Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Kelaricc
Bakasura
Level 128
God Stats
1W - 1L
1,283 SR
Queue Stats
58W - 50L
1,493 Elo+
Party 1
Cernunnos
Cernunnos
Zana2000
Cernunnos
Level 106
God Stats
8W - 4L
1,594 SR
Queue Stats
74W - 65L
1,548 Elo+
Party 1
Kumbhakarna
Kumbhakarna
pepetielgrillo
Kumbhakarna
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,368 Elo+
Party 1
Team Averages
Level 115
1,475 SR
1,482 Elo+

VS

Team Averages
Level 127
1,526 SR
1,461 Elo+
Izanami
Izanami
Brainsons
Izanami
Level 121
God Stats
4W - 1L
1,643 SR
Queue Stats
153W - 157L
1,397 Elo+
Party 3
Chaac
Chaac
INajjar
Chaac
Level 167
God Stats
4W - 6L
1,673 SR
Queue Stats
352W - 386L
1,536 Elo+
Party 2
Nox
Nox
Kwylvyn
Nox
Level 146
God Stats
27W - 33L
1,551 SR
Queue Stats
343W - 363L
1,503 Elo+
Party 2
Odin
Odin
MestreBadokin66
Odin
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 86L
1,486 Elo+
Solo
Cthulhu
Cthulhu
REYNALDOOOOO
Cthulhu
Level 43
God Stats
0W - 2L
1,263 SR
Queue Stats
103W - 110L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
6 / 1 / 4
9,305
582
9,313
12,173
5,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
 
Scylla
13
2 / 3 / 4
7,992
500
6,216
6,678
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Kelaricc
Bakasura
15
4 / 1 / 4
9,737
609
10,107
16,867
11,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
Zana2000
Cernunnos
14
2 / 1 / 3
8,584
537
7,289
11,641
4,922
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
pepetielgrillo
Kumbhakarna
11
1 / 1 / 5
7,287
455
3,532
11,716
9,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brainsons
Izanami
12
1 / 2 / 2
7,398
462
7,651
9,454
3,868
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
INajjar
Chaac
14
2 / 4 / 1
8,282
518
13,224
17,472
16,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nox
13
3 / 2 / 2
7,624
477
7,650
6,050
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 3
6,800
425
3,488
13,850
6,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
REYNALDOOOOO
Cthulhu
9
0 / 1 / 2
6,736
421
4,221
11,047
6,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
15
Kills
7
7
Deaths
15
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
1
4
8
W
Scylla
 
Scylla
2
3
4
1.33
L
Izanami
Brainsons
Izanami
1
2
2
1
L
Chaac
INajjar
Chaac
2
4
1
0.63
W
Bakasura
Kelaricc
Bakasura
4
1
4
6
L
Nox
3
2
2
2
L
1
6
3
0.42
L
Cthulhu
REYNALDOOOOO
Cthulhu
0
1
2
1
W
Cernunnos
Zana2000
Cernunnos
2
1
3
3.5
W
Kumbhakarna
pepetielgrillo
Kumbhakarna
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,457
Damage
36,234
59,075
Taken
57,873
33,966
Mitigated
36,659
19,503
Healing
15,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,313
6,044
0
2,442
12,173
5,123
29
1,660
10,513
0
67,687
W
Scylla
 
Scylla
6,216
797
0
620
6,678
2,613
59
1,785
4,893
46,970
0
L
Izanami
Brainsons
Izanami
7,651
5,655
0
3,184
9,454
3,868
82
1,018
8,142
0
63,170
L
Chaac
INajjar
Chaac
13,224
2,657
0
4,786
17,472
16,554
0
887
15,407
328
72,224
W
Bakasura
Kelaricc
Bakasura
10,107
6,085
0
8,148
16,867
11,395
516
4,176
12,691
0
62,198
L
Nox
7,650
331
0
700
6,050
2,571
0
1,617
4,098
49,156
0
L
3,488
809
0
3,527
13,850
6,750
0
2,075
11,495
0
44,747
L
Cthulhu
REYNALDOOOOO
Cthulhu
4,221
391
1,470
1,798
11,047
6,916
0
4,151
6,484
30,528
0
W
Cernunnos
Zana2000
Cernunnos
7,289
4,250
0
5,633
11,641
4,922
1,971
1,498
10,143
0
58,862
W
Kumbhakarna
pepetielgrillo
Kumbhakarna
3,532
369
0
2,660
11,716
9,913
54
3,159
8,557
19,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,905
Gold Earned
36,840
434
Minions Killed
404
0
Camps Cleared
0
1,652,829
Distance Traveled
1,532,062
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,305
582
88
6
0
361,892
3
W
Scylla
7,992
500
89
6
0
283,740
2
L
Izanami
7,398
462
88
6
0
225,934
1
L
Chaac
8,282
518
104
7
0
353,124
2
W
Bakasura
9,737
609
136
9
0
366,910
3
L
Nox
7,624
477
96
6
0
331,214
5
L
Odin
6,800
425
67
4
0
352,078
0
L
Cthulhu
6,736
421
49
3
0
269,712
4
W
Cernunnos
8,584
537
103
6
0
302,551
0
W
Kumbhakarna
7,287
455
18
1
0
337,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role