Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Gusfrabac
Kuzenbo
Level 86
God Stats
5W - 3L
1,302 SR
Queue Stats
180W - 149L
1,518 Elo+
Party 1
Thanatos
Thanatos
Hebrz
Thanatos
Level 86
God Stats
15W - 13L
1,620 SR
Queue Stats
198W - 164L
1,495 Elo+
Party 1
Anubis
Anubis
pedrofernandez17
Anubis
Level 96
God Stats
43W - 39L
1,509 SR
Queue Stats
315W - 309L
1,462 Elo+
Party 2
Janus
Janus
ymuedra
Janus
Level 61
God Stats
27W - 23L
1,542 SR
Queue Stats
253W - 230L
1,460 Elo+
Party 2
Team Averages
Level 75
1,495 SR
1,487 Elo+

VS

Team Averages
Level 85
1,507 SR
1,500 Elo+
Mulan
Mulan
 
Mulan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Agni
Agni
Absti
Agni
Level 27
God Stats
1W - 1L
1,290 SR
Queue Stats
9W - 7L
1,454 Elo+
Party 3
Sun Wukong
Sun Wukong
Ginoho
Sun Wukong
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,542 Elo+
Party 3
Ravana
Ravana
RabTekReturns
Ravana
Level 128
God Stats
8W - 7L
1,465 SR
Queue Stats
50W - 49L
1,544 Elo+
Party 4
Izanami
Izanami
Ylyndar
Izanami
Level 84
God Stats
5W - 1L
1,778 SR
Queue Stats
10W - 8L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 1 / 1
6,991
499
6,585
6,820
2,531
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kuzenbo
Gusfrabac
Kuzenbo
11
1 / 3 / 4
7,066
505
3,170
11,573
13,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
Hebrz
Thanatos
12
3 / 3 / 0
7,182
513
6,147
14,019
5,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
3 / 8 / 0
6,873
491
6,523
12,587
5,562
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
ymuedra
Janus
10
0 / 5 / 2
6,159
440
2,241
7,422
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
3 / 1 / 3
7,831
559
6,365
9,255
6,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
Absti
Agni
14
4 / 2 / 5
8,256
590
8,249
7,386
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Ginoho
Sun Wukong
10
1 / 3 / 4
6,839
489
4,901
9,573
7,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
11 / 2 / 2
8,934
638
13,287
9,200
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Ylyndar
Izanami
12
1 / 1 / 0
7,148
511
3,452
7,222
2,302
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
9
Kills
20
20
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
1
1
2.5
W
Mulan
 
Mulan
3
1
3
4.5
W
Agni
Absti
Agni
4
2
5
3.25
W
Sun Wukong
Ginoho
Sun Wukong
1
3
4
1
L
Kuzenbo
Gusfrabac
Kuzenbo
1
3
4
1
L
Thanatos
Hebrz
Thanatos
3
3
0
1
W
11
2
2
6
W
Izanami
Ylyndar
Izanami
1
1
0
1
L
3
8
0
0.38
L
Janus
ymuedra
Janus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,666
Damage
36,254
52,421
Taken
42,636
28,929
Mitigated
22,336
18,277
Healing
11,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,585
3,475
0
2,782
6,820
2,531
0
63
6,757
0
48,945
W
Mulan
 
Mulan
6,365
888
0
2,867
9,255
6,672
90
5,937
3,318
0
37,175
W
Agni
Absti
Agni
8,249
581
0
750
7,386
1,947
110
1,277
6,035
56,681
0
W
Sun Wukong
Ginoho
Sun Wukong
4,901
1,025
0
2,349
9,573
7,541
38
1,945
7,604
0
18,681
L
Kuzenbo
Gusfrabac
Kuzenbo
3,170
1,194
0
2,044
11,573
13,037
0
2,259
9,314
12,685
0
L
Thanatos
Hebrz
Thanatos
6,147
1,400
0
9,228
14,019
5,464
0
3,084
10,935
0
53,435
W
13,287
4,272
0
3,865
9,200
3,874
174
2,156
6,816
0
60,789
W
Izanami
Ylyndar
Izanami
3,452
2,485
0
2,158
7,222
2,302
1,105
478
6,744
0
65,174
L
6,523
873
0
3,973
12,587
5,562
417
792
11,795
40,121
0
L
Janus
ymuedra
Janus
2,241
44
0
250
7,422
2,335
0
2,126
5,296
36,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,271
Gold Earned
39,008
311
Minions Killed
388
0
Camps Cleared
0
1,239,982
Distance Traveled
1,357,684
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,991
499
92
7
0
244,364
0
W
Mulan
7,831
559
68
5
0
213,035
1
W
Agni
8,256
590
107
8
0
280,600
0
W
Sun Wukong
6,839
489
20
1
0
268,774
6
L
Kuzenbo
7,066
505
10
1
0
286,342
8
L
Thanatos
7,182
513
78
6
0
301,498
4
W
Ravana
8,934
638
77
6
0
315,645
0
W
Izanami
7,148
511
116
8
0
279,630
0
L
Anubis
6,873
491
57
4
0
213,043
0
L
Janus
6,159
440
74
5
0
194,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role