375
838
0
0
0
Hercules
Ripsnorten
Hercules
16
1 / 0 / 5
10,426
1,043
9,657
18,641
22,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
16
0 / 4 / 3
10,391
1,039
11,207
11,609
4,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
mrtatertot1
Izanami
15
1 / 4 / 2
9,541
954
6,812
13,108
5,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
9
Kills
6
6
Deaths
9
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
1
0
4
L
Maui
 
Maui
0
0
0
0
W
Zeus
0
1
3
1.5
W
Jing Wei
Demlar
Jing Wei
4
2
5
3.25
W
1
1
3
2.5
L
Hercules
Ripsnorten
Hercules
1
0
5
3.5
W
Shiva
Tulmar
Shiva
1
1
6
4
L
Merlin
0
4
3
0.38
W
Kukulkan
chuchoos
Kukulkan
3
1
3
4.5
L
Izanami
mrtatertot1
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,952
Damage
35,221
38,341
Taken
54,842
28,175
Mitigated
37,300
3,576
Healing
9,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,545
1,619
0
2,428
11,484
5,148
0
4,517
6,967
0
22,636
L
Maui
 
Maui
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
2,892
0
0
50
3,413
1,246
0
2,289
1,072
12,242
0
W
Jing Wei
Demlar
Jing Wei
12,889
10,799
0
1,849
13,049
6,128
0
4,095
8,466
0
36,999
W
11,337
255
0
0
3,344
1,256
0
269
3,028
32,615
0
L
Hercules
Ripsnorten
Hercules
9,657
2,398
0
6,035
18,641
22,274
0
8,608
10,033
0
18,229
W
Shiva
Tulmar
Shiva
12,297
1,358
0
1,331
13,038
16,582
0
3,212
9,334
329
27,918
L
Merlin
11,207
300
0
0
11,609
4,816
0
4,791
6,818
59,214
0
W
Kukulkan
chuchoos
Kukulkan
10,537
429
0
346
5,497
2,963
0
1,258
4,190
32,480
0
L
Izanami
mrtatertot1
Izanami
6,812
5,110
0
762
13,108
5,062
0
7,290
5,818
0
14,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,020
Gold Earned
49,236
209
Minions Killed
201
14
Camps Cleared
4
1,063,533
Distance Traveled
796,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,503
1,050
32
3
3
204,283
0
L
Maui
8,375
838
0
0
0
0
0
W
Zeus
9,005
901
24
2
0
167,767
0
W
Jing Wei
11,515
1,152
61
6
9
212,644
0
W
Janus
9,527
953
52
5
1
235,645
0
L
Hercules
10,426
1,043
19
2
0
225,222
0
W
Shiva
10,372
1,037
25
3
1
230,438
0
L
Merlin
10,391
1,039
126
13
1
189,095
0
W
Kukulkan
10,601
1,060
47
5
3
217,039
0
L
Izanami
9,541
954
24
2
0
178,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role