Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DelayedTay
Sylvanus
Level 89
God Stats
2W - 3L
1,710 SR
Queue Stats
30W - 44L
1,495 Elo+
Party 1
Nemesis
Nemesis
Liquidnitroc
Nemesis
Level 109
God Stats
2W - 1L
1,666 SR
Queue Stats
39W - 53L
1,501 Elo+
Party 1
Chernobog
Chernobog
Skywxlkvr
Chernobog
Level 108
God Stats
6W - 4L
1,532 SR
Queue Stats
108W - 107L
1,480 Elo+
Party 1
Nike
Nike
The_C_Person
Nike
Level 149
God Stats
17W - 11L
1,698 SR
Queue Stats
113W - 113L
1,526 Elo+
Party 1
Team Averages
Level 119
1,621 SR
1,500 Elo+

VS

Team Averages
Level 112
1,490 SR
1,512 Elo+
Hercules
Hercules
DrClutch437
Hercules
Level 122
God Stats
0W - 1L
1,546 SR
Queue Stats
167W - 163L
1,482 Elo+
Solo
Thor
Thor
InnerSimp
Thor
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 114L
1,468 Elo+
Solo
Kali
Kali
Jesposi1
Kali
Level 141
God Stats
5W - 11L
1,459 SR
Queue Stats
235W - 212L
1,553 Elo+
Party 2
Anubis
Anubis
Turn_Up169
Anubis
Level 67
God Stats
58W - 46L
1,612 SR
Queue Stats
99W - 85L
1,556 Elo+
Party 2
Danzaburou
Danzaburou
hubdog01
Danzaburou
Level 109
God Stats
0W - 7L
1,333 SR
Queue Stats
241W - 230L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 2 / 4
8,953
471
10,275
11,361
5,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
DelayedTay
Sylvanus
11
1 / 2 / 4
8,365
440
3,760
8,879
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
Liquidnitroc
Nemesis
17
2 / 3 / 4
9,772
514
6,912
17,293
7,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Skywxlkvr
Chernobog
17
6 / 2 / 5
10,681
562
12,290
17,674
8,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 0 / 3
11,587
610
14,172
13,629
17,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DrClutch437
Hercules
9
0 / 6 / 2
6,422
338
3,079
12,100
8,850
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
18
0 / 2 / 1
10,305
542
8,088
16,488
17,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
16
2 / 1 / 3
9,322
491
9,297
18,920
8,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Turn_Up169
Anubis
17
3 / 3 / 1
10,020
527
8,241
10,599
4,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
hubdog01
Danzaburou
15
3 / 3 / 0
9,118
480
10,348
17,327
7,720
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
15
Kills
8
9
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
4
2
W
Sylvanus
DelayedTay
Sylvanus
1
2
4
1.5
L
Hercules
DrClutch437
Hercules
0
6
2
0.17
L
Thor
0
2
1
0.25
L
Kali
2
1
3
3.5
W
Nemesis
Liquidnitroc
Nemesis
2
3
4
1.33
W
Chernobog
Skywxlkvr
Chernobog
6
2
5
4.25
W
4
0
3
5.5
L
Anubis
Turn_Up169
Anubis
3
3
1
1.17
L
Danzaburou
hubdog01
Danzaburou
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,409
Damage
39,053
68,836
Taken
75,434
45,626
Mitigated
47,474
22,399
Healing
25,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,275
296
307
3,908
11,361
5,137
0
3,495
7,866
78,438
0
W
Sylvanus
DelayedTay
Sylvanus
3,760
1,118
444
2,366
8,879
7,441
0
1,705
7,174
25,887
0
L
Hercules
DrClutch437
Hercules
3,079
1,210
0
1,006
12,100
8,850
0
3,844
8,125
0
19,058
L
Thor
8,088
981
0
3,105
16,488
17,432
0
442
16,012
750
96,392
L
Kali
9,297
3,991
0
9,077
18,920
8,647
0
4,925
13,684
0
82,763
W
Nemesis
Liquidnitroc
Nemesis
6,912
2,865
0
3,826
17,293
7,668
68
3,907
13,239
0
94,827
W
Chernobog
Skywxlkvr
Chernobog
12,290
8,107
0
7,585
17,674
8,221
533
87
17,587
0
84,257
W
14,172
1,572
0
3,963
13,629
17,159
0
524
12,761
0
108,637
L
Anubis
Turn_Up169
Anubis
8,241
227
0
4,971
10,599
4,825
151
2,973
7,394
86,743
0
L
Danzaburou
hubdog01
Danzaburou
10,348
4,181
0
7,612
17,327
7,720
958
1,400
15,909
0
72,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,358
Gold Earned
45,187
592
Minions Killed
592
0
Camps Cleared
0
1,706,325
Distance Traveled
1,749,932
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,953
471
121
6
0
327,299
4
W
Sylvanus
8,365
440
42
2
0
208,156
0
L
Hercules
6,422
338
32
2
0
279,809
0
L
Thor
10,305
542
186
10
0
348,420
2
L
Kali
9,322
491
121
6
0
446,410
0
W
Nemesis
9,772
514
132
7
0
440,439
0
W
Chernobog
10,681
562
127
7
0
369,259
2
W
Nike
11,587
610
170
9
0
361,172
0
L
Anubis
10,020
527
148
8
0
342,313
0
L
Danzaburou
9,118
480
105
6
0
332,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role