Player Matchup

Awilix
Awilix
GaminLion
Awilix
Level 100
God Stats
1W - 1L
1,705 SR
Queue Stats
112W - 109L
1,468 Elo+
Solo
Geb
Geb
StormStriker69
Geb
Level 68
God Stats
0W - 3L
1,355 SR
Queue Stats
358W - 374L
1,545 Elo+
Solo
Merlin
Merlin
Thunder_Raptor12
Merlin
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
247W - 222L
1,555 Elo+
Solo
Tyr
Tyr
facts_on_facts
Tyr
Level 128
God Stats
6W - 6L
1,606 SR
Queue Stats
145W - 133L
1,480 Elo+
Solo
Sol
Sol
hiroshi87-dei65
Sol
Level 60
God Stats
2W - 1L
1,742 SR
Queue Stats
53W - 50L
1,495 Elo+
Solo
Team Averages
Level 100
1,582 SR
1,508 Elo+

VS

Team Averages
Level 123
1,519 SR
1,520 Elo+
Terra
Terra
CuJO__28
Terra
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 65L
1,600 Elo+
Solo
Gilgamesh
Gilgamesh
Divine__Izanagi
Gilgamesh
Level 80
God Stats
21W - 19L
1,509 SR
Queue Stats
106W - 101L
1,472 Elo+
Party 1
Vulcan
Vulcan
LAX Bro 759811
Vulcan
Level 128
God Stats
5W - 4L
1,459 SR
Queue Stats
409W - 344L
1,511 Elo+
Solo
Achilles
Achilles
NerdyTactics
Achilles
Level 105
God Stats
6W - 6L
1,600 SR
Queue Stats
151W - 136L
1,509 Elo+
Party 1
Izanami
Izanami
Stier-Havi
Izanami
Level 149
God Stats
27W - 25L
1,528 SR
Queue Stats
585W - 555L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
GaminLion
Awilix
10
0 / 1 / 0
5,868
489
2,009
8,052
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 0
5,614
468
3,110
11,625
5,667
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 1 / 0
5,592
466
2,348
4,926
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 0
6,864
572
8,150
11,906
10,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 0
6,578
548
7,818
9,679
2,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
CuJO__28
Terra
9
1 / 0 / 5
6,530
544
4,996
7,435
5,038
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
Divine__Izanagi
Gilgamesh
12
1 / 0 / 0
6,684
557
6,231
11,675
11,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 0 / 3
6,755
563
8,598
6,603
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
NerdyTactics
Achilles
12
4 / 0 / 1
7,015
585
5,094
9,841
4,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Stier-Havi
Izanami
12
2 / 1 / 1
7,555
630
6,365
9,714
4,237
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
8
8
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
CuJO__28
Terra
1
0
5
3.5
W
Gilgamesh
Divine__Izanagi
Gilgamesh
1
0
0
1
L
Awilix
GaminLion
Awilix
0
1
0
0
W
0
0
3
1.5
W
Achilles
NerdyTactics
Achilles
4
0
1
4.5
W
Izanami
Stier-Havi
Izanami
2
1
1
2.5
L
0
2
0
0
L
0
1
0
0
L
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,435
Damage
31,284
46,188
Taken
45,268
23,796
Mitigated
28,396
17,647
Healing
13,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
CuJO__28
Terra
4,996
754
2,120
2,059
7,435
5,038
0
3,268
4,063
12,322
0
W
Gilgamesh
Divine__Izanagi
Gilgamesh
6,231
2,893
0
3,657
11,675
11,697
307
329
11,346
0
38,754
L
Awilix
GaminLion
Awilix
2,009
484
0
3,414
8,052
2,901
0
2,586
5,396
0
39,708
W
8,598
2,408
0
1,151
6,603
2,860
62
2,395
4,208
60,462
0
W
Achilles
NerdyTactics
Achilles
5,094
2,299
0
2,264
9,841
4,564
734
895
8,750
0
56,165
W
Izanami
Stier-Havi
Izanami
6,365
4,560
0
2,656
9,714
4,237
1,045
6,089
3,625
0
70,825
L
3,110
453
1,433
2,909
11,625
5,667
0
5,542
5,957
13,217
0
L
2,348
166
0
1,180
4,926
1,714
0
4,017
909
38,663
0
L
8,150
1,659
0
5,863
11,906
10,642
0
0
11,906
0
51,973
L
7,818
3,779
0
2,848
9,679
2,872
0
1,541
8,136
56,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,516
Gold Earned
34,539
349
Minions Killed
375
0
Camps Cleared
0
1,260,929
Distance Traveled
1,290,702
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,530
544
18
2
0
273,101
2
W
Gilgamesh
6,684
557
58
5
0
253,765
0
L
Awilix
5,868
489
72
6
0
329,583
2
W
Vulcan
6,755
563
105
9
0
252,901
3
W
Achilles
7,015
585
74
6
0
283,509
0
W
Izanami
7,555
630
120
10
0
227,426
2
L
Geb
5,614
468
16
1
0
253,283
4
L
Merlin
5,592
466
78
7
0
232,444
2
L
Tyr
6,864
572
93
8
0
235,628
2
L
Sol
6,578
548
90
8
0
209,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role