Player Matchup

Medusa
Medusa
AnxietyGobe
Medusa
Level 46
God Stats
3W - 0L
1,751 SR
Queue Stats
42W - 30L
1,524 Elo+
Party 1
King Arthur
King Arthur
Elvinguhl
King Arthur
Level 109
God Stats
36W - 25L
1,601 SR
Queue Stats
122W - 90L
1,556 Elo+
Party 1
Tiamat
Tiamat
Thundermus
Tiamat
Level 127
God Stats
173W - 108L
1,661 SR
Queue Stats
373W - 338L
1,612 Elo+
Solo
Team Averages
Level 94
1,671 SR
1,564 Elo+

VS

Team Averages
Level 122
1,423 SR
1,482 Elo+
Nike
Nike
FoxyPloot
Nike
Level 129
God Stats
7W - 3L
1,447 SR
Queue Stats
80W - 84L
1,470 Elo+
Party 2
Kuzenbo
Kuzenbo
MadDemonMax
Kuzenbo
Level 145
God Stats
0W - 1L
1,154 SR
Queue Stats
102W - 101L
1,475 Elo+
Party 2
Hachiman
Hachiman
goldsilverplayer
Hachiman
Level 92
God Stats
0W - 1L
1,668 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
9 / 3 / 7
11,677
898
13,088
13,554
5,826
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
Elvinguhl
King Arthur
13
4 / 2 / 13
10,675
821
14,481
16,777
18,147
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Thundermus
Tiamat
15
6 / 1 / 10
11,491
884
17,999
13,974
10,458
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
2 / 4 / 2
9,813
755
9,903
18,944
16,395
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
MadDemonMax
Kuzenbo
12
1 / 7 / 2
9,669
744
8,168
16,341
19,844
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 8 / 1
10,558
812
15,483
15,734
5,924
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
19
Kills
6
6
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
3
7
4.17
W
King Arthur
Elvinguhl
King Arthur
4
2
13
5.25
L
Nike
2
4
2
0.75
L
Kuzenbo
MadDemonMax
Kuzenbo
1
7
2
0.29
W
Tiamat
Thundermus
Tiamat
6
1
10
11
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,568
Damage
33,554
44,305
Taken
51,019
34,431
Mitigated
42,163
7,232
Healing
4,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,088
7,912
0
1,215
13,554
5,826
1,572
3,498
9,931
0
39,352
W
King Arthur
Elvinguhl
King Arthur
14,481
1,109
0
1,723
16,777
18,147
38
2,719
13,866
0
33,108
L
Nike
9,903
770
0
2,665
18,944
16,395
0
7,867
11,077
49
33,395
L
Kuzenbo
MadDemonMax
Kuzenbo
8,168
2,241
0
1,091
16,341
19,844
61
5,837
10,430
18,623
403
W
Tiamat
Thundermus
Tiamat
17,999
2,317
170
4,124
13,974
10,458
805
2,107
11,867
68,386
0
L
15,483
9,727
0
1,018
15,734
5,924
290
4,644
11,012
0
50,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,843
Gold Earned
30,040
142
Minions Killed
116
0
Camps Cleared
0
761,801
Distance Traveled
703,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,677
898
45
3
0
235,444
0
W
King Arthur
10,675
821
17
1
0
269,021
0
L
Nike
9,813
755
29
2
0
255,815
0
L
Kuzenbo
9,669
744
22
2
0
249,622
0
W
Tiamat
11,491
884
80
6
0
257,336
0
L
Hachiman
10,558
812
65
5
0
198,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role