Player Matchup

Thanatos
Thanatos
Gold I
 
Thanatos
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
Conraw_
Ra
Gold III
Level 144
God Stats
15W - 16L
1,566 SR
Queue Stats
398W - 404L
1,437 MMR
Solo
Hachiman
Hachiman
Gold I
DolorMentolado
Hachiman
Gold I
Level 165
God Stats
2W - 1L
1,786 SR
Queue Stats
281W - 276L
1,526 MMR
Solo
Hercules
Hercules
Gold II
WalnutPlum12569
Hercules
Gold II
Level 159
God Stats
4W - 6L
1,300 SR
Queue Stats
404W - 397L
1,378 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,530 SR
1,468 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,458 SR
1,530 MMR
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Bronze III
 
Nike
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
Fayven12
Discordia
Gold III
Level 107
God Stats
0W - 2L
1,288 SR
Queue Stats
21W - 19L
1,654 MMR
Solo
Kali
Kali
Bronze III
Stark Nandy
Kali
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,623 MMR
Solo
Freya
Freya
Gold IV
eneporene
Freya
Gold IV
Level 138
God Stats
1W - 4L
1,503 SR
Queue Stats
49W - 51L
1,372 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
6 / 1 / 2
7,205
721
6,203
10,675
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
 
Sun Wukong
12
2 / 0 / 1
7,082
708
4,466
6,785
3,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 1
6,176
618
2,009
5,807
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
11
2 / 0 / 2
6,712
671
5,301
6,129
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
10
1 / 0 / 4
5,840
584
3,940
7,614
5,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SerqetKuzenboThor

VS

Bans
RavanaBakasuraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 0
4,854
485
3,685
9,557
4,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nike
 
Nike
8
0 / 2 / 0
4,692
469
3,347
7,098
4,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
Fayven12
Discordia
11
3 / 1 / 0
6,266
627
6,965
4,630
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 2
5,054
505
2,662
8,432
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
eneporene
Freya
9
0 / 2 / 0
5,070
507
4,263
5,864
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
3
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
1
2
7
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
L
Chaac
 
Chaac
0
3
0
0
L
Nike
 
Nike
0
2
0
0
W
0
2
1
0.25
W
Hachiman
2
0
2
3
L
Discordia
Fayven12
Discordia
3
1
0
3
L
0
3
2
0.33
W
Hercules
1
0
4
3
L
Freya
eneporene
Freya
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,919
Damage
20,922
37,010
Taken
35,581
18,946
Mitigated
14,182
22,915
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,203
2,090
0
11,688
10,675
4,206
0
2,448
8,041
0
51,077
W
Sun Wukong
 
Sun Wukong
4,466
1,530
0
2,688
6,785
3,967
168
0
6,785
0
56,480
L
Chaac
 
Chaac
3,685
995
0
2,288
9,557
4,121
0
0
9,557
0
33,451
L
Nike
 
Nike
3,347
504
0
854
7,098
4,491
0
336
6,742
0
23,821
W
2,009
43
420
1,337
5,807
2,277
0
4,045
1,578
47,588
0
W
Hachiman
5,301
3,583
0
3,384
6,129
2,542
228
2,555
3,574
0
48,536
L
Discordia
Fayven12
Discordia
6,965
898
0
1,000
4,630
1,083
0
944
3,566
42,237
0
L
2,662
1,412
0
2,364
8,432
2,435
0
692
7,674
0
35,380
W
Hercules
3,940
1,355
0
3,398
7,614
5,954
88
1,990
5,624
0
13,224
L
Freya
eneporene
Freya
4,263
1,287
0
1,723
5,864
2,052
0
0
5,864
28,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,015
Gold Earned
25,936
413
Minions Killed
293
0
Camps Cleared
0
1,078,268
Distance Traveled
1,101,900
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,205
721
79
8
0
214,076
0
W
Sun Wukong
7,082
708
106
11
0
211,271
0
L
Chaac
4,854
485
49
5
0
215,136
1
L
Nike
4,692
469
43
4
0
208,639
0
W
Ra
6,176
618
104
10
0
228,396
3
W
Hachiman
6,712
671
102
10
0
193,484
0
L
Discordia
6,266
627
90
9
0
222,152
4
L
Kali
5,054
505
58
6
0
252,821
0
W
Hercules
5,840
584
22
2
0
231,041
2
L
Freya
5,070
507
53
5
0
203,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role