Player Matchup

Hera
Hera
EchantedLove
Hera
Level 36
God Stats
6W - 5L
1,525 SR
Queue Stats
20W - 24L
1,472 Elo+
Solo
Ne Zha
Ne Zha
El-Cruk-
Ne Zha
Level 147
God Stats
126W - 114L
1,608 SR
Queue Stats
316W - 328L
1,585 Elo+
Party 3
Nemesis
Nemesis
Hamikiller16
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 111L
1,523 Elo+
Party 3
Ra
Ra
Kynext
Ra
Level 128
God Stats
4W - 8L
1,314 SR
Queue Stats
143W - 141L
1,500 Elo+
Solo
Ullr
Ullr
kranja
Ullr
Level 149
God Stats
2W - 13L
1,253 SR
Queue Stats
200W - 189L
1,483 Elo+
Solo
Team Averages
Level 118
1,440 SR
1,513 Elo+

VS

Team Averages
Level 136
1,504 SR
1,511 Elo+
Ravana
Ravana
 
Ravana
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
MaRzErrr
Horus
Level 124
God Stats
2W - 1L
1,277 SR
Queue Stats
111W - 108L
1,459 Elo+
Party 1
Sol
Sol
Tarnis
Sol
Level 156
God Stats
7W - 3L
1,717 SR
Queue Stats
112W - 108L
1,560 Elo+
Party 2
Merlin
Merlin
preqdatorzzzz
Merlin
Level 122
God Stats
4W - 2L
1,528 SR
Queue Stats
58W - 51L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,253
625
3,084
4,635
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
El-Cruk-
Ne Zha
14
1 / 1 / 4
7,311
731
9,977
5,388
2,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
Hamikiller16
Nemesis
13
2 / 2 / 1
6,900
690
4,867
8,328
5,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
14
2 / 3 / 2
7,551
755
4,870
6,486
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
kranja
Ullr
14
1 / 0 / 3
7,101
710
4,307
6,011
2,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
3 / 0 / 4
7,881
788
4,981
3,526
3,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
 
King Arthur
13
2 / 1 / 5
7,082
708
6,896
11,983
9,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
MaRzErrr
Horus
13
1 / 3 / 4
6,924
692
3,876
6,271
4,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Tarnis
Sol
14
1 / 1 / 5
7,103
710
6,676
7,535
2,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 1 / 4
7,389
739
4,617
6,084
1,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
6
Kills
10
10
Deaths
6
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
0
4
5
W
King Arthur
 
King Arthur
2
1
5
4.5
L
0
4
3
0.38
L
Ne Zha
El-Cruk-
Ne Zha
1
1
4
3
L
Nemesis
Hamikiller16
Nemesis
2
2
1
1.25
L
Ra
2
3
2
1
W
Horus
MaRzErrr
Horus
1
3
4
1
W
Sol
Tarnis
Sol
1
1
5
3.5
L
Ullr
kranja
Ullr
1
0
3
2.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,105
Damage
27,046
30,848
Taken
35,399
14,576
Mitigated
21,088
4,501
Healing
6,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,981
984
0
1,309
3,526
3,704
8
1,372
2,102
83
30,621
W
King Arthur
 
King Arthur
6,896
335
0
0
11,983
9,363
14
2,201
9,613
0
15,703
L
3,084
288
0
0
4,635
1,551
0
1,083
3,508
8,313
0
L
Ne Zha
El-Cruk-
Ne Zha
9,977
472
0
713
5,388
2,657
0
2,955
2,433
0
27,566
L
Nemesis
Hamikiller16
Nemesis
4,867
923
0
992
8,328
5,096
0
4,430
3,724
0
16,833
L
Ra
4,870
0
779
1,529
6,486
2,801
0
1,048
5,358
25,478
0
W
Horus
MaRzErrr
Horus
3,876
1,095
694
1,153
6,271
4,249
300
1,147
4,978
0
12,480
W
Sol
Tarnis
Sol
6,676
2,715
0
2,620
7,535
2,021
1,163
1,023
6,378
31,213
0
L
Ullr
kranja
Ullr
4,307
1,456
0
488
6,011
2,471
0
1,864
4,031
0
25,974
W
4,617
38
0
350
6,084
1,751
0
1,532
4,362
20,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,116
Gold Earned
36,379
200
Minions Killed
198
0
Camps Cleared
0
989,789
Distance Traveled
1,073,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,881
788
48
5
0
212,741
0
W
King Arthur
7,082
708
22
2
0
222,037
0
L
Hera
6,253
625
13
1
0
118,206
0
L
Ne Zha
7,311
731
37
4
0
238,963
0
L
Nemesis
6,900
690
23
2
0
216,940
0
L
Ra
7,551
755
67
7
0
214,643
0
W
Horus
6,924
692
25
3
0
218,018
0
W
Sol
7,103
710
57
6
0
208,209
0
L
Ullr
7,101
710
60
6
0
201,037
0
W
Merlin
7,389
739
46
5
0
212,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role