Player Matchup

Tyr
Tyr
Gold III
sPoiL-
Tyr
Gold III
Level 125
God Stats
3W - 3L
1,591 SR
Queue Stats
145W - 150L
1,487 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,591 SR
1,487 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 74
1,820 SR
1,309 MMR
Anubis
Anubis
Gold IV
KillerSnack001
Anubis
Gold IV
Level 74
God Stats
80W - 18L
1,820 SR
Queue Stats
141W - 146L
1,309 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
sPoiL-
Tyr
16
0 / 7 / 0
11,272
805
8,048
23,246
21,695
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ah Muzen CabChronosSkadiPoseidonHe Bo

VS

Bans
UllrHadesFreyaBakasuraOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 0
14,421
1,030
16,417
13,359
7,829
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
7
7
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
Tyr
sPoiL-
Tyr
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,048
Damage
16,417
23,246
Taken
13,359
21,695
Mitigated
7,829
6,384
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,417
1,835
0
7,959
13,359
7,829
2,095
639
12,720
94,507
0
L
Tyr
sPoiL-
Tyr
8,048
1,433
0
6,384
23,246
21,695
172
16,627
6,619
0
62,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,272
Gold Earned
14,421
103
Minions Killed
159
1
Camps Cleared
9
247,628
Distance Traveled
237,867
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,421
1,030
159
11
9
237,867
1
L
Tyr
11,272
805
103
7
1
247,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role