Player Matchup

Athena
Athena
Silver III
FrEkLeDWaFFle23
Athena
Silver III
Level 109
God Stats
3W - 3L
1,429 SR
Queue Stats
24W - 34L
1,040 MMR
Party 2
Skadi
Skadi
Silver III
ImHeartBroken0
Skadi
Silver III
Level 126
God Stats
3W - 3L
1,750 SR
Queue Stats
135W - 131L
1,422 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
MageMainlol
Zhong Kui
Gold IV
Level 124
God Stats
5W - 4L
1,715 SR
Queue Stats
32W - 35L
1,449 MMR
Party 2
Hercules
Hercules
Silver II
Sollicitoro
Hercules
Silver II
Level 117
God Stats
9W - 17L
1,468 SR
Queue Stats
33W - 44L
1,240 MMR
Solo
Ravana
Ravana
Gold II
Suprémacy
Ravana
Gold II
Level 158
God Stats
3W - 1L
1,651 SR
Queue Stats
131W - 132L
1,471 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,603 SR
1,324 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,406 SR
1,314 MMR
Janus
Janus
Silver I
PowerlessSnow
Janus
Silver I
Level 127
God Stats
1W - 2L
1,468 SR
Queue Stats
60W - 73L
1,251 MMR
Solo
Ares
Ares
Bronze III
TTVcaptkuchiki
Ares
Bronze III
Level 105
God Stats
0W - 1L
1,319 SR
Queue Stats
5W - 8L
1,402 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
iNeedmySTIMMY
Ah Muzen Cab
Gold III
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 29L
1,393 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
remingtonking14
Kumbhakarna
Bronze III
Level 105
God Stats
0W - 1L
1,311 SR
Queue Stats
5W - 10L
1,380 MMR
Party 1
Fenrir
Fenrir
Silver II
sheloveskaiser
Fenrir
Silver II
Level 113
God Stats
8W - 10L
1,430 SR
Queue Stats
294W - 310L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 13
12,261
533
7,593
26,411
33,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
5 / 2 / 3
14,344
624
17,784
13,733
6,837
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
MageMainlol
Zhong Kui
19
4 / 2 / 7
13,868
603
23,073
18,686
17,259
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Sollicitoro
Hercules
17
3 / 1 / 8
12,256
533
12,312
17,953
14,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ravana
Suprémacy
Ravana
20
9 / 2 / 8
14,369
625
19,801
14,168
7,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThorBakasuraAphroditeSun Wukong

VS

Bans
MartichorasGaneshaThanatosGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 2
10,993
478
13,852
14,385
6,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 8 / 2
10,353
450
12,541
26,505
20,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
iNeedmySTIMMY
Ah Muzen Cab
17
1 / 2 / 3
10,034
436
13,678
22,148
10,527
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
remingtonking14
Kumbhakarna
15
1 / 5 / 4
9,970
433
6,225
33,541
37,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 1
8,062
351
2,256
13,860
5,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
23
Kills
7
8
Deaths
23
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
5
2
3
3.25
W
Zhong Kui
MageMainlol
Zhong Kui
4
2
7
3.75
L
2
4
2
0.75
W
Hercules
Sollicitoro
Hercules
3
1
8
7
W
Ravana
Suprémacy
Ravana
9
2
8
6.5
L
3
8
2
0.5
L
Ah Muzen Cab
iNeedmySTIMMY
Ah Muzen Cab
1
2
3
1.25
L
Kumbhakarna
remingtonking14
Kumbhakarna
1
5
4
0.6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,563
Damage
48,552
90,951
Taken
110,439
79,416
Mitigated
79,429
28,165
Healing
20,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,593
2,075
0
4,424
26,411
33,678
612
10,575
15,047
34,693
0
W
17,784
9,308
0
959
13,733
6,837
5,603
2,005
11,542
0
159,327
W
Zhong Kui
MageMainlol
Zhong Kui
23,073
3,008
0
11,073
18,686
17,259
3,980
5,835
12,377
134,123
188
L
13,852
1,003
0
3,031
14,385
6,167
0
6,289
8,041
109,184
0
W
Hercules
Sollicitoro
Hercules
12,312
2,707
0
9,157
17,953
14,515
1,309
7,817
7,802
0
73,553
W
Ravana
Suprémacy
Ravana
19,801
5,965
0
2,552
14,168
7,127
4,352
5,029
8,597
0
138,735
L
12,541
577
225
3,454
26,505
20,272
22
4,762
21,163
50,882
0
L
Ah Muzen Cab
iNeedmySTIMMY
Ah Muzen Cab
13,678
6,555
0
7,231
22,148
10,527
10
7,661
14,311
0
98,567
L
Kumbhakarna
remingtonking14
Kumbhakarna
6,225
1,025
614
3,090
33,541
37,364
0
10,625
22,507
32,159
312
L
2,256
888
0
2,676
13,860
5,099
0
1,334
12,479
0
34,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,098
Gold Earned
49,412
727
Minions Killed
506
0
Camps Cleared
0
2,300,686
Distance Traveled
1,947,918
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,261
533
39
2
0
474,767
6
W
Skadi
14,344
624
226
10
0
412,686
1
W
Zhong Kui
13,868
603
191
8
0
436,192
0
L
Janus
10,993
478
197
9
0
435,344
2
W
Hercules
12,256
533
107
5
0
463,809
7
W
Ravana
14,369
625
164
7
0
513,232
2
L
Ares
10,353
450
68
3
0
364,766
1
L
Ah Muzen Cab
10,034
436
150
7
0
454,207
5
L
Kumbhakarna
9,970
433
30
1
0
454,151
0
L
Fenrir
8,062
351
61
3
0
239,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role