Player Matchup

Fenrir
Fenrir
Bronze IV
Ahmad_62122
Fenrir
Bronze IV
Level 49
God Stats
4W - 2L
1,490 SR
Queue Stats
15W - 30L
1,118 MMR
Solo
Chaac
Chaac
Silver I
Bueerkx
Chaac
Silver I
Level 88
God Stats
9W - 14L
1,474 SR
Queue Stats
189W - 196L
1,196 MMR
Solo
Artemis
Artemis
Silver I
PabloMG02
Artemis
Silver I
Level 108
God Stats
7W - 9L
1,164 SR
Queue Stats
93W - 111L
1,113 MMR
Solo
Guan Yu
Guan Yu
Silver II
S3WD 1
Guan Yu
Silver II
Level 120
God Stats
36W - 35L
1,510 SR
Queue Stats
250W - 284L
1,149 MMR
Solo
Hera
Hera
Silver I
Squishie204
Hera
Silver I
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 112L
1,112 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,428 SR
1,138 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,385 SR
1,117 MMR
Horus
Horus
Silver I
Dankk1kassu
Horus
Silver I
Level 119
God Stats
8W - 11L
1,241 SR
Queue Stats
415W - 433L
1,134 MMR
Solo
Thoth
Thoth
Silver V
SM0K3W13T
Thoth
Silver V
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,097 MMR
Solo
Jormungandr
Jormungandr
Gold V
kmatoma
Jormungandr
Gold V
Level 69
God Stats
9W - 9L
1,730 SR
Queue Stats
231W - 260L
1,138 MMR
Solo
Anhur
Anhur
Gold IV
obarjaweo
Anhur
Gold IV
Level 94
God Stats
10W - 27L
1,037 SR
Queue Stats
468W - 482L
1,112 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
zCucharas
Ao Kuang
Silver IV
Level 100
God Stats
1W - 0L
1,415 SR
Queue Stats
9W - 12L
1,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 2 / 2
9,643
482
11,169
17,075
8,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
Bueerkx
Chaac
13
1 / 3 / 4
8,202
410
9,690
19,900
19,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
PabloMG02
Artemis
15
1 / 7 / 0
8,835
442
11,354
16,096
6,266
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
S3WD 1
Guan Yu
12
1 / 2 / 1
7,825
391
5,606
12,774
12,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 3
9,287
464
10,178
11,207
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BakasuraBaba YagaThanatosAchilles

VS

Bans
AphroditeAthenaKaliRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 10
10,378
519
9,544
16,209
20,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
SM0K3W13T
Thoth
15
1 / 5 / 2
9,234
462
5,184
11,077
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
kmatoma
Jormungandr
17
0 / 1 / 5
10,661
533
13,552
20,968
24,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
obarjaweo
Anhur
18
7 / 0 / 1
11,540
577
10,267
13,530
6,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
zCucharas
Ao Kuang
17
8 / 1 / 3
11,217
561
14,485
18,167
8,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
19
19
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
2
2
2
L
Chaac
Bueerkx
Chaac
1
3
4
1
W
3
0
10
8
L
Artemis
PabloMG02
Artemis
1
7
0
0.14
L
Guan Yu
S3WD 1
Guan Yu
1
2
1
0.75
W
Thoth
SM0K3W13T
Thoth
1
5
2
0.4
L
1
5
3
0.5
W
Jormungandr
kmatoma
Jormungandr
0
1
5
2.5
W
Anhur
obarjaweo
Anhur
7
0
1
7.5
W
Ao Kuang
zCucharas
Ao Kuang
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,997
Damage
53,032
77,052
Taken
79,951
50,221
Mitigated
63,432
23,105
Healing
25,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,169
2,811
0
8,590
17,075
8,357
0
6,446
10,629
0
77,826
L
Chaac
Bueerkx
Chaac
9,690
1,482
0
5,758
19,900
19,517
0
10,434
9,326
0
46,018
W
9,544
3,442
1,166
5,813
16,209
20,319
280
4,386
11,776
0
28,026
L
Artemis
PabloMG02
Artemis
11,354
4,923
0
3,299
16,096
6,266
0
2,577
13,519
0
73,676
L
Guan Yu
S3WD 1
Guan Yu
5,606
694
120
3,748
12,774
12,205
328
7,524
5,196
0
33,684
W
Thoth
SM0K3W13T
Thoth
5,184
279
0
1,112
11,077
4,040
629
2,308
8,721
64,847
0
L
10,178
3,347
0
1,590
11,207
3,876
432
4,742
6,465
76,426
0
W
Jormungandr
kmatoma
Jormungandr
13,552
3,100
0
4,991
20,968
24,863
1,401
1,493
18,773
84,490
1,675
W
Anhur
obarjaweo
Anhur
10,267
4,907
0
7,236
13,530
6,068
2,101
817
12,713
0
101,377
W
Ao Kuang
zCucharas
Ao Kuang
14,485
3,357
0
5,117
18,167
8,142
168
2,759
15,323
86,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,792
Gold Earned
53,030
462
Minions Killed
493
0
Camps Cleared
0
1,898,722
Distance Traveled
1,973,045
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,643
482
108
5
0
474,329
3
L
Chaac
8,202
410
64
3
0
406,652
5
W
Horus
10,378
519
23
1
0
397,653
2
L
Artemis
8,835
442
110
6
0
354,401
1
L
Guan Yu
7,825
391
40
2
0
273,909
0
W
Thoth
9,234
462
103
5
0
364,403
3
L
Hera
9,287
464
140
7
0
389,431
4
W
Jormungandr
10,661
533
120
6
0
375,926
4
W
Anhur
11,540
577
142
7
0
370,833
0
W
Ao Kuang
11,217
561
105
5
0
464,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role