Player Matchup

Lancelot
Lancelot
Nerdquake
Lancelot
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,477 Elo+
Party 2
Surtr
Surtr
Thesoundblade
Surtr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,635 Elo+
Party 3
Freya
Freya
XgThorsHammer
Freya
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
141W - 141L
1,510 Elo+
Party 3
Cupid
Cupid
akkertakjes
Cupid
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 115L
1,502 Elo+
Party 2
Jormungandr
Jormungandr
fausto1997
Jormungandr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 109L
1,499 Elo+
Party 2
Team Averages
Level 123
1,500 SR
1,525 Elo+

VS

Team Averages
Level 110
1,589 SR
1,508 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
DuTotIchHappyx3
Ah Puch
Level 29
God Stats
2W - 0L
1,742 SR
Queue Stats
37W - 24L
1,564 Elo+
Solo
Eset
Eset
Firqaah
Eset
Level 143
God Stats
4W - 3L
1,766 SR
Queue Stats
374W - 373L
1,505 Elo+
Party 1
Discordia
Discordia
SSMaDD
Discordia
Level 148
God Stats
6W - 7L
1,408 SR
Queue Stats
244W - 261L
1,471 Elo+
Party 1
Ne Zha
Ne Zha
elbenito44
Ne Zha
Level 84
God Stats
27W - 18L
1,532 SR
Queue Stats
531W - 493L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Nerdquake
Lancelot
12
1 / 7 / 3
6,845
685
4,305
12,825
10,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 6 / 2
7,357
736
3,946
13,227
13,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 6 / 2
7,774
777
2,721
9,715
3,977
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 4 / 2
8,186
819
4,063
8,877
3,586
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
fausto1997
Jormungandr
14
0 / 6 / 6
7,702
770
8,305
16,880
19,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
9 / 1 / 15
9,989
999
15,515
5,699
3,187
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 0 / 16
9,138
914
11,892
5,872
2,807
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eset
Firqaah
Eset
16
6 / 1 / 15
9,005
901
12,441
5,255
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
SSMaDD
Discordia
12
1 / 2 / 13
7,713
771
6,115
5,983
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
elbenito44
Ne Zha
15
8 / 4 / 12
9,092
909
8,461
9,532
4,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
100
7
Kills
29
29
Deaths
8
15
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
1
15
16.5
W
5
0
16
13
W
Eset
Firqaah
Eset
6
1
15
13.5
L
Lancelot
Nerdquake
Lancelot
1
7
3
0.36
W
Discordia
SSMaDD
Discordia
1
2
13
3.75
L
2
6
2
0.5
L
1
6
2
0.33
L
3
4
2
1
W
Ne Zha
elbenito44
Ne Zha
8
4
12
3.5
L
Jormungandr
fausto1997
Jormungandr
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,340
Damage
54,424
61,524
Taken
32,341
51,520
Mitigated
16,033
9,105
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,515
6,786
318
1,530
5,699
3,187
1,223
2,836
2,771
0
33,958
W
11,892
542
0
1,894
5,872
2,807
845
2,327
3,503
19,491
0
W
Eset
Firqaah
Eset
12,441
610
463
469
5,255
2,714
1,031
1,247
3,881
23,102
0
L
Lancelot
Nerdquake
Lancelot
4,305
410
545
543
12,825
10,383
0
7,407
5,090
0
7,530
W
Discordia
SSMaDD
Discordia
6,115
28
2,719
1,904
5,983
2,417
152
1,737
4,146
11,491
0
L
3,946
1,409
516
1,471
13,227
13,953
87
6,256
6,867
1,046
8,661
L
2,721
644
731
891
9,715
3,977
180
5,038
4,625
8,871
0
L
4,063
2,039
430
1,415
8,877
3,586
0
3,225
5,636
0
11,140
W
Ne Zha
elbenito44
Ne Zha
8,461
1,335
297
967
9,532
4,908
189
3,347
5,889
0
14,223
L
Jormungandr
fausto1997
Jormungandr
8,305
2,012
668
1,895
16,880
19,621
0
7,881
8,790
24,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,864
Gold Earned
44,937
119
Minions Killed
112
0
Camps Cleared
0
863,348
Distance Traveled
1,037,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,989
999
41
4
0
184,413
0
W
Ah Puch
9,138
914
21
2
0
247,432
0
W
Eset
9,005
901
29
3
0
195,026
0
L
Lancelot
6,845
685
8
1
0
178,309
0
W
Discordia
7,713
771
13
1
0
200,984
0
L
Surtr
7,357
736
18
2
0
168,643
0
L
Freya
7,774
777
30
3
0
169,713
0
L
Cupid
8,186
819
29
3
0
165,909
0
W
Ne Zha
9,092
909
8
1
0
209,751
0
L
Jormungandr
7,702
770
34
3
0
180,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role