Player Matchup

Anhur
Anhur
CrayJay
Anhur
Level 11
God Stats
4W - 7L
1,500 SR
Queue Stats
289W - 330L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
DarkVacuity
Sun Wukong
Level 75
God Stats
1W - 0L
1,315 SR
Queue Stats
95W - 116L
1,379 Elo+
Party 2
Kukulkan
Kukulkan
NICKNITRO8
Kukulkan
Level 10
God Stats
29W - 22L
1,798 SR
Queue Stats
198W - 261L
1,585 Elo+
Party 2
Thor
Thor
PennyOneCent
Thor
Level 31
God Stats
4W - 0L
1,706 SR
Queue Stats
106W - 106L
1,610 Elo+
Solo
Horus
Horus
retzing
Horus
Level 62
God Stats
25W - 38L
1,549 SR
Queue Stats
142W - 210L
1,473 Elo+
Party 2
Team Averages
Level 38
1,574 SR
1,515 Elo+

VS

Team Averages
Level 23
1,353 SR
1,337 Elo+
Kuzenbo
Kuzenbo
ItsBigZ
Kuzenbo
Level 60
God Stats
11W - 15L
1,444 SR
Queue Stats
241W - 297L
1,392 Elo+
Party 1
Thanatos
Thanatos
MyJohnson69
Thanatos
Level 15
God Stats
1W - 3L
1,362 SR
Queue Stats
7W - 21L
1,305 Elo+
Party 1
Zhong Kui
Zhong Kui
TheMinnyVinny
Zhong Kui
Level 25
God Stats
2W - 11L
1,203 SR
Queue Stats
84W - 138L
1,315 Elo+
Party 1
Sun Wukong
Sun Wukong
Thecrazyghost10
Sun Wukong
Level 9
God Stats
5W - 17L
1,349 SR
Queue Stats
50W - 72L
1,314 Elo+
Party 1
Neith
Neith
YoungBeet730329
Neith
Level 8
God Stats
3W - 7L
1,406 SR
Queue Stats
15W - 27L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CrayJay
Anhur
14
2 / 2 / 5
9,123
415
7,724
11,466
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
DarkVacuity
Sun Wukong
19
1 / 1 / 2
12,074
549
11,533
18,591
16,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
NICKNITRO8
Kukulkan
19
9 / 1 / 2
12,572
571
17,205
6,306
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 0 / 7
12,799
582
22,353
19,461
9,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Horus
retzing
Horus
16
3 / 1 / 12
11,488
522
14,477
23,914
21,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ItsBigZ
Kuzenbo
14
0 / 6 / 1
8,974
408
11,191
23,036
27,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
MyJohnson69
Thanatos
16
3 / 8 / 1
10,506
478
10,875
25,442
8,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
TheMinnyVinny
Zhong Kui
17
1 / 4 / 0
10,145
461
6,225
19,504
16,414
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Thecrazyghost10
Sun Wukong
19
1 / 1 / 0
11,777
535
12,478
21,617
18,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 6 / 1
8,336
379
7,526
12,975
3,723
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
25
Kills
5
5
Deaths
25
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
CrayJay
Anhur
2
2
5
2.25
W
Sun Wukong
DarkVacuity
Sun Wukong
1
1
2
2
L
Kuzenbo
ItsBigZ
Kuzenbo
0
6
1
0.08
L
Thanatos
MyJohnson69
Thanatos
3
8
1
0.44
W
Kukulkan
NICKNITRO8
Kukulkan
9
1
2
10
W
10
0
7
13.5
L
Zhong Kui
TheMinnyVinny
Zhong Kui
1
4
0
0.25
L
Sun Wukong
Thecrazyghost10
Sun Wukong
1
1
0
1
L
0
6
1
0.08
W
Horus
retzing
Horus
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,292
Damage
48,295
79,738
Taken
102,574
54,346
Mitigated
75,285
28,521
Healing
37,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
CrayJay
Anhur
7,724
3,538
0
4,270
11,466
4,430
938
3,793
7,515
0
43,914
W
Sun Wukong
DarkVacuity
Sun Wukong
11,533
3,275
0
6,328
18,591
16,782
382
398
18,193
0
118,520
L
Kuzenbo
ItsBigZ
Kuzenbo
11,191
3,892
0
5,291
23,036
27,472
14
2,113
20,923
43,088
0
L
Thanatos
MyJohnson69
Thanatos
10,875
2,102
0
12,902
25,442
8,848
0
4,150
21,292
0
94,504
W
Kukulkan
NICKNITRO8
Kukulkan
17,205
1,085
0
750
6,306
2,724
1,689
1,908
4,398
104,320
0
W
22,353
3,393
0
7,590
19,461
9,201
1,217
4,526
14,787
0
124,449
L
Zhong Kui
TheMinnyVinny
Zhong Kui
6,225
687
45
8,482
19,504
16,414
581
5,417
14,087
80,951
0
L
Sun Wukong
Thecrazyghost10
Sun Wukong
12,478
4,817
0
8,070
21,617
18,828
634
1,441
20,176
0
112,426
L
7,526
2,890
0
2,740
12,975
3,723
0
4,209
8,766
0
45,861
W
Horus
retzing
Horus
14,477
6,020
1,070
8,513
23,914
21,209
375
6,722
16,415
0
48,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,056
Gold Earned
49,738
640
Minions Killed
560
0
Camps Cleared
0
2,015,960
Distance Traveled
2,000,103
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,123
415
70
3
0
273,326
0
W
Sun Wukong
12,074
549
186
8
0
411,370
3
L
Kuzenbo
8,974
408
46
2
0
428,772
2
L
Thanatos
10,506
478
120
5
0
423,784
0
W
Kukulkan
12,572
571
182
8
0
422,264
2
W
Thor
12,799
582
153
7
0
488,215
1
L
Zhong Kui
10,145
461
138
6
0
371,669
8
L
Sun Wukong
11,777
535
172
8
0
419,497
0
L
Neith
8,336
379
84
4
0
356,381
0
W
Horus
11,488
522
49
2
0
420,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role