Player Matchup

Ymir
Ymir
Gold IV
Kaye uwu
Ymir
Gold IV
Level 98
God Stats
6W - 9L
1,410 SR
Queue Stats
174W - 241L
1,268 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,410 SR
1,268 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 48
1,312 SR
1,227 MMR
Sun Wukong
Sun Wukong
Bronze IV
TAKAFISH
Sun Wukong
Bronze IV
Level 48
God Stats
1W - 3L
1,312 SR
Queue Stats
1W - 12L
1,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
2 / 1 / 0
17,642
929
22,808
22,542
21,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
BakasuraSkadiAnubisUllrAh Muzen Cab

VS

Bans
ArachneChronosHelHeraFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TAKAFISH
Sun Wukong
19
1 / 2 / 0
14,413
759
9,718
27,816
35,609
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
0
2
L
Sun Wukong
TAKAFISH
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,808
Damage
9,718
22,542
Taken
27,816
21,359
Mitigated
35,609
6,577
Healing
4,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
22,808
10,440
0
6,577
22,542
21,359
1,984
352
22,190
129,586
0
L
Sun Wukong
TAKAFISH
Sun Wukong
9,718
2,524
0
4,065
27,816
35,609
0
23,251
4,565
0
64,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,642
Gold Earned
14,413
194
Minions Killed
111
7
Camps Cleared
5
328,168
Distance Traveled
339,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
17,642
929
194
10
7
328,168
0
L
Sun Wukong
14,413
759
111
6
5
339,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role