Player Matchup

Baron Samedi
Baron Samedi
BlueDesire86
Baron Samedi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,190 Elo+
Party 1
Medusa
Medusa
MegaMommyMilkes
Medusa
Level 63
God Stats
5W - 9L
1,358 SR
Queue Stats
17W - 48L
1,149 Elo+
Party 1
Cthulhu
Cthulhu
Moor__Door
Cthulhu
Level 17
God Stats
1W - 11L
1,153 SR
Queue Stats
2W - 23L
1,081 Elo+
Party 1
Thor
Thor
UknoimJOKER
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,109 Elo+
Party 1
Ullr
Ullr
meme2017
Ullr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 63L
1,295 Elo+
Party 1
Team Averages
Level 50
1,402 SR
1,165 Elo+

VS

Team Averages
Level 119
1,456 SR
1,451 Elo+
Anubis
Anubis
 
Anubis
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
BlondWasHere
Aphrodite
Level 147
God Stats
19W - 19L
1,468 SR
Queue Stats
59W - 64L
1,379 Elo+
Solo
Geb
Geb
ThirdEYEgree
Geb
Level 109
God Stats
8W - 9L
1,505 SR
Queue Stats
573W - 563L
1,437 Elo+
Solo
Medusa
Medusa
YourFatherWantsU
Medusa
Level 124
God Stats
9W - 7L
1,442 SR
Queue Stats
185W - 177L
1,429 Elo+
Solo
Mercury
Mercury
station 13579
Mercury
Level 124
God Stats
4W - 6L
1,367 SR
Queue Stats
100W - 99L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlueDesire86
Baron Samedi
12
1 / 3 / 0
6,301
420
3,939
6,958
2,330
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 6 / 1
6,769
451
5,338
11,042
3,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Moor__Door
Cthulhu
10
2 / 4 / 3
7,283
486
4,169
11,695
9,722
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 12 / 1
5,100
340
1,283
12,993
6,518
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ullr
12
0 / 3 / 0
6,245
416
3,264
8,574
4,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
11 / 0 / 3
10,072
671
13,351
7,350
4,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
BlondWasHere
Aphrodite
15
3 / 0 / 2
9,019
601
3,790
7,334
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 6
7,253
484
6,361
8,362
4,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 3 / 2
7,508
501
5,726
8,392
3,446
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
15
8 / 1 / 5
9,291
619
7,001
10,328
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
26
28
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
11
0
3
12.5
W
Aphrodite
BlondWasHere
Aphrodite
3
0
2
4
L
Baron Samedi
BlueDesire86
Baron Samedi
1
3
0
0.33
L
2
6
1
0.42
L
Cthulhu
Moor__Door
Cthulhu
2
4
3
0.88
W
3
2
6
3
L
0
12
1
0.04
W
1
3
2
0.67
L
Ullr
0
3
0
0
W
Mercury
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,993
Damage
36,229
51,262
Taken
41,766
26,610
Mitigated
18,684
7,725
Healing
16,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,351
472
0
5,042
7,350
4,315
1,419
2,675
4,675
86,980
0
W
Aphrodite
BlondWasHere
Aphrodite
3,790
235
2,244
5,614
7,334
2,549
1,496
337
6,536
58,118
0
L
Baron Samedi
BlueDesire86
Baron Samedi
3,939
344
332
2,399
6,958
2,330
0
3,659
3,299
42,694
0
L
5,338
1,639
251
1,383
11,042
3,441
584
4,192
6,850
0
41,827
L
Cthulhu
Moor__Door
Cthulhu
4,169
289
1,007
1,890
11,695
9,722
297
4,046
7,649
22,116
0
W
6,361
942
0
1,120
8,362
4,222
634
2,682
5,639
28,012
0
L
1,283
591
0
0
12,993
6,518
0
8,022
4,941
0
13,151
W
5,726
1,925
0
2,294
8,392
3,446
0
993
7,399
0
51,172
L
Ullr
3,264
821
0
463
8,574
4,599
0
3,273
4,985
0
41,097
W
Mercury
7,001
4,527
0
160
10,328
4,152
3,501
1,644
8,684
0
72,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,698
Gold Earned
43,143
256
Minions Killed
472
0
Camps Cleared
0
1,316,422
Distance Traveled
1,355,239
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,072
671
145
10
0
271,289
0
W
Aphrodite
9,019
601
107
7
0
176,419
0
L
Baron Samedi
6,301
420
64
4
0
243,858
2
L
Medusa
6,769
451
71
5
0
272,585
0
L
Cthulhu
7,283
486
46
3
0
283,065
0
W
Geb
7,253
484
41
3
0
284,505
3
L
Thor
5,100
340
13
1
0
268,688
0
W
Medusa
7,508
501
87
6
0
247,996
0
L
Ullr
6,245
416
62
4
0
248,226
4
W
Mercury
9,291
619
92
6
0
375,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role