Player Matchup

Cthulhu
Cthulhu
Hiresizmycity
Cthulhu
Level 107
God Stats
1W - 4L
1,238 SR
Queue Stats
116W - 117L
1,538 Elo+
Party 1
Fenrir
Fenrir
ItsHoppie
Fenrir
Level 104
God Stats
0W - 2L
1,254 SR
Queue Stats
88W - 89L
1,530 Elo+
Party 1
Baba Yaga
Baba Yaga
Wujkson
Baba Yaga
Level 146
God Stats
6W - 6L
1,418 SR
Queue Stats
497W - 444L
1,640 Elo+
Solo
Team Averages
Level 119
1,303 SR
1,569 Elo+

VS

Team Averages
Level 111
1,618 SR
1,512 Elo+
Horus
Horus
CofiekCofiek
Horus
Level 69
God Stats
10W - 4L
1,805 SR
Queue Stats
569W - 563L
1,470 Elo+
Solo
Lancelot
Lancelot
LivingWarCrime
Lancelot
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
329W - 283L
1,562 Elo+
Solo
Discordia
Discordia
VilainPipo
Discordia
Level 108
God Stats
9W - 13L
1,550 SR
Queue Stats
182W - 179L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 3 / 2
7,586
690
6,425
14,071
11,231
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
ItsHoppie
Fenrir
9
2 / 4 / 1
7,694
699
7,864
13,699
8,308
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
Wujkson
Baba Yaga
11
0 / 3 / 3
7,786
708
8,609
9,928
5,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 6
7,674
698
6,534
13,177
10,446
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
12
3 / 1 / 7
9,024
820
9,519
8,980
4,153
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
VilainPipo
Discordia
13
7 / 0 / 2
9,466
861
14,792
7,053
3,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
10
10
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
Cthulhu
1
3
2
0.67
L
Fenrir
ItsHoppie
Fenrir
2
4
1
0.63
W
Lancelot
3
1
7
6.5
W
Discordia
VilainPipo
Discordia
7
0
2
8
L
Baba Yaga
Wujkson
Baba Yaga
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,898
Damage
30,845
37,698
Taken
29,210
24,736
Mitigated
17,631
8,645
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,534
2,707
1,169
5,092
13,177
10,446
0
7,309
5,868
0
11,431
L
Cthulhu
6,425
245
456
3,094
14,071
11,231
0
6,938
7,133
15,244
472
L
Fenrir
ItsHoppie
Fenrir
7,864
2,065
0
2,127
13,699
8,308
0
3,821
9,878
0
16,154
W
Lancelot
9,519
1,819
0
1,878
8,980
4,153
0
4,513
4,395
0
35,903
W
Discordia
VilainPipo
Discordia
14,792
436
0
1,519
7,053
3,032
941
3,058
3,995
50,882
0
L
Baba Yaga
Wujkson
Baba Yaga
8,609
678
0
2,968
9,928
5,197
0
4,833
5,095
46,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,066
Gold Earned
26,164
98
Minions Killed
118
0
Camps Cleared
0
623,893
Distance Traveled
702,298
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,674
698
8
1
0
223,259
0
L
Cthulhu
7,586
690
7
1
0
218,886
0
L
Fenrir
7,694
699
12
1
0
196,359
0
W
Lancelot
9,024
820
45
4
0
257,677
1
W
Discordia
9,466
861
65
6
0
221,362
0
L
Baba Yaga
7,786
708
79
7
0
208,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role