Player Matchup

Cthulhu
Cthulhu
MoralityPhenom
Cthulhu
Level 58
God Stats
4W - 2L
1,543 SR
Queue Stats
208W - 204L
1,355 Elo+
Party 2
Janus
Janus
Seikoya
Janus
Level 37
God Stats
24W - 28L
1,409 SR
Queue Stats
43W - 47L
1,456 Elo+
Solo
Fenrir
Fenrir
reddot9898
Fenrir
Level 64
God Stats
0W - 2L
1,254 SR
Queue Stats
162W - 173L
1,382 Elo+
Party 2
Team Averages
Level 53
1,402 SR
1,397 Elo+

VS

Team Averages
Level 92
1,433 SR
1,304 Elo+
Pele
Pele
Fxry
Pele
Level 86
God Stats
3W - 4L
1,299 SR
Queue Stats
430W - 440L
1,395 Elo+
Solo
Bacchus
Bacchus
Kyruro
Bacchus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,258 Elo+
Party 1
Ra
Ra
Vyru
Ra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 6
11,212
660
13,493
15,544
14,905
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Janus
Seikoya
Janus
17
6 / 0 / 1
13,058
768
16,228
6,527
2,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
reddot9898
Fenrir
12
0 / 7 / 6
10,718
630
7,021
15,129
8,487
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Fxry
Pele
15
4 / 3 / 1
12,069
710
13,043
18,041
7,536
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Kyruro
Bacchus
13
1 / 1 / 3
10,665
627
6,231
12,936
16,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ra
Vyru
Ra
13
2 / 3 / 3
11,587
682
11,530
10,841
5,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
7
Kills
7
7
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
Fxry
Pele
4
3
1
1.5
W
Bacchus
Kyruro
Bacchus
1
1
3
2.5
L
1
0
6
4
L
Janus
Seikoya
Janus
6
0
1
6.5
W
Ra
Vyru
Ra
2
3
3
1.17
L
Fenrir
reddot9898
Fenrir
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,742
Damage
30,804
37,200
Taken
41,818
25,461
Mitigated
29,167
1,039
Healing
8,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Fxry
Pele
13,043
2,893
0
4,935
18,041
7,536
0
10,276
7,711
0
72,277
W
Bacchus
Kyruro
Bacchus
6,231
449
0
916
12,936
16,566
0
10,440
2,329
9,218
0
L
13,493
292
291
0
15,544
14,905
0
9,646
5,703
31,715
1,993
L
Janus
Seikoya
Janus
16,228
777
0
504
6,527
2,069
0
3,777
2,620
80,575
0
W
Ra
Vyru
Ra
11,530
902
1,465
1,390
10,841
5,065
108
7,350
3,491
62,602
0
L
Fenrir
reddot9898
Fenrir
7,021
1,259
0
244
15,129
8,487
0
4,769
10,360
0
15,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,988
Gold Earned
34,321
165
Minions Killed
196
0
Camps Cleared
0
915,731
Distance Traveled
874,777
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,069
710
97
6
0
306,693
0
W
Bacchus
10,665
627
8
0
0
288,810
0
L
Cthulhu
11,212
660
20
1
0
306,061
0
L
Janus
13,058
768
119
7
0
328,202
0
W
Ra
11,587
682
91
5
0
279,274
0
L
Fenrir
10,718
630
26
2
0
281,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role