Player Matchup

Chaac
Chaac
BigStyax
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,355 Elo+
Party 4
Baron Samedi
Baron Samedi
Gajuszjcezar
Baron Samedi
Level 31
God Stats
2W - 4L
1,524 SR
Queue Stats
23W - 27L
1,355 Elo+
Party 4
Ne Zha
Ne Zha
Gaotike
Ne Zha
Level 66
God Stats
0W - 1L
1,755 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 1
Da Ji
Da Ji
Ones
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
lixfron58
Anubis
Level 60
God Stats
0W - 3L
1,699 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 1
Team Averages
Level 63
1,595 SR
1,322 Elo+

VS

Team Averages
Level 65
1,463 SR
1,407 Elo+
Hachiman
Hachiman
BallsInJaws
Hachiman
Level 40
God Stats
6W - 5L
1,444 SR
Queue Stats
42W - 55L
1,356 Elo+
Party 3
Fenrir
Fenrir
ChiMate
Fenrir
Level 66
God Stats
5W - 6L
1,437 SR
Queue Stats
35W - 51L
1,436 Elo+
Party 2
Hades
Hades
MiniDude
Hades
Level 88
God Stats
2W - 2L
1,646 SR
Queue Stats
44W - 56L
1,452 Elo+
Party 2
Horus
Horus
PenuterButter
Horus
Level 65
God Stats
6W - 7L
1,419 SR
Queue Stats
48W - 62L
1,376 Elo+
Party 3
Sol
Sol
ThinkGravity
Sol
Level 67
God Stats
2W - 3L
1,369 SR
Queue Stats
29W - 47L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigStyax
Chaac
12
2 / 3 / 2
7,604
507
6,638
12,282
8,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Gajuszjcezar
Baron Samedi
14
2 / 4 / 2
7,811
521
7,547
10,789
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Gaotike
Ne Zha
10
0 / 4 / 0
6,325
422
4,435
10,760
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Ones
Da Ji
14
3 / 5 / 1
8,187
546
4,866
14,114
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
lixfron58
Anubis
8
0 / 6 / 0
5,881
392
4,788
8,411
2,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BallsInJaws
Hachiman
15
9 / 0 / 1
9,157
610
9,965
7,083
2,709
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ChiMate
Fenrir
15
2 / 5 / 7
9,006
600
5,656
18,360
9,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
MiniDude
Hades
15
7 / 1 / 3
9,502
633
10,983
10,273
5,285
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 13
8,243
550
8,156
13,466
12,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 2 / 3
8,748
583
4,260
9,678
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
7
Kills
22
22
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BallsInJaws
Hachiman
9
0
1
9.5
L
Chaac
BigStyax
Chaac
2
3
2
1
W
Fenrir
ChiMate
Fenrir
2
5
7
1.1
L
Baron Samedi
Gajuszjcezar
Baron Samedi
2
4
2
0.75
L
Ne Zha
Gaotike
Ne Zha
0
4
0
0
W
Hades
MiniDude
Hades
7
1
3
8.5
L
Da Ji
Ones
Da Ji
3
5
1
0.7
W
3
0
13
9.5
W
1
2
3
1.25
L
Anubis
lixfron58
Anubis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,274
Damage
39,020
56,356
Taken
58,860
24,567
Mitigated
33,927
9,526
Healing
23,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BallsInJaws
Hachiman
9,965
7,172
0
4,202
7,083
2,709
826
2,456
4,627
0
72,259
L
Chaac
BigStyax
Chaac
6,638
1,059
0
3,541
12,282
8,220
0
6,716
5,554
0
33,482
W
Fenrir
ChiMate
Fenrir
5,656
1,461
0
2,743
18,360
9,501
0
2,267
16,093
0
91,892
L
Baron Samedi
Gajuszjcezar
Baron Samedi
7,547
483
44
2,144
10,789
4,367
0
5,728
5,061
53,412
0
L
Ne Zha
Gaotike
Ne Zha
4,435
1,169
0
2,070
10,760
4,010
309
49
10,711
0
35,083
W
Hades
MiniDude
Hades
10,983
587
375
5,561
10,273
5,285
1,235
306
9,871
55,282
0
L
Da Ji
Ones
Da Ji
4,866
1,861
0
500
14,114
5,396
0
2,392
11,722
0
57,571
W
8,156
2,568
509
5,503
13,466
12,579
17
4,511
8,920
0
15,840
W
4,260
959
0
5,085
9,678
3,853
3,164
4,931
4,667
63,282
0
L
Anubis
lixfron58
Anubis
4,788
495
0
1,227
8,411
2,574
93
475
7,936
29,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,808
Gold Earned
44,656
342
Minions Killed
446
0
Camps Cleared
0
1,323,258
Distance Traveled
1,470,631
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,157
610
106
7
0
261,992
0
L
Chaac
7,604
507
49
3
0
273,846
0
W
Fenrir
9,006
600
118
8
0
315,285
0
L
Baron Samedi
7,811
521
91
6
0
271,328
0
L
Ne Zha
6,325
422
63
4
0
247,173
0
W
Hades
9,502
633
98
7
0
303,402
0
L
Da Ji
8,187
546
101
7
0
273,800
0
W
Horus
8,243
550
11
1
0
313,868
3
W
Sol
8,748
583
113
8
0
276,084
7
L
Anubis
5,881
392
38
3
0
257,111
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role