Player Matchup

Apollo
Apollo
Silver II
AFK or Feeding
Apollo
Silver II
Level 86
God Stats
8W - 4L
1,743 SR
Queue Stats
31W - 40L
1,181 MMR
Solo
Vulcan
Vulcan
Silver II
Ale_Killer7909
Vulcan
Silver II
Level 137
God Stats
59W - 56L
1,367 SR
Queue Stats
481W - 505L
1,019 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
FressaDaKing08
Sun Wukong
Silver II
Level 158
God Stats
1W - 2L
1,235 SR
Queue Stats
54W - 52L
950 MMR
Solo
Eset
Eset
Silver III
Sam_Stevenz
Eset
Silver III
Level 128
God Stats
3W - 2L
1,171 SR
Queue Stats
138W - 152L
966 MMR
Solo
Bakasura
Bakasura
Silver III
gabotagliafico
Bakasura
Silver III
Level 103
God Stats
2W - 0L
1,686 SR
Queue Stats
53W - 66L
1,114 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,440 SR
1,046 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 147
1,477 SR
1,184 MMR
Fenrir
Fenrir
Silver V
 
Fenrir
Silver V
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Silver III
IAN123456caroly
Janus
Silver III
Level 118
God Stats
3W - 5L
1,426 SR
Queue Stats
16W - 28L
1,099 MMR
Solo
Odin
Odin
Silver III
Kabdcos
Odin
Silver III
Level 155
God Stats
3W - 5L
1,395 SR
Queue Stats
114W - 135L
1,089 MMR
Solo
Sol
Sol
Bronze I
QueenNosty
Sol
Bronze I
Level 158
God Stats
3W - 8L
1,544 SR
Queue Stats
56W - 74L
1,073 MMR
Party 1
Horus
Horus
Silver II
SempaiP
Horus
Silver II
Level 91
God Stats
174W - 158L
1,522 SR
Queue Stats
251W - 260L
1,158 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,367
546
1,020
4,902
1,411
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
5 / 0 / 2
5,522
690
7,924
3,219
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
FressaDaKing08
Sun Wukong
9
1 / 0 / 2
5,296
662
2,995
5,329
2,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

7
0 / 3 / 2
4,450
556
1,665
6,275
2,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
9
1 / 0 / 2
4,972
622
1,940
6,566
2,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
MartichorasAo KuangAnubisRavana

VS

Bans
ThorKaliThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 1 / 1
4,185
523
1,257
7,249
2,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 3 / 0
3,761
470
966
3,527
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Kabdcos
Odin
8
0 / 2 / 0
4,479
560
2,295
7,854
4,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
2 / 0 / 1
5,175
647
3,989
3,571
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Horus
SempaiP
Horus
8
2 / 1 / 2
5,293
662
3,703
5,011
3,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
7
Kills
4
4
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
0
1
0
0
W
5
0
2
6
W
Sun Wukong
FressaDaKing08
Sun Wukong
1
0
2
2
L
0
3
0
0
L
Odin
Kabdcos
Odin
0
2
0
0
L
2
0
1
2.5
W
0
3
2
0.33
L
Horus
SempaiP
Horus
2
1
2
3
W
Bakasura
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,544
Damage
12,210
26,291
Taken
27,212
10,164
Mitigated
12,513
7,814
Healing
9,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,257
130
0
2,249
7,249
2,542
0
2,568
4,525
0
18,248
W
1,020
511
0
1,767
4,902
1,411
0
2,299
2,603
0
24,456
W
7,924
2,997
0
1,118
3,219
1,099
30
828
2,391
36,061
0
W
Sun Wukong
FressaDaKing08
Sun Wukong
2,995
772
0
1,487
5,329
2,677
0
207
5,052
0
33,657
L
966
0
0
620
3,527
1,037
0
2,400
1,077
18,717
0
L
Odin
Kabdcos
Odin
2,295
347
0
2,215
7,854
4,646
0
2,317
5,482
1,464
26,248
L
3,989
1,165
0
2,884
3,571
1,069
423
511
3,060
41,895
0
W
1,665
508
300
1,150
6,275
2,771
344
1,697
4,526
17,864
0
L
Horus
SempaiP
Horus
3,703
1,363
80
1,534
5,011
3,219
0
1,757
3,023
0
11,524
W
Bakasura
1,940
1,293
0
1,992
6,566
2,206
0
366
6,092
0
27,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,607
Gold Earned
22,893
261
Minions Killed
220
0
Camps Cleared
0
816,831
Distance Traveled
748,031
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,185
523
40
5
0
170,348
0
W
Apollo
4,367
546
54
7
0
156,338
0
W
Vulcan
5,522
690
41
5
0
168,776
0
W
Sun Wukong
5,296
662
62
8
0
158,260
0
L
Janus
3,761
470
36
5
0
107,378
0
L
Odin
4,479
560
56
7
0
146,172
0
L
Sol
5,175
647
73
9
0
143,271
1
W
Eset
4,450
556
29
4
0
138,032
2
L
Horus
5,293
662
15
2
0
180,862
0
W
Bakasura
4,972
622
75
9
0
195,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role