Player Matchup

Sobek
Sobek
 
Sobek
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
IIIGRiMIII
Pele
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 28L
1,455 Elo+
Party 1
Bellona
Bellona
Kaiser Vight
Bellona
Level 27
God Stats
2W - 1L
1,258 SR
Queue Stats
17W - 17L
1,395 Elo+
Party 1
Sol
Sol
Timmeh64
Sol
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,477 Elo+
Party 1
Team Averages
Level 64
1,452 SR
1,465 Elo+

VS

Team Averages
Level 66
1,422 SR
1,432 Elo+
Poseidon
Poseidon
AbortionsbyKai
Poseidon
Level 66
God Stats
0W - 2L
1,329 SR
Queue Stats
25W - 31L
1,324 Elo+
Solo
Kali
Kali
DarkHunt85
Kali
Level 67
God Stats
1W - 2L
1,695 SR
Queue Stats
85W - 86L
1,445 Elo+
Party 2
Achilles
Achilles
Snaxen
Achilles
Level 36
God Stats
0W - 1L
1,235 SR
Queue Stats
3W - 3L
1,485 Elo+
Solo
Maui
Maui
Timxlxss god
Maui
Level 65
God Stats
5W - 2L
1,585 SR
Queue Stats
104W - 101L
1,439 Elo+
Party 2
Hachiman
Hachiman
jonsa08
Hachiman
Level 98
God Stats
1W - 2L
1,265 SR
Queue Stats
123W - 135L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 3 / 0
4,313
539
2,452
7,759
5,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
 
Chernobog
7
0 / 1 / 0
4,281
535
2,160
4,740
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

8
1 / 1 / 2
5,171
646
3,430
7,059
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
Kaiser Vight
Bellona
8
1 / 0 / 0
5,002
625
808
6,391
4,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
3 / 0 / 1
6,183
773
3,150
3,212
883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
7
0 / 3 / 0
4,261
533
698
3,174
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 2 / 1
4,979
622
2,960
6,784
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Snaxen
Achilles
1
0 / 0 / 0
1,653
207
0
0
0
8
2 / 1 / 2
4,580
573
2,695
6,906
3,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
jonsa08
Hachiman
8
1 / 0 / 1
4,658
582
4,650
4,044
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
5
Kills
5
5
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
3
0
0
W
Chernobog
 
Chernobog
0
1
0
0
L
Poseidon
0
3
0
0
L
2
2
1
1.25
W
1
1
2
2
W
Bellona
Kaiser Vight
Bellona
1
0
0
1
L
Achilles
Snaxen
Achilles
0
0
0
0
W
3
0
1
3.5
L
2
1
2
3
L
Hachiman
jonsa08
Hachiman
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,000
Damage
11,003
29,161
Taken
20,908
14,627
Mitigated
8,486
9,963
Healing
3,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,452
428
0
2,811
7,759
5,447
0
1,431
6,054
15,147
0
W
Chernobog
 
Chernobog
2,160
1,287
0
1,792
4,740
1,358
0
196
4,544
0
20,894
L
Poseidon
698
172
0
250
3,174
998
0
2,013
1,161
18,827
0
L
2,960
1,473
0
1,139
6,784
2,289
16
555
6,229
0
25,367
W
3,430
897
0
1,555
7,059
2,241
0
168
6,867
0
35,604
W
Bellona
Kaiser Vight
Bellona
808
428
0
2,311
6,391
4,698
348
282
6,045
0
19,382
L
Achilles
Snaxen
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
3,150
865
0
1,494
3,212
883
1,106
914
2,258
36,356
0
L
2,695
749
0
934
6,906
3,906
0
1,911
4,995
17,527
0
L
Hachiman
jonsa08
Hachiman
4,650
2,279
0
1,639
4,044
1,293
207
1,142
2,902
0
29,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,950
Gold Earned
20,131
198
Minions Killed
153
0
Camps Cleared
0
819,432
Distance Traveled
690,895
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,313
539
11
1
0
163,713
0
W
Chernobog
4,281
535
38
5
0
150,708
0
L
Poseidon
4,261
533
33
4
0
128,772
2
L
Kali
4,979
622
37
5
0
220,979
0
W
Pele
5,171
646
56
7
0
189,890
0
W
Bellona
5,002
625
23
3
0
154,512
0
L
Achilles
1,653
207
0
0
0
0
0
W
Sol
6,183
773
70
9
0
160,609
0
L
Maui
4,580
573
26
3
0
172,878
1
L
Hachiman
4,658
582
57
7
0
168,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role