Player Matchup

Cerberus
Cerberus
ChibiGamerOG
Cerberus
Level 106
God Stats
2W - 1L
1,231 SR
Queue Stats
104W - 108L
1,423 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DOOMHEAD66
Morgan Le Fay
Level 128
God Stats
1W - 4L
1,097 SR
Queue Stats
132W - 123L
1,457 Elo+
Party 4
Horus
Horus
TheVodaki
Horus
Level 63
God Stats
1W - 2L
1,578 SR
Queue Stats
88W - 95L
1,429 Elo+
Party 1
Yu Huang
Yu Huang
Undead_Falken87
Yu Huang
Level 74
God Stats
15W - 7L
1,632 SR
Queue Stats
581W - 569L
1,383 Elo+
Solo
Kuzenbo
Kuzenbo
mousejunkey
Kuzenbo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 235L
1,495 Elo+
Party 4
Team Averages
Level 96
1,408 SR
1,437 Elo+

VS

Team Averages
Level 100
1,547 SR
1,468 Elo+
Raijin
Raijin
EternalSoule14
Raijin
Level 108
God Stats
1W - 1L
1,726 SR
Queue Stats
332W - 323L
1,478 Elo+
Party 3
Persephone
Persephone
KingKainoa808
Persephone
Level 145
God Stats
5W - 7L
1,645 SR
Queue Stats
194W - 199L
1,510 Elo+
Party 2
Ra
Ra
QueenOfHell146
Ra
Level 120
God Stats
6W - 4L
1,615 SR
Queue Stats
346W - 354L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Shinotenshi13
Danzaburou
Level 108
God Stats
0W - 3L
1,248 SR
Queue Stats
64W - 73L
1,528 Elo+
Solo
Kali
Kali
ka1po808
Kali
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
80W - 57L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChibiGamerOG
Cerberus
15
3 / 4 / 14
9,411
856
7,333
24,798
22,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
DOOMHEAD66
Morgan Le Fay
15
5 / 3 / 11
8,861
806
12,486
9,245
4,932
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
TheVodaki
Horus
17
10 / 1 / 8
10,000
909
9,629
15,508
10,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
18
4 / 2 / 14
9,974
907
13,084
10,270
5,084
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
mousejunkey
Kuzenbo
17
2 / 1 / 15
9,822
893
8,876
17,701
22,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
7,166
651
6,506
11,144
4,438
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
KingKainoa808
Persephone
14
1 / 4 / 4
8,316
756
14,970
9,166
4,054
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 3 / 2
10,331
939
14,252
10,699
12,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Shinotenshi13
Danzaburou
16
2 / 5 / 4
7,924
720
9,656
11,468
4,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
13
0 / 6 / 2
7,034
639
5,474
12,020
4,875
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
24
24
Kills
9
11
Deaths
24
62
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ChibiGamerOG
Cerberus
3
4
14
2.5
W
Morgan Le Fay
DOOMHEAD66
Morgan Le Fay
5
3
11
3.5
L
0
6
3
0.25
L
Persephone
KingKainoa808
Persephone
1
4
4
0.75
L
6
3
2
2.33
L
Danzaburou
Shinotenshi13
Danzaburou
2
5
4
0.8
W
Horus
TheVodaki
Horus
10
1
8
14
W
Yu Huang
4
2
14
5.5
L
Kali
0
6
2
0.17
W
Kuzenbo
mousejunkey
Kuzenbo
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,408
Damage
50,858
77,522
Taken
54,497
64,831
Mitigated
29,997
33,023
Healing
14,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ChibiGamerOG
Cerberus
7,333
587
1,537
7,805
24,798
22,631
198
6,401
17,788
16,402
0
W
Morgan Le Fay
DOOMHEAD66
Morgan Le Fay
12,486
1,224
822
505
9,245
4,932
24
2,974
6,096
28,065
0
L
6,506
878
464
1,068
11,144
4,438
0
8,648
2,307
10,251
0
L
Persephone
KingKainoa808
Persephone
14,970
559
120
1,736
9,166
4,054
0
6,481
2,365
32,781
0
L
14,252
1,045
3,853
2,600
10,699
12,159
0
8,603
1,554
28,385
0
L
Danzaburou
Shinotenshi13
Danzaburou
9,656
5,452
508
1,794
11,468
4,471
0
9,209
1,785
0
24,920
W
Horus
TheVodaki
Horus
9,629
5,207
4,419
5,928
15,508
10,000
490
8,316
6,644
0
16,501
W
Yu Huang
13,084
262
1,036
954
10,270
5,084
496
6,984
3,092
31,033
0
L
Kali
5,474
1,168
169
2,127
12,020
4,875
0
7,426
4,086
0
9,132
W
Kuzenbo
mousejunkey
Kuzenbo
8,876
2,936
5,360
4,657
17,701
22,184
356
9,638
7,734
13,362
455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,068
Gold Earned
40,771
143
Minions Killed
126
0
Camps Cleared
0
1,185,408
Distance Traveled
958,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,411
856
37
3
0
230,206
0
W
Morgan Le Fay
8,861
806
36
3
0
205,785
0
L
Raijin
7,166
651
10
1
0
175,991
0
L
Persephone
8,316
756
41
4
0
196,710
0
L
Ra
10,331
939
36
3
0
210,952
0
L
Danzaburou
7,924
720
29
3
0
205,587
0
W
Horus
10,000
909
18
2
0
249,499
0
W
Yu Huang
9,974
907
41
4
0
252,275
0
L
Kali
7,034
639
10
1
0
169,712
0
W
Kuzenbo
9,822
893
11
1
0
247,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role