Player Matchup

Baron Samedi
Baron Samedi
Lynx
Baron Samedi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 55L
1,657 Elo+
Party 1
Achilles
Achilles
Mauzzi
Achilles
Level 165
God Stats
4W - 2L
1,591 SR
Queue Stats
94W - 65L
1,603 Elo+
Solo
Anhur
Anhur
Quitilias
Anhur
Level 100
God Stats
2W - 1L
1,567 SR
Queue Stats
51W - 54L
1,636 Elo+
Party 1
Fenrir
Fenrir
godmonkey27
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,649 Elo+
Party 1
Ix Chel
Ix Chel
iBeter
Ix Chel
Level 144
God Stats
6W - 6L
1,631 SR
Queue Stats
264W - 239L
1,648 Elo+
Party 1
Team Averages
Level 114
1,558 SR
1,639 Elo+

VS

Team Averages
Level 165
1,649 SR
1,527 Elo+
Serqet
Serqet
 
Serqet
Level 263
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
CashMoneyBanks
Izanami
Level 157
God Stats
6W - 6L
1,622 SR
Queue Stats
653W - 525L
1,592 Elo+
Solo
Kuzenbo
Kuzenbo
SKUIIHACK
Kuzenbo
Level 102
God Stats
14W - 9L
1,670 SR
Queue Stats
468W - 410L
1,530 Elo+
Solo
Tyr
Tyr
andrew3641
Tyr
Level 156
God Stats
2W - 1L
1,718 SR
Queue Stats
276W - 262L
1,487 Elo+
Party 2
Vulcan
Vulcan
appachoppa
Vulcan
Level 145
God Stats
3W - 3L
1,733 SR
Queue Stats
132W - 123L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lynx
Baron Samedi
17
4 / 3 / 8
11,151
587
21,507
13,410
7,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Mauzzi
Achilles
18
7 / 0 / 4
11,924
628
16,428
19,865
23,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Quitilias
Anhur
16
0 / 3 / 3
10,091
531
10,296
14,518
5,449
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
16
5 / 2 / 5
10,029
528
5,778
19,905
14,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ix Chel
iBeter
Ix Chel
14
1 / 0 / 9
9,241
486
10,630
15,271
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
4 / 1 / 3
10,038
528
9,313
15,019
10,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 0 / 2
10,338
544
12,713
12,861
6,211
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
SKUIIHACK
Kuzenbo
13
0 / 4 / 0
7,926
417
6,679
19,516
23,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 4 / 4
7,759
408
7,101
21,714
20,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
appachoppa
Vulcan
14
1 / 8 / 2
8,443
444
10,474
14,559
6,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
17
Kills
7
8
Deaths
17
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
1
3
5.5
L
2
0
2
3
W
Baron Samedi
Lynx
Baron Samedi
4
3
8
2.67
W
Achilles
Mauzzi
Achilles
7
0
4
9
W
Anhur
Quitilias
Anhur
0
3
3
0.5
L
Kuzenbo
SKUIIHACK
Kuzenbo
0
4
0
0
L
0
4
4
0.5
L
Vulcan
appachoppa
Vulcan
1
8
2
0.25
W
Fenrir
5
2
5
3.75
W
Ix Chel
iBeter
Ix Chel
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,639
Damage
46,280
82,969
Taken
83,669
65,938
Mitigated
67,704
35,861
Healing
16,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
9,313
2,581
0
875
15,019
10,239
0
4,423
9,994
0
99,553
L
12,713
8,289
0
4,920
12,861
6,211
481
2,708
10,099
0
116,939
W
Baron Samedi
Lynx
Baron Samedi
21,507
2,387
2,945
4,081
13,410
7,521
892
4,129
8,784
102,876
0
W
Achilles
Mauzzi
Achilles
16,428
3,843
0
5,427
19,865
23,566
559
5,080
14,347
0
100,127
W
Anhur
Quitilias
Anhur
10,296
6,747
0
5,616
14,518
5,449
1,890
1,177
12,991
0
94,982
L
Kuzenbo
SKUIIHACK
Kuzenbo
6,679
1,409
0
5,206
19,516
23,702
0
3,442
15,576
46,754
424
L
7,101
796
0
4,624
21,714
20,920
0
10,145
10,758
0
18,305
L
Vulcan
appachoppa
Vulcan
10,474
2,469
0
1,360
14,559
6,632
0
9,101
5,142
64,639
0
W
Fenrir
5,778
1,818
0
9,230
19,905
14,686
450
2,398
16,558
0
81,031
W
Ix Chel
iBeter
Ix Chel
10,630
1,939
2,277
6,285
15,271
14,716
121
4,473
10,638
38,668
664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,436
Gold Earned
44,504
626
Minions Killed
543
0
Camps Cleared
0
1,907,907
Distance Traveled
1,951,030
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,038
528
160
8
0
468,683
0
L
Izanami
10,338
544
186
10
0
383,584
2
W
Baron Samedi
11,151
587
179
9
0
358,812
1
W
Achilles
11,924
628
134
7
0
396,202
1
W
Anhur
10,091
531
169
9
0
363,664
0
L
Kuzenbo
7,926
417
68
4
0
338,447
3
L
Tyr
7,759
408
17
1
0
391,768
1
L
Vulcan
8,443
444
112
6
0
368,548
3
W
Fenrir
10,029
528
108
6
0
407,489
0
W
Ix Chel
9,241
486
36
2
0
381,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role