Player Matchup

Odin
Odin
F 0 E N E MM
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Rama
Rama
Simplylonely
Rama
Level 158
God Stats
3W - 2L
1,656 SR
Queue Stats
108W - 113L
1,528 Elo+
Party 2
Atlas
Atlas
Warigod
Atlas
Level 165
God Stats
1W - 1L
1,527 SR
Queue Stats
80W - 91L
1,521 Elo+
Party 2
Janus
Janus
WoodySR117
Janus
Level 176
God Stats
1W - 5L
1,190 SR
Queue Stats
214W - 338L
1,461 Elo+
Party 2
Pele
Pele
il2
Pele
Level 81
God Stats
4W - 6L
1,300 SR
Queue Stats
101W - 149L
1,381 Elo+
Party 2
Team Averages
Level 121
1,434 SR
1,478 Elo+

VS

Team Averages
Level 173
1,623 SR
1,496 Elo+
Surtr
Surtr
S1L3NT x Royalz
Surtr
Level 151
God Stats
1W - 0L
1,747 SR
Queue Stats
101W - 102L
1,521 Elo+
Party 1
Nemesis
Nemesis
S1L3NTxRage
Nemesis
Level 156
God Stats
1W - 0L
1,254 SR
Queue Stats
28W - 31L
1,461 Elo+
Party 1
Hachiman
Hachiman
Sil3ntPC89
Hachiman
Level 182
God Stats
7W - 5L
1,617 SR
Queue Stats
301W - 282L
1,512 Elo+
Solo
Hera
Hera
Skadi2H0ttie
Hera
Level 149
God Stats
4W - 1L
1,835 SR
Queue Stats
202W - 187L
1,486 Elo+
Party 1
Atlas
Atlas
eigalaxy
Atlas
Level 227
God Stats
46W - 33L
1,662 SR
Queue Stats
233W - 225L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
5,006
385
651
5,676
2,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 3 / 1
8,297
638
8,021
11,260
4,090
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Warigod
Atlas
9
1 / 2 / 6
6,783
522
4,320
10,737
9,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
11
1 / 3 / 5
6,713
516
5,047
8,529
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
il2
Pele
11
5 / 5 / 5
7,267
559
7,790
13,874
5,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,519
578
4,386
9,916
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
S1L3NTxRage
Nemesis
14
2 / 2 / 6
7,980
614
5,179
12,968
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Sil3ntPC89
Hachiman
14
4 / 3 / 2
7,806
600
8,635
10,231
4,124
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 2
7,017
540
5,369
6,912
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
eigalaxy
Atlas
12
5 / 2 / 6
8,013
616
10,167
10,214
8,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
11
Kills
14
14
Deaths
11
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
1
2
0
0.5
W
Nemesis
S1L3NTxRage
Nemesis
2
2
6
2.5
W
Hachiman
Sil3ntPC89
Hachiman
4
3
2
1.67
L
4
3
1
1.5
W
2
2
2
1.5
L
Atlas
Warigod
Atlas
1
2
6
2
L
Janus
1
3
5
1.17
W
Atlas
eigalaxy
Atlas
5
2
6
4
L
Pele
il2
Pele
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,829
Damage
33,736
50,076
Taken
50,241
24,469
Mitigated
26,103
9,239
Healing
12,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
651
0
0
25
5,676
2,621
0
690
4,729
0
7,734
W
4,386
1,178
0
3,377
9,916
5,760
383
1,100
8,740
437
56,537
W
Nemesis
S1L3NTxRage
Nemesis
5,179
1,693
0
1,563
12,968
5,330
0
2,018
10,909
0
76,691
W
Hachiman
Sil3ntPC89
Hachiman
8,635
4,268
0
3,952
10,231
4,124
280
1,450
8,781
0
62,038
L
8,021
6,510
0
4,097
11,260
4,090
0
2,733
8,527
0
62,130
W
5,369
1,306
0
993
6,912
2,334
0
1,902
5,010
50,633
0
L
Atlas
Warigod
Atlas
4,320
1,397
0
1,847
10,737
9,135
0
4,577
6,022
19,162
0
L
Janus
5,047
363
0
966
8,529
3,072
0
4,338
4,191
46,702
0
W
Atlas
eigalaxy
Atlas
10,167
3,535
0
2,277
10,214
8,555
0
2,916
7,298
29,988
521
L
Pele
il2
Pele
7,790
2,647
0
2,304
13,874
5,551
0
3,656
10,170
0
38,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,066
Gold Earned
38,335
268
Minions Killed
421
0
Camps Cleared
0
1,320,467
Distance Traveled
1,412,034
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,006
385
9
1
0
195,988
0
W
Surtr
7,519
578
103
8
0
268,559
1
W
Nemesis
7,980
614
116
9
0
314,952
0
W
Hachiman
7,806
600
93
7
0
249,303
4
L
Rama
8,297
638
110
8
0
272,974
0
W
Hera
7,017
540
84
6
0
273,282
0
L
Atlas
6,783
522
18
1
0
281,666
7
L
Janus
6,713
516
85
7
0
296,804
4
W
Atlas
8,013
616
25
2
0
305,938
2
L
Pele
7,267
559
46
4
0
273,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role