Player Matchup

Maui
Maui
DeShawnIM
Maui
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,294 Elo+
Party 1
Ao Kuang
Ao Kuang
FlamingPhaser
Ao Kuang
Level 138
God Stats
6W - 6L
1,352 SR
Queue Stats
44W - 41L
1,577 Elo+
Party 1
Serqet
Serqet
God Tier NRG
Serqet
Level 173
God Stats
1W - 1L
1,542 SR
Queue Stats
17W - 18L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
Ihate12Kash
Nu Wa
Level 69
God Stats
0W - 1L
1,525 SR
Queue Stats
11W - 17L
1,307 Elo+
Party 1
Chernobog
Chernobog
brillo-pesado
Chernobog
Level 43
God Stats
0W - 3L
1,295 SR
Queue Stats
32W - 44L
1,432 Elo+
Solo
Team Averages
Level 93
1,443 SR
1,441 Elo+

VS

Team Averages
Level 93
1,466 SR
1,440 Elo+
Jormungandr
Jormungandr
Andyruew3
Jormungandr
Level 25
God Stats
3W - 2L
1,507 SR
Queue Stats
60W - 45L
1,471 Elo+
Party 2
Sol
Sol
B1G-SKEET-
Sol
Level 145
God Stats
14W - 24L
1,442 SR
Queue Stats
251W - 282L
1,452 Elo+
Party 3
Discordia
Discordia
Bos_Playa
Discordia
Level 148
God Stats
12W - 14L
1,568 SR
Queue Stats
223W - 254L
1,403 Elo+
Party 3
Thor
Thor
SPRITTZzz
Thor
Level 126
God Stats
4W - 3L
1,526 SR
Queue Stats
60W - 41L
1,488 Elo+
Party 2
Horus
Horus
VickDamone_JR
Horus
Level 20
God Stats
11W - 18L
1,286 SR
Queue Stats
250W - 265L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
1 / 3 / 0
6,562
469
3,334
9,791
7,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
FlamingPhaser
Ao Kuang
11
2 / 4 / 0
6,759
483
6,809
14,455
6,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
12
4 / 5 / 0
7,409
529
5,499
14,901
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 7 / 4
6,026
430
5,071
9,752
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
brillo-pesado
Chernobog
9
0 / 3 / 1
5,639
403
3,684
8,750
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Andyruew3
Jormungandr
12
6 / 1 / 4
8,115
580
11,701
10,930
7,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 1 / 7
7,555
540
11,206
8,912
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Discordia
Bos_Playa
Discordia
13
5 / 0 / 7
8,300
593
9,675
5,865
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
13
3 / 6 / 4
8,378
598
6,400
12,800
4,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 8
8,149
582
4,643
12,010
9,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
7
Kills
22
22
Deaths
8
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Andyruew3
Jormungandr
6
1
4
8
W
4
1
7
7.5
W
Discordia
Bos_Playa
Discordia
5
0
7
8.5
L
Maui
1
3
0
0.33
L
Ao Kuang
FlamingPhaser
Ao Kuang
2
4
0
0.5
L
Serqet
4
5
0
0.8
L
0
7
4
0.29
W
Thor
3
6
4
0.83
W
4
0
8
8
L
Chernobog
brillo-pesado
Chernobog
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,397
Damage
43,625
57,649
Taken
50,517
26,319
Mitigated
27,553
9,344
Healing
14,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Andyruew3
Jormungandr
11,701
2,144
0
2,566
10,930
7,926
340
5,028
5,418
46,713
550
W
11,206
4,267
0
3,290
8,912
2,705
639
2,931
5,781
61,632
0
W
Discordia
Bos_Playa
Discordia
9,675
383
0
2,096
5,865
2,099
339
2,454
3,135
52,401
0
L
Maui
3,334
850
0
852
9,791
7,988
0
4,312
5,315
25,186
0
L
Ao Kuang
FlamingPhaser
Ao Kuang
6,809
2,388
0
5,203
14,455
6,002
0
6,765
7,028
34,011
5,365
L
Serqet
5,499
1,949
0
1,750
14,901
5,764
0
7,093
7,642
0
50,213
L
5,071
1,613
0
62
9,752
3,152
192
6,859
2,686
31,370
0
W
Thor
6,400
2,004
0
280
12,800
4,975
216
3,378
9,341
0
60,911
W
4,643
2,098
2,425
3,403
12,010
9,848
102
2,657
9,191
0
17,438
L
Chernobog
brillo-pesado
Chernobog
3,684
2,111
0
1,477
8,750
3,413
0
5,823
2,847
0
29,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
40,497
252
Minions Killed
345
0
Camps Cleared
0
1,324,573
Distance Traveled
1,300,717
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,115
580
63
5
0
249,035
0
W
Sol
7,555
540
87
6
0
266,758
3
W
Discordia
8,300
593
78
6
0
277,728
3
L
Maui
6,562
469
30
2
0
268,578
0
L
Ao Kuang
6,759
483
58
4
0
275,034
3
L
Serqet
7,409
529
80
6
0
327,921
0
L
Nu Wa
6,026
430
39
3
0
200,016
0
W
Thor
8,378
598
94
7
0
228,687
0
W
Horus
8,149
582
23
2
0
278,509
1
L
Chernobog
5,639
403
45
3
0
253,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role