Player Matchup

Maui
Maui
 
Maui
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dragonrider_10
Tsukuyomi
Level 46
God Stats
4W - 0L
1,884 SR
Queue Stats
14W - 11L
1,465 Elo+
Solo
Ravana
Ravana
Rostock1
Ravana
Level 126
God Stats
2W - 2L
1,482 SR
Queue Stats
855W - 910L
1,576 Elo+
Solo
Hou Yi
Hou Yi
TAkkTikkA
Hou Yi
Level 158
God Stats
4W - 4L
1,589 SR
Queue Stats
122W - 128L
1,558 Elo+
Solo
Team Averages
Level 127
1,591 SR
1,520 Elo+

VS

Team Averages
Level 132
1,479 SR
1,485 Elo+
Tiamat
Tiamat
 
Tiamat
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
NiroNyoro
Baron Samedi
Level 82
God Stats
161W - 112L
1,602 SR
Queue Stats
643W - 666L
1,454 Elo+
Solo
Tsukuyomi
Tsukuyomi
SumptuousMoon
Tsukuyomi
Level 158
God Stats
2W - 6L
1,322 SR
Queue Stats
487W - 503L
1,497 Elo+
Solo
Zhong Kui
Zhong Kui
megaknott
Zhong Kui
Level 156
God Stats
18W - 21L
1,473 SR
Queue Stats
290W - 330L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 0 / 2
7,320
1,220
3,429
5,274
5,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
 
Hel
11
1 / 0 / 2
6,905
1,151
1,597
2,136
1,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Dragonrider_10
Tsukuyomi
11
0 / 0 / 1
6,004
1,001
1,255
2,456
1,346
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ravana
Rostock1
Ravana
11
2 / 2 / 1
6,734
1,122
5,299
7,070
3,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
TAkkTikkA
Hou Yi
11
0 / 0 / 2
6,463
1,077
3,846
2,233
859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

361

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 1 / 1
6,051
1,009
1,359
2,281
1,071
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anhur
 
Anhur
11
0 / 1 / 2
5,936
989
2,504
2,793
929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
NiroNyoro
Baron Samedi
11
0 / 1 / 1
6,039
1,007
3,014
3,929
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
SumptuousMoon
Tsukuyomi
11
2 / 1 / 0
6,334
1,056
5,109
6,049
2,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
megaknott
Zhong Kui
11
0 / 0 / 1
6,150
1,025
3,162
1,653
1,598
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
4
Kills
2
2
Deaths
4
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
0
2
2
W
Hel
 
Hel
1
0
2
2
L
Tiamat
 
Tiamat
0
1
1
0.5
L
Anhur
 
Anhur
0
1
2
1
W
Tsukuyomi
Dragonrider_10
Tsukuyomi
0
0
1
0.5
L
Baron Samedi
NiroNyoro
Baron Samedi
0
1
1
0.5
W
Ravana
Rostock1
Ravana
2
2
1
1.25
L
Tsukuyomi
SumptuousMoon
Tsukuyomi
2
1
0
2
W
Hou Yi
TAkkTikkA
Hou Yi
0
0
2
1
L
Zhong Kui
megaknott
Zhong Kui
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,426
Damage
15,148
19,169
Taken
16,705
12,600
Mitigated
9,548
6,257
Healing
2,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,429
392
0
660
5,274
5,522
0
2,716
2,558
13,357
0
W
Hel
 
Hel
1,597
47
2,023
1,714
2,136
1,010
0
726
1,295
13,273
0
L
Tiamat
 
Tiamat
1,359
34
0
159
2,281
1,071
0
1,080
1,201
13,104
0
L
Anhur
 
Anhur
2,504
1,763
0
59
2,793
929
0
599
2,194
0
4,868
W
Tsukuyomi
Dragonrider_10
Tsukuyomi
1,255
56
226
96
2,456
1,346
0
1,859
597
0
9,902
L
Baron Samedi
NiroNyoro
Baron Samedi
3,014
674
483
856
3,929
2,998
0
1,482
2,447
11,693
0
W
Ravana
Rostock1
Ravana
5,299
1,675
0
865
7,070
3,863
0
1,861
5,209
0
12,259
L
Tsukuyomi
SumptuousMoon
Tsukuyomi
5,109
1,110
0
217
6,049
2,952
0
1,031
5,018
0
16,961
W
Hou Yi
TAkkTikkA
Hou Yi
3,846
1,903
0
673
2,233
859
0
480
1,753
0
15,813
L
Zhong Kui
megaknott
Zhong Kui
3,162
339
108
758
1,653
1,598
0
834
819
14,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,426
Gold Earned
30,510
116
Minions Killed
109
8
Camps Cleared
3
561,972
Distance Traveled
486,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,320
1,220
12
2
0
114,753
0
W
Hel
6,905
1,151
39
7
2
103,197
0
L
Tiamat
6,051
1,009
25
4
1
107,790
0
L
Anhur
5,936
989
11
2
2
58,992
0
W
Tsukuyomi
6,004
1,001
21
4
1
102,233
0
L
Baron Samedi
6,039
1,007
16
3
0
99,435
0
W
Ravana
6,734
1,122
19
3
2
123,163
0
L
Tsukuyomi
6,334
1,056
22
4
0
112,742
0
W
Hou Yi
6,463
1,077
25
4
3
118,626
0
L
Zhong Kui
6,150
1,025
35
6
0
107,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role