Player Matchup

Jing Wei
Jing Wei
Darius Henry
Jing Wei
Level 159
God Stats
1W - 1L
1,348 SR
Queue Stats
7W - 10L
1,188 Elo+
Party 1
Athena
Athena
OnlyDemigra3
Athena
Level 54
God Stats
4W - 0L
1,500 SR
Queue Stats
492W - 455L
1,522 Elo+
Party 1
Ganesha
Ganesha
Rock5tar84
Ganesha
Level 156
God Stats
15W - 8L
1,468 SR
Queue Stats
372W - 373L
1,421 Elo+
Solo
Kumbhakarna
Kumbhakarna
Rubmyduckiii
Kumbhakarna
Level 122
God Stats
2W - 0L
1,700 SR
Queue Stats
42W - 35L
1,542 Elo+
Party 1
Loki
Loki
freakyfedish
Loki
Level 151
God Stats
1W - 3L
1,184 SR
Queue Stats
68W - 82L
1,401 Elo+
Party 1
Team Averages
Level 128
1,440 SR
1,415 Elo+

VS

Team Averages
Level 105
1,477 SR
1,481 Elo+
Ganesha
Ganesha
 
Ganesha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
The Wailers420
Susano
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 50L
1,478 Elo+
Solo
Thor
Thor
UpGradeSavge
Thor
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 72L
1,500 Elo+
Party 2
Athena
Athena
fighter199126
Athena
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
268W - 253L
1,541 Elo+
Solo
Nox
Nox
groach92
Nox
Level 123
God Stats
2W - 1L
1,387 SR
Queue Stats
78W - 97L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Darius Henry
Jing Wei
19
13 / 3 / 4
11,750
1,068
15,386
11,110
6,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Athena
16
2 / 3 / 13
10,106
919
10,028
13,171
11,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
Rock5tar84
Ganesha
16
0 / 2 / 13
9,780
889
8,461
13,106
15,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kumbhakarna
Rubmyduckiii
Kumbhakarna
15
2 / 3 / 9
9,396
854
6,278
15,227
17,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 3 / 8
8,584
780
2,424
6,563
2,495
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 3 / 9
8,981
816
6,198
13,827
17,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 1 / 0
2,904
264
0
692
195
14
2 / 6 / 8
8,135
740
8,429
10,678
6,487
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 4 / 6
9,165
833
11,276
13,758
13,978
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 5 / 3
8,678
789
10,194
11,380
6,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
39
19
Kills
13
14
Deaths
19
47
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
9
1.5
W
Jing Wei
Darius Henry
Jing Wei
13
3
4
5
W
Athena
2
3
13
2.83
W
Ganesha
Rock5tar84
Ganesha
0
2
13
3.25
W
Kumbhakarna
Rubmyduckiii
Kumbhakarna
2
3
9
2.17
L
0
1
0
0
L
2
6
8
1
L
6
4
6
2.25
W
2
3
8
2
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,577
Damage
36,097
59,177
Taken
50,335
52,781
Mitigated
44,661
19,908
Healing
8,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,198
997
648
2,314
13,827
17,658
0
6,703
6,613
9,698
460
W
Jing Wei
Darius Henry
Jing Wei
15,386
11,588
726
3,691
11,110
6,159
5,123
5,008
6,042
0
35,305
W
Athena
10,028
3,568
1,288
2,540
13,171
11,295
736
5,804
6,592
17,856
0
W
Ganesha
Rock5tar84
Ganesha
8,461
577
917
2,629
13,106
15,332
453
5,697
7,085
23,711
0
W
Kumbhakarna
Rubmyduckiii
Kumbhakarna
6,278
699
1,835
4,992
15,227
17,500
435
6,076
9,031
11,126
0
L
0
0
0
0
692
195
0
0
692
0
0
L
8,429
1,778
0
0
10,678
6,487
0
5,716
4,566
0
20,172
L
11,276
2,102
587
2,828
13,758
13,978
0
6,092
7,292
21,721
0
W
2,424
696
939
351
6,563
2,495
790
3,776
1,677
0
6,637
L
10,194
1,479
795
1,183
11,380
6,343
0
5,328
5,963
20,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,616
Gold Earned
37,863
125
Minions Killed
79
0
Camps Cleared
0
994,265
Distance Traveled
749,370
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,981
816
1
0
0
186,537
0
W
Jing Wei
11,750
1,068
62
6
0
187,290
0
W
Athena
10,106
919
34
3
0
229,154
0
W
Ganesha
9,780
889
0
0
0
192,449
0
W
Kumbhakarna
9,396
854
16
1
0
224,637
0
L
Susano
2,904
264
1
0
0
0
0
L
Thor
8,135
740
24
2
0
183,059
1
L
Athena
9,165
833
21
2
0
207,182
0
W
Loki
8,584
780
13
1
0
160,735
0
L
Nox
8,678
789
32
3
0
172,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role