Player Matchup

Horus
Horus
 
Horus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ArmyJose05
Scylla
Level 79
God Stats
13W - 12L
1,665 SR
Queue Stats
144W - 132L
1,472 Elo+
Party 1
Pele
Pele
LMSPreaper07
Pele
Level 25
God Stats
5W - 10L
1,367 SR
Queue Stats
41W - 54L
1,435 Elo+
Party 1
Jing Wei
Jing Wei
StabbinsMcFace
Jing Wei
Level 96
God Stats
5W - 2L
1,758 SR
Queue Stats
190W - 219L
1,497 Elo+
Solo
Team Averages
Level 70
1,558 SR
1,481 Elo+

VS

Team Averages
Level 83
1,648 SR
1,452 Elo+
Medusa
Medusa
DemonicTherapy
Medusa
Level 133
God Stats
8W - 2L
1,741 SR
Queue Stats
191W - 169L
1,513 Elo+
Solo
Poseidon
Poseidon
Frosty0
Poseidon
Level 48
God Stats
2W - 5L
1,395 SR
Queue Stats
31W - 38L
1,431 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Gablan95
Cu Chulainn
Level 87
God Stats
14W - 16L
1,521 SR
Queue Stats
90W - 86L
1,424 Elo+
Solo
Athena
Athena
Jarh17
Athena
Level 104
God Stats
29W - 23L
1,633 SR
Queue Stats
245W - 240L
1,442 Elo+
Solo
Fenrir
Fenrir
MrCommoon
Fenrir
Level 44
God Stats
7W - 0L
1,951 SR
Queue Stats
26W - 31L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 4 / 5
5,365
537
2,544
9,171
5,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Surtr
 
Surtr
10
0 / 0 / 0
5,178
518
4,169
9,392
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
ArmyJose05
Scylla
11
4 / 5 / 1
6,504
650
5,025
6,812
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
2 / 5 / 3
5,645
565
6,394
10,630
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
10
2 / 0 / 0
5,857
586
2,244
5,013
1,650
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,361
536
3,886
6,843
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
Frosty0
Poseidon
12
9 / 3 / 5
7,248
725
9,027
5,551
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Gablan95
Cu Chulainn
10
0 / 0 / 0
6,162
616
5,039
8,391
6,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Athena
Jarh17
Athena
9
1 / 1 / 4
5,683
568
2,727
6,103
3,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
MrCommoon
Fenrir
11
4 / 2 / 7
6,664
666
6,229
10,370
4,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
8
Kills
14
14
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
5
0.63
L
Surtr
 
Surtr
0
0
0
0
L
Scylla
ArmyJose05
Scylla
4
5
1
0.9
W
0
2
2
0.5
W
Poseidon
Frosty0
Poseidon
9
3
5
3.83
W
Cu Chulainn
Gablan95
Cu Chulainn
0
0
0
0
W
Athena
Jarh17
Athena
1
1
4
3
L
2
5
3
0.7
W
Fenrir
MrCommoon
Fenrir
4
2
7
3.75
L
Jing Wei
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,376
Damage
26,908
41,018
Taken
37,258
16,661
Mitigated
17,659
10,232
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,544
859
344
2,197
9,171
5,368
0
4,505
4,578
0
8,944
L
Surtr
 
Surtr
4,169
1,129
0
3,909
9,392
4,620
0
312
9,080
243
34,944
L
Scylla
ArmyJose05
Scylla
5,025
674
0
520
6,812
1,893
0
3,904
2,908
36,145
0
W
3,886
1,494
0
2,497
6,843
1,977
831
30
6,749
0
37,591
W
Poseidon
Frosty0
Poseidon
9,027
1,945
0
479
5,551
1,653
801
2,803
2,598
40,412
0
W
Cu Chulainn
Gablan95
Cu Chulainn
5,039
572
0
379
8,391
6,688
0
68
8,323
0
49,238
W
Athena
Jarh17
Athena
2,727
816
1,065
2,038
6,103
3,293
0
899
4,570
15,845
0
L
6,394
2,554
0
634
10,630
3,130
0
2,185
8,391
0
25,789
W
Fenrir
MrCommoon
Fenrir
6,229
1,966
0
1,937
10,370
4,048
0
1,260
8,956
0
43,236
L
Jing Wei
2,244
1,736
0
2,628
5,013
1,650
0
874
4,079
0
42,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
31,118
258
Minions Killed
302
0
Camps Cleared
0
978,221
Distance Traveled
1,021,705
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,365
537
12
1
0
180,926
6
L
Surtr
5,178
518
55
6
0
186,337
4
L
Scylla
6,504
650
75
8
0
163,438
0
W
Medusa
5,361
536
63
6
0
174,017
0
W
Poseidon
7,248
725
61
6
0
195,637
0
W
Cu Chulainn
6,162
616
88
9
0
196,442
0
W
Athena
5,683
568
29
3
0
225,775
0
L
Pele
5,645
565
40
4
0
252,684
0
W
Fenrir
6,664
666
61
6
0
229,834
0
L
Jing Wei
5,857
586
76
8
0
194,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role