Player Matchup

The Morrigan
The Morrigan
FireSpitter4000
The Morrigan
Level 86
God Stats
6W - 2L
1,762 SR
Queue Stats
100W - 71L
1,658 Elo+
Solo
Geb
Geb
Grymdragon
Geb
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 235L
1,589 Elo+
Party 2
Amaterasu
Amaterasu
Teddybear9556
Amaterasu
Level 121
God Stats
6W - 1L
1,770 SR
Queue Stats
157W - 125L
1,556 Elo+
Party 2
Hun Batz
Hun Batz
Tyrone_CHEESE
Hun Batz
Level 119
God Stats
4W - 4L
1,500 SR
Queue Stats
175W - 160L
1,572 Elo+
Party 2
Cernunnos
Cernunnos
ìtilt
Cernunnos
Level 131
God Stats
1W - 4L
1,614 SR
Queue Stats
120W - 167L
1,472 Elo+
Solo
Team Averages
Level 119
1,629 SR
1,569 Elo+

VS

Team Averages
Level 107
1,514 SR
1,572 Elo+
Bellona
Bellona
Grimm1269
Bellona
Level 67
God Stats
8W - 4L
1,500 SR
Queue Stats
148W - 107L
1,537 Elo+
Solo
Skadi
Skadi
GrizzlyComic77
Skadi
Level 125
God Stats
6W - 3L
1,549 SR
Queue Stats
54W - 30L
1,655 Elo+
Party 1
Ra
Ra
Pxsitividad
Ra
Level 63
God Stats
4W - 2L
1,110 SR
Queue Stats
27W - 20L
1,572 Elo+
Party 1
Kali
Kali
RACKEN422
Kali
Level 153
God Stats
2W - 0L
1,732 SR
Queue Stats
127W - 105L
1,545 Elo+
Party 1
Athena
Athena
iChadddddddddd
Athena
Level 126
God Stats
7W - 8L
1,681 SR
Queue Stats
379W - 361L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FireSpitter4000
The Morrigan
14
4 / 2 / 3
8,297
553
10,368
8,718
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 5 / 2
6,680
445
6,530
15,080
12,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Teddybear9556
Amaterasu
13
0 / 3 / 0
7,504
500
4,986
13,291
9,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
Tyrone_CHEESE
Hun Batz
13
3 / 5 / 3
7,839
523
6,960
14,680
6,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
ìtilt
Cernunnos
13
0 / 2 / 0
7,282
485
5,931
9,494
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Grimm1269
Bellona
16
6 / 0 / 1
10,195
680
14,440
13,493
12,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 0 / 1
8,843
590
6,272
7,724
3,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 4 / 2
8,952
597
7,897
8,792
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kali
14
2 / 3 / 5
8,339
556
6,636
15,702
6,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 6
8,153
544
6,698
14,375
12,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
17
17
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
FireSpitter4000
The Morrigan
4
2
3
2.75
W
Bellona
Grimm1269
Bellona
6
0
1
6.5
W
3
0
1
3.5
L
0
5
2
0.2
W
4
4
2
1.25
W
Kali
2
3
5
1.5
L
Amaterasu
Teddybear9556
Amaterasu
0
3
0
0
L
Hun Batz
Tyrone_CHEESE
Hun Batz
3
5
3
0.9
W
2
0
6
5
L
Cernunnos
ìtilt
Cernunnos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,775
Damage
41,943
61,263
Taken
60,086
35,130
Mitigated
37,545
15,972
Healing
19,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
FireSpitter4000
The Morrigan
10,368
1,732
0
750
8,718
3,449
0
2,938
5,314
70,581
5,322
W
Bellona
Grimm1269
Bellona
14,440
5,981
0
6,466
13,493
12,690
63
32
13,405
0
84,776
W
6,272
2,884
0
2,894
7,724
3,042
695
1,262
6,462
0
73,196
L
6,530
424
0
2,267
15,080
12,162
0
5,496
8,517
27,005
0
W
7,897
244
532
2,652
8,792
3,409
0
4,245
4,495
66,904
0
W
Kali
6,636
3,278
0
3,581
15,702
6,321
0
4,415
11,285
0
80,742
L
Amaterasu
Teddybear9556
Amaterasu
4,986
3,143
0
4,539
13,291
9,359
0
78
13,213
0
55,934
L
Hun Batz
Tyrone_CHEESE
Hun Batz
6,960
1,899
0
4,140
14,680
6,007
0
3,046
11,054
0
62,430
W
6,698
2,349
0
3,226
14,375
12,083
0
4,881
9,418
20,663
0
L
Cernunnos
ìtilt
Cernunnos
5,931
2,223
0
4,276
9,494
4,153
0
1,147
8,256
0
60,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,602
Gold Earned
44,482
466
Minions Killed
514
0
Camps Cleared
0
1,487,646
Distance Traveled
1,653,701
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,297
553
131
9
0
280,218
1
W
Bellona
10,195
680
139
9
0
283,083
0
W
Skadi
8,843
590
123
8
0
309,176
0
L
Geb
6,680
445
38
3
0
301,159
0
W
Ra
8,952
597
108
7
0
342,710
0
W
Kali
8,339
556
121
8
0
351,157
2
L
Amaterasu
7,504
500
109
7
0
323,953
0
L
Hun Batz
7,839
523
87
6
0
313,162
0
W
Athena
8,153
544
23
2
0
367,575
6
L
Cernunnos
7,282
485
101
7
0
269,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role