Player Matchup

Cthulhu
Cthulhu
LJC 39
Cthulhu
Level 144
God Stats
2W - 0L
1,763 SR
Queue Stats
8W - 5L
1,891 Elo+
Party 2
Anubis
Anubis
MikeBFMV
Anubis
Level 124
God Stats
4W - 5L
1,582 SR
Queue Stats
8W - 8L
1,684 Elo+
Party 2
Artemis
Artemis
ashliex
Artemis
Level 109
God Stats
3W - 0L
1,626 SR
Queue Stats
7W - 6L
1,913 Elo+
Party 2
Team Averages
Level 126
1,657 SR
1,829 Elo+

VS

Team Averages
Level 81
1,688 SR
1,519 Elo+
Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Fimpz_
Bastet
Level 69
God Stats
2W - 1L
1,821 SR
Queue Stats
17W - 15L
1,512 Elo+
Party 1
Merlin
Merlin
Ynkrygg_
Merlin
Level 67
God Stats
9W - 3L
1,743 SR
Queue Stats
51W - 41L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LJC 39
Cthulhu
16
7 / 2 / 7
13,280
830
13,737
15,745
18,448
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
MikeBFMV
Anubis
16
8 / 5 / 3
13,749
859
12,720
13,344
6,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
ashliex
Artemis
15
2 / 3 / 12
12,702
794
9,521
9,478
3,811
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 2 / 4
12,038
752
7,065
18,571
24,453
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
Fimpz_
Bastet
14
3 / 6 / 0
11,345
709
8,432
13,959
5,566
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Ynkrygg_
Merlin
14
2 / 9 / 3
11,438
715
13,810
13,770
5,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
17
Kills
9
10
Deaths
17
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
2
4
3
L
Bastet
Fimpz_
Bastet
3
6
0
0.5
W
Cthulhu
LJC 39
Cthulhu
7
2
7
5.25
W
Anubis
MikeBFMV
Anubis
8
5
3
1.9
L
Merlin
Ynkrygg_
Merlin
2
9
3
0.39
W
Artemis
ashliex
Artemis
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,978
Damage
29,307
38,567
Taken
46,300
28,467
Mitigated
35,328
6,585
Healing
7,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,065
306
0
5,413
18,571
24,453
0
9,960
8,611
28,707
0
L
Bastet
Fimpz_
Bastet
8,432
2,766
0
1,177
13,959
5,566
558
7,716
6,243
0
36,052
W
Cthulhu
LJC 39
Cthulhu
13,737
498
219
2,335
15,745
18,448
0
6,993
8,752
35,648
1,531
W
Anubis
MikeBFMV
Anubis
12,720
568
193
3,838
13,344
6,208
1,172
6,999
6,345
74,252
0
L
Merlin
Ynkrygg_
Merlin
13,810
739
64
477
13,770
5,309
0
8,075
5,695
66,529
0
W
Artemis
ashliex
Artemis
9,521
3,997
0
0
9,478
3,811
1,276
7,832
1,646
0
36,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,731
Gold Earned
34,821
188
Minions Killed
153
0
Camps Cleared
0
921,119
Distance Traveled
845,989
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,038
752
25
2
0
335,530
0
L
Bastet
11,345
709
45
3
0
271,717
0
W
Cthulhu
13,280
830
42
3
0
361,794
2
W
Anubis
13,749
859
86
5
0
277,879
0
L
Merlin
11,438
715
83
5
0
238,742
0
W
Artemis
12,702
794
60
4
0
281,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role