Player Matchup

Sol
Sol
Berserk__14
Sol
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
197W - 195L
1,552 Elo+
Party 2
Lancelot
Lancelot
FaTGladdy
Lancelot
Level 112
God Stats
24W - 21L
1,507 SR
Queue Stats
209W - 199L
1,546 Elo+
Party 2
Artio
Artio
NogSmite
Artio
Level 129
God Stats
4W - 9L
1,479 SR
Queue Stats
495W - 430L
1,608 Elo+
Solo
Artemis
Artemis
ThorsLeftCheek
Artemis
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 95L
1,587 Elo+
Solo
Thanatos
Thanatos
nYurFaceDisgrace
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,586 Elo+
Party 2
Team Averages
Level 94
1,497 SR
1,576 Elo+

VS

Team Averages
Level 119
1,676 SR
1,486 Elo+
Poseidon
Poseidon
ImBottomElo
Poseidon
Level 142
God Stats
10W - 9L
1,696 SR
Queue Stats
205W - 167L
1,547 Elo+
Party 1
Chiron
Chiron
LadyRebellium
Chiron
Level 138
God Stats
8W - 7L
1,611 SR
Queue Stats
103W - 195L
1,386 Elo+
Solo
Bakasura
Bakasura
cartisaidimopium
Bakasura
Level 153
God Stats
1W - 0L
1,893 SR
Queue Stats
14W - 5L
1,733 Elo+
Party 1
Yemoja
Yemoja
hazaerx
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 32L
1,232 Elo+
Party 1
Hera
Hera
shiftytripod
Hera
Level 146
God Stats
16W - 10L
1,680 SR
Queue Stats
342W - 332L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,613
561
1,774
6,429
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
FaTGladdy
Lancelot
8
0 / 3 / 0
4,693
469
1,972
8,450
4,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Artio
NogSmite
Artio
8
0 / 1 / 1
5,049
505
1,589
6,394
4,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 1 / 1
5,202
520
5,708
5,958
2,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
2 / 5 / 0
5,265
527
3,801
10,208
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ImBottomElo
Poseidon
11
3 / 0 / 5
6,585
659
5,426
5,823
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 1
4,901
490
3,119
7,193
2,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 0 / 0
7,649
765
8,698
6,605
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
hazaerx
Yemoja
9
0 / 0 / 1
5,475
548
1,054
3,485
1,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 0
6,423
642
5,704
3,686
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
11
11
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Lancelot
FaTGladdy
Lancelot
0
3
0
0
W
Poseidon
ImBottomElo
Poseidon
3
0
5
5.5
W
0
1
1
0.5
L
Artio
NogSmite
Artio
0
1
1
0.5
L
0
1
1
0.5
W
6
0
0
6
W
Yemoja
hazaerx
Yemoja
0
0
1
0.5
L
2
5
0
0.4
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,844
Damage
24,001
37,439
Taken
26,792
17,040
Mitigated
9,889
12,683
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,774
83
0
2,882
6,429
1,883
0
4,798
1,631
41,886
0
L
Lancelot
FaTGladdy
Lancelot
1,972
548
0
1,216
8,450
4,893
0
806
6,235
0
22,161
W
Poseidon
ImBottomElo
Poseidon
5,426
944
0
3,374
5,823
1,653
0
679
5,144
51,268
0
W
3,119
902
222
2,111
7,193
2,084
0
439
6,690
0
31,173
L
Artio
NogSmite
Artio
1,589
0
160
2,331
6,394
4,659
0
3,170
3,224
15,290
0
L
5,708
3,021
0
1,846
5,958
2,123
0
1,356
4,602
0
38,868
W
8,698
5,677
0
3,646
6,605
3,108
782
276
6,329
0
46,194
W
Yemoja
hazaerx
Yemoja
1,054
193
1,525
978
3,485
1,897
0
422
3,063
13,269
0
L
3,801
818
0
4,248
10,208
3,482
0
2,082
7,580
0
38,123
W
5,704
1,493
0
246
3,686
1,147
0
1,568
2,118
46,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,822
Gold Earned
31,033
277
Minions Killed
351
0
Camps Cleared
0
979,314
Distance Traveled
982,954
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,613
561
81
8
0
185,730
0
L
Lancelot
4,693
469
48
5
0
198,319
0
W
Poseidon
6,585
659
83
8
0
223,418
0
W
Chiron
4,901
490
68
7
0
183,972
2
L
Artio
5,049
505
18
2
0
208,098
3
L
Artemis
5,202
520
73
7
0
168,149
1
W
Bakasura
7,649
765
108
11
0
225,417
0
W
Yemoja
5,475
548
14
1
0
161,078
1
L
Thanatos
5,265
527
57
6
0
219,018
0
W
Hera
6,423
642
78
8
0
189,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role