Player Matchup

Danzaburou
Danzaburou
BtwE Master
Danzaburou
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
258W - 264L
1,533 Elo+
Solo
Lancelot
Lancelot
Fianton
Lancelot
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,093 Elo+
Solo
Artio
Artio
ScrubbyScrubs
Artio
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 220L
1,435 Elo+
Party 2
Jing Wei
Jing Wei
War_Gage
Jing Wei
Level 108
God Stats
1W - 7L
1,162 SR
Queue Stats
203W - 203L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
ЖMrMeeseeksЖ
Zhong Kui
Level 138
God Stats
3W - 5L
1,278 SR
Queue Stats
641W - 635L
1,462 Elo+
Party 2
Team Averages
Level 113
1,388 SR
1,400 Elo+

VS

Team Averages
Level 88
1,506 SR
1,420 Elo+
Martichoras
Martichoras
Hyacinthinn
Martichoras
Level 105
God Stats
1W - 3L
1,151 SR
Queue Stats
93W - 94L
1,382 Elo+
Party 3
Artio
Artio
Yurikins
Artio
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
252W - 287L
1,458 Elo+
Solo
Cliodhna
Cliodhna
iBeFuzion
Cliodhna
Level 87
God Stats
4W - 7L
1,480 SR
Queue Stats
191W - 229L
1,414 Elo+
Party 1
Merlin
Merlin
thunderstick50
Merlin
Level 66
God Stats
5W - 3L
1,651 SR
Queue Stats
209W - 209L
1,435 Elo+
Party 3
Ullr
Ullr
uWildn
Ullr
Level 101
God Stats
2W - 0L
1,746 SR
Queue Stats
165W - 188L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BtwE Master
Danzaburou
19
2 / 4 / 9
10,440
653
15,271
15,950
7,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Fianton
Lancelot
15
1 / 7 / 4
8,865
554
5,410
15,659
12,198
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 6 / 6
10,418
651
10,849
31,656
26,826
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
War_Gage
Jing Wei
17
1 / 6 / 5
9,912
620
6,695
13,895
5,775
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zhong Kui
ЖMrMeeseeksЖ
Zhong Kui
19
7 / 5 / 6
11,624
727
15,274
17,671
13,253
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Hyacinthinn
Martichoras
20
8 / 1 / 14
12,542
784
20,422
13,214
7,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Yurikins
Artio
19
3 / 3 / 17
12,030
752
14,653
22,924
28,094
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
iBeFuzion
Cliodhna
13
2 / 4 / 12
9,702
606
5,723
10,526
4,803
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 3 / 19
12,776
799
30,087
12,111
6,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
uWildn
Ullr
19
8 / 4 / 8
12,055
753
12,080
13,696
6,884
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
98
15
Kills
28
28
Deaths
15
30
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BtwE Master
Danzaburou
2
4
9
1.63
L
Lancelot
Fianton
Lancelot
1
7
4
0.43
W
Martichoras
Hyacinthinn
Martichoras
8
1
14
15
L
4
6
6
1.17
L
Jing Wei
War_Gage
Jing Wei
1
6
5
0.58
W
Artio
Yurikins
Artio
3
3
17
3.83
W
Cliodhna
iBeFuzion
Cliodhna
2
4
12
2
W
7
3
19
5.5
W
Ullr
uWildn
Ullr
8
4
8
3
L
Zhong Kui
ЖMrMeeseeksЖ
Zhong Kui
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,499
Damage
82,965
94,831
Taken
72,471
65,474
Mitigated
53,971
26,385
Healing
26,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BtwE Master
Danzaburou
15,271
5,875
566
5,213
15,950
7,422
0
8,113
7,837
0
34,052
L
Lancelot
Fianton
Lancelot
5,410
831
0
444
15,659
12,198
0
6,178
9,277
0
7,542
W
Martichoras
Hyacinthinn
Martichoras
20,422
4,786
812
4,608
13,214
7,533
1,935
3,905
8,897
0
39,570
L
10,849
1,014
1,888
8,411
31,656
26,826
0
15,795
15,525
16,518
0
L
Jing Wei
War_Gage
Jing Wei
6,695
2,449
1,833
2,134
13,895
5,775
913
4,318
9,433
0
24,354
W
Artio
Yurikins
Artio
14,653
829
5,396
6,426
22,924
28,094
558
7,825
14,837
27,127
1,414
W
Cliodhna
iBeFuzion
Cliodhna
5,723
450
1,411
1,177
10,526
4,803
1,946
4,192
6,334
0
11,086
W
30,087
659
1,125
1,206
12,111
6,657
1,723
5,094
7,017
57,922
0
W
Ullr
uWildn
Ullr
12,080
8,165
2,108
2,401
13,696
6,884
585
5,361
8,170
0
27,694
L
Zhong Kui
ЖMrMeeseeksЖ
Zhong Kui
15,274
714
868
5,028
17,671
13,253
0
8,666
9,005
38,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,259
Gold Earned
59,105
147
Minions Killed
167
0
Camps Cleared
0
1,215,721
Distance Traveled
1,289,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,440
653
35
2
0
283,644
0
L
Lancelot
8,865
554
3
0
0
223,323
0
W
Martichoras
12,542
784
46
3
0
291,469
0
L
Artio
10,418
651
7
0
0
260,398
0
L
Jing Wei
9,912
620
38
2
0
266,412
0
W
Artio
12,030
752
20
1
0
270,355
0
W
Cliodhna
9,702
606
14
1
0
282,485
0
W
Merlin
12,776
799
65
4
0
258,894
0
W
Ullr
12,055
753
22
1
0
186,273
0
L
Zhong Kui
11,624
727
64
4
0
181,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role