Player Matchup

Sobek
Sobek
ArmsV1
Sobek
Level 159
God Stats
9W - 10L
1,468 SR
Queue Stats
1,008W - 1,047L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
IzzY 8965
Sun Wukong
Level 128
God Stats
4W - 4L
1,250 SR
Queue Stats
316W - 305L
1,452 Elo+
Solo
Ix Chel
Ix Chel
XDigital_0rangeX
Ix Chel
Level 83
God Stats
1W - 1L
1,720 SR
Queue Stats
99W - 96L
1,496 Elo+
Solo
Ullr
Ullr
XoStnwk
Ullr
Level 127
God Stats
0W - 1L
1,304 SR
Queue Stats
1W - 5L
1,214 Elo+
Party 2
Erlang Shen
Erlang Shen
julex09
Erlang Shen
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,214 Elo+
Party 2
Team Averages
Level 125
1,449 SR
1,378 Elo+

VS

Team Averages
Level 129
1,338 SR
1,503 Elo+
Sobek
Sobek
KkONfireKk
Sobek
Level 109
God Stats
3W - 6L
1,161 SR
Queue Stats
504W - 526L
1,540 Elo+
Party 3
Xbalanque
Xbalanque
MARCELO2005
Xbalanque
Level 153
God Stats
6W - 9L
1,306 SR
Queue Stats
428W - 427L
1,480 Elo+
Party 1
The Morrigan
The Morrigan
Prab110
The Morrigan
Level 123
God Stats
3W - 4L
1,156 SR
Queue Stats
168W - 156L
1,510 Elo+
Party 3
Baron Samedi
Baron Samedi
flow00
Baron Samedi
Level 147
God Stats
7W - 8L
1,568 SR
Queue Stats
660W - 674L
1,475 Elo+
Party 1
Chernobog
Chernobog
marc99FUT
Chernobog
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 258L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ArmsV1
Sobek
18
3 / 7 / 3
10,165
678
14,276
25,462
32,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
IzzY 8965
Sun Wukong
17
1 / 5 / 3
9,614
641
7,537
15,760
17,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
0 / 9 / 2
8,635
576
16,547
15,796
7,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
XoStnwk
Ullr
17
3 / 8 / 4
9,561
637
15,511
18,397
9,555
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
julex09
Erlang Shen
18
4 / 7 / 4
9,915
661
13,460
20,950
21,314
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
3 / 3 / 22
10,510
701
9,738
23,329
27,956
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
MARCELO2005
Xbalanque
19
5 / 3 / 25
11,259
751
24,694
18,015
10,423
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Prab110
The Morrigan
19
14 / 3 / 14
12,478
832
15,627
15,643
9,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
flow00
Baron Samedi
19
7 / 1 / 21
11,371
758
17,908
15,926
10,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
marc99FUT
Chernobog
19
7 / 1 / 21
11,654
777
19,558
16,058
9,932
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
139
11
Kills
36
36
Deaths
11
16
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Sobek
ArmsV1
Sobek
3
7
3
0.64
L
Sun Wukong
IzzY 8965
Sun Wukong
1
5
3
0.5
W
Sobek
3
3
22
4.67
W
Xbalanque
MARCELO2005
Xbalanque
5
3
25
5.83
W
The Morrigan
Prab110
The Morrigan
14
3
14
7
L
0
9
2
0.11
L
Ullr
XoStnwk
Ullr
3
8
4
0.63
W
Baron Samedi
flow00
Baron Samedi
7
1
21
17.5
L
Erlang Shen
julex09
Erlang Shen
4
7
4
0.86
W
Chernobog
marc99FUT
Chernobog
7
1
21
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,331
Damage
87,525
96,365
Taken
88,971
88,344
Mitigated
67,902
21,190
Healing
42,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ArmsV1
Sobek
14,276
70
694
6,028
25,462
32,700
0
8,990
16,414
27,424
0
L
Sun Wukong
IzzY 8965
Sun Wukong
7,537
705
488
1,366
15,760
17,423
0
7,158
8,500
0
22,755
W
Sobek
9,738
639
2,460
5,263
23,329
27,956
200
7,530
15,527
20,843
0
W
Xbalanque
MARCELO2005
Xbalanque
24,694
12,048
1,564
3,511
18,015
10,423
3,763
6,562
11,305
0
50,354
W
The Morrigan
Prab110
The Morrigan
15,627
2,758
2,176
3,213
15,643
9,037
809
4,905
10,630
29,852
3,261
L
16,547
1,474
1,016
974
15,796
7,352
0
8,497
7,041
30,125
0
L
Ullr
XoStnwk
Ullr
15,511
7,676
205
2,894
18,397
9,555
0
9,374
8,552
0
25,858
W
Baron Samedi
flow00
Baron Samedi
17,908
910
11,639
7,169
15,926
10,554
1,196
6,778
8,900
30,838
0
L
Erlang Shen
julex09
Erlang Shen
13,460
4,561
1,723
5,802
20,950
21,314
0
8,477
12,177
0
23,357
W
Chernobog
marc99FUT
Chernobog
19,558
12,206
1,502
3,697
16,058
9,932
3,786
4,729
10,986
0
36,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,890
Gold Earned
57,272
127
Minions Killed
168
0
Camps Cleared
0
1,226,905
Distance Traveled
1,450,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,165
678
20
1
0
249,024
0
L
Sun Wukong
9,614
641
39
3
0
241,444
0
W
Sobek
10,510
701
22
1
0
286,178
0
W
Xbalanque
11,259
751
61
4
0
281,977
0
W
The Morrigan
12,478
832
33
2
0
321,325
0
L
Ix Chel
8,635
576
26
2
0
235,480
0
L
Ullr
9,561
637
30
2
0
238,044
0
W
Baron Samedi
11,371
758
17
1
0
284,480
0
L
Erlang Shen
9,915
661
12
1
0
262,913
0
W
Chernobog
11,654
777
35
2
0
276,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role