Player Matchup

Sun Wukong
Sun Wukong
DivineEntity25
Sun Wukong
Level 163
God Stats
13W - 12L
1,501 SR
Queue Stats
406W - 383L
1,481 Elo+
Party 1
Zeus
Zeus
PolloSenpai405
Zeus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,385 Elo+
Solo
Fenrir
Fenrir
SheWantSly
Fenrir
Level 113
God Stats
14W - 5L
1,705 SR
Queue Stats
30W - 24L
1,485 Elo+
Party 1
Cernunnos
Cernunnos
T-_-nz_Be_L-_-ny
Cernunnos
Level 145
God Stats
2W - 2L
1,402 SR
Queue Stats
81W - 63L
1,558 Elo+
Party 1
Maui
Maui
Umbral_Alchemyst
Maui
Level 157
God Stats
30W - 21L
1,587 SR
Queue Stats
341W - 333L
1,463 Elo+
Party 1
Team Averages
Level 128
1,539 SR
1,475 Elo+

VS

Team Averages
Level 101
1,451 SR
1,485 Elo+
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GillaBeast
Danzaburou
Level 104
God Stats
12W - 9L
1,478 SR
Queue Stats
407W - 387L
1,456 Elo+
Solo
Ares
Ares
King_co15
Ares
Level 143
God Stats
7W - 9L
1,482 SR
Queue Stats
198W - 185L
1,505 Elo+
Solo
Thor
Thor
MrLunchbox99Vr_2
Thor
Level 46
God Stats
0W - 2L
1,296 SR
Queue Stats
98W - 100L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DivineEntity25
Sun Wukong
10
2 / 0 / 0
6,025
603
4,661
6,734
6,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 2
6,258
626
3,474
4,471
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SheWantSly
Fenrir
11
3 / 1 / 0
5,898
590
3,399
7,875
3,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
10
2 / 0 / 0
6,187
619
5,223
6,293
2,146
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 4
5,558
556
2,822
8,131
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 2 / 0
5,282
528
4,112
5,309
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nox
 
Nox
8
0 / 0 / 0
4,973
497
2,119
7,079
3,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
GillaBeast
Danzaburou
8
0 / 2 / 1
4,970
497
5,093
6,832
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
9
0 / 2 / 0
5,075
508
3,100
6,900
6,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
1 / 2 / 0
4,765
477
2,037
6,388
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
1
1
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
0
0
L
Nox
 
Nox
0
0
0
0
W
Sun Wukong
DivineEntity25
Sun Wukong
2
0
0
2
L
Danzaburou
GillaBeast
Danzaburou
0
2
1
0.25
L
Ares
0
2
0
0
L
1
2
0
0.5
W
1
0
2
2
W
Fenrir
SheWantSly
Fenrir
3
1
0
3
W
Cernunnos
2
0
0
2
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,579
Damage
16,461
33,504
Taken
32,508
18,704
Mitigated
16,332
10,776
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,112
377
0
856
5,309
1,541
0
1,535
3,729
38,330
0
L
Nox
 
Nox
2,119
595
0
2,420
7,079
3,500
0
1,676
5,403
13,659
0
W
Sun Wukong
DivineEntity25
Sun Wukong
4,661
1,005
0
2,287
6,734
6,224
0
3,128
3,548
0
34,383
L
Danzaburou
GillaBeast
Danzaburou
5,093
3,036
0
2,437
6,832
2,858
0
1,204
5,628
0
31,765
L
Ares
3,100
334
0
2,519
6,900
6,226
0
0
6,197
25,373
0
L
2,037
273
0
1,138
6,388
2,207
0
1,888
4,500
0
24,334
W
3,474
794
0
1,704
4,471
1,346
632
1,624
2,689
49,676
0
W
Fenrir
SheWantSly
Fenrir
3,399
994
0
811
7,875
3,092
0
1,256
6,527
0
34,691
W
Cernunnos
5,223
2,658
0
3,259
6,293
2,146
539
516
5,777
0
43,637
W
2,822
566
0
2,715
8,131
5,896
0
2,483
5,588
16,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,926
Gold Earned
25,065
297
Minions Killed
217
0
Camps Cleared
0
1,035,330
Distance Traveled
956,878
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,282
528
81
8
0
195,106
1
L
Nox
4,973
497
18
2
0
205,318
0
W
Sun Wukong
6,025
603
54
5
0
221,065
0
L
Danzaburou
4,970
497
52
5
0
192,409
0
L
Ares
5,075
508
29
3
0
183,717
0
L
Thor
4,765
477
37
4
0
180,328
0
W
Zeus
6,258
626
79
8
0
202,416
2
W
Fenrir
5,898
590
52
5
0
244,889
0
W
Cernunnos
6,187
619
91
9
0
183,664
0
W
Maui
5,558
556
21
2
0
183,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role