Player Matchup

Nike
Nike
ApolloXai
Nike
Level 125
God Stats
7W - 3L
1,865 SR
Queue Stats
177W - 205L
1,563 Elo+
Party 1
Sol
Sol
Tobiwashi
Sol
Level 106
God Stats
4W - 11L
1,500 SR
Queue Stats
56W - 74L
1,639 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TrevTheGoat12
Cu Chulainn
Level 28
God Stats
7W - 5L
1,558 SR
Queue Stats
41W - 46L
1,536 Elo+
Party 1
Ra
Ra
Zionx623
Ra
Level 126
God Stats
10W - 5L
1,789 SR
Queue Stats
97W - 115L
1,558 Elo+
Party 1
Mercury
Mercury
gamerboy099
Mercury
Level 127
God Stats
3W - 2L
1,317 SR
Queue Stats
98W - 143L
1,461 Elo+
Party 1
Team Averages
Level 102
1,606 SR
1,551 Elo+

VS

Team Averages
Level 107
1,450 SR
1,460 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Bacon655
Set
Level 103
God Stats
24W - 35L
1,441 SR
Queue Stats
374W - 396L
1,399 Elo+
Solo
Lancelot
Lancelot
ICammyTrillI
Lancelot
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 187L
1,523 Elo+
Solo
Kuzenbo
Kuzenbo
TAMPxSobek
Kuzenbo
Level 107
God Stats
31W - 36L
1,363 SR
Queue Stats
176W - 189L
1,434 Elo+
Party 2
Apollo
Apollo
jmays1
Apollo
Level 123
God Stats
5W - 5L
1,447 SR
Queue Stats
138W - 148L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
3 / 0 / 1
6,930
693
4,562
7,703
4,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
2 / 1 / 1
5,817
582
8,234
4,827
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
TrevTheGoat12
Cu Chulainn
11
3 / 0 / 2
6,088
609
3,180
6,440
4,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 0
6,191
619
3,349
6,361
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
gamerboy099
Mercury
10
2 / 0 / 3
6,167
617
4,568
7,639
2,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 1 / 0
5,428
543
7,152
7,165
6,100
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 3 / 1
5,080
508
3,251
9,958
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
ICammyTrillI
Lancelot
10
0 / 4 / 0
5,163
516
3,604
9,890
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
TAMPxSobek
Kuzenbo
8
0 / 0 / 1
5,019
502
2,548
8,006
6,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
jmays1
Apollo
9
0 / 2 / 1
4,917
492
2,692
5,677
2,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
2
2
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
1
0
1
W
Nike
3
0
1
3.5
L
1
3
1
0.5
L
Lancelot
ICammyTrillI
Lancelot
0
4
0
0
L
Kuzenbo
TAMPxSobek
Kuzenbo
0
0
1
0.5
W
2
1
1
2.5
W
Cu Chulainn
TrevTheGoat12
Cu Chulainn
3
0
2
4
W
0
1
0
0
W
Mercury
gamerboy099
Mercury
2
0
3
3.5
L
Apollo
jmays1
Apollo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,893
Damage
19,247
32,970
Taken
40,696
15,651
Mitigated
21,590
8,461
Healing
12,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,152
725
0
4,099
7,165
6,100
0
2,079
4,894
43,203
0
W
Nike
4,562
549
0
740
7,703
4,233
95
112
7,591
0
45,687
L
3,251
1,211
0
2,128
9,958
3,794
0
1,148
8,672
0
31,355
L
Lancelot
ICammyTrillI
Lancelot
3,604
721
0
2,228
9,890
3,553
0
0
9,890
0
36,415
L
Kuzenbo
TAMPxSobek
Kuzenbo
2,548
1,028
0
2,603
8,006
6,085
0
4,506
3,470
13,110
0
W
8,234
3,838
0
1,509
4,827
1,327
832
971
3,813
42,440
0
W
Cu Chulainn
TrevTheGoat12
Cu Chulainn
3,180
318
142
685
6,440
4,903
20
1,041
5,254
0
31,188
W
3,349
598
144
3,221
6,361
2,527
0
4,147
2,214
42,058
0
W
Mercury
gamerboy099
Mercury
4,568
1,803
0
2,020
7,639
2,661
914
3,390
4,249
0
30,176
L
Apollo
jmays1
Apollo
2,692
2,177
0
1,353
5,677
2,058
0
3,635
2,042
0
37,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,193
Gold Earned
25,607
318
Minions Killed
256
0
Camps Cleared
0
1,071,511
Distance Traveled
1,026,845
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,428
543
70
7
0
181,572
1
W
Nike
6,930
693
62
6
0
179,002
2
L
Set
5,080
508
44
4
0
209,366
0
L
Lancelot
5,163
516
57
6
0
234,674
0
L
Kuzenbo
5,019
502
17
2
0
220,386
3
W
Sol
5,817
582
71
7
0
190,832
0
W
Cu Chulainn
6,088
609
39
4
0
210,125
0
W
Ra
6,191
619
94
9
0
233,162
4
W
Mercury
6,167
617
52
5
0
258,390
0
L
Apollo
4,917
492
68
7
0
180,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role