Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
ExoticOrb489
Horus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
KingCalder26
Ra
Level 102
God Stats
0W - 2L
1,296 SR
Queue Stats
53W - 56L
1,432 Elo+
Party 2
Chronos
Chronos
SilentViper8794
Chronos
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 130L
1,392 Elo+
Party 2
Zhong Kui
Zhong Kui
Skull1103
Zhong Kui
Level 49
God Stats
1W - 3L
1,302 SR
Queue Stats
3W - 6L
1,314 Elo+
Party 2
Team Averages
Level 70
1,419 SR
1,428 Elo+

VS

Team Averages
Level 88
1,706 SR
1,463 Elo+
Ravana
Ravana
Asgard VS
Ravana
Level 56
God Stats
7W - 4L
1,818 SR
Queue Stats
36W - 33L
1,426 Elo+
Party 1
Merlin
Merlin
LUCIIIIFERRR
Merlin
Level 77
God Stats
4W - 2L
1,722 SR
Queue Stats
310W - 318L
1,462 Elo+
Solo
Charybdis
Charybdis
NNE_Futuristic
Charybdis
Level 129
God Stats
5W - 5L
1,906 SR
Queue Stats
481W - 493L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
SD_RFG
Baron Samedi
Level 109
God Stats
7W - 7L
1,583 SR
Queue Stats
529W - 499L
1,493 Elo+
Solo
Odin
Odin
VS Noe17
Odin
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 63L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 2 / 4
5,379
489
3,849
8,341
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 1 / 0
4,965
451
666
6,260
3,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 4 / 2
5,604
509
4,494
9,013
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 3
5,595
509
5,622
7,347
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Skull1103
Zhong Kui
9
3 / 4 / 0
6,159
560
7,571
9,051
5,219
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Asgard VS
Ravana
12
8 / 1 / 2
6,980
635
6,501
6,958
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
10
1 / 2 / 4
6,108
555
4,974
5,680
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
NNE_Futuristic
Charybdis
10
3 / 2 / 5
6,327
575
7,414
8,886
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
SD_RFG
Baron Samedi
8
0 / 1 / 7
5,059
460
2,825
5,841
3,506
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Odin
10
2 / 1 / 3
5,944
540
2,745
7,048
3,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
14
14
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
4
1.5
W
Ravana
Asgard VS
Ravana
8
1
2
9
L
1
1
0
1
L
1
4
2
0.5
W
Merlin
1
2
4
1.5
W
Charybdis
NNE_Futuristic
Charybdis
3
2
5
2.75
W
Baron Samedi
SD_RFG
Baron Samedi
0
1
7
3.5
L
1
3
3
0.83
L
Zhong Kui
Skull1103
Zhong Kui
3
4
0
0.75
W
Odin
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,202
Damage
24,459
40,012
Taken
34,413
16,233
Mitigated
15,102
9,186
Healing
7,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,849
1,063
0
1,530
8,341
2,674
0
2,726
5,615
0
19,493
W
Ravana
Asgard VS
Ravana
6,501
2,237
0
1,679
6,958
2,819
0
3,040
3,782
0
42,461
L
666
497
504
1,949
6,260
3,212
0
584
5,676
0
6,315
L
4,494
690
366
1,692
9,013
2,875
0
2,239
6,774
37,021
0
W
Merlin
4,974
308
0
1,123
5,680
2,028
108
2,404
3,276
47,075
0
W
Charybdis
NNE_Futuristic
Charybdis
7,414
3,179
0
3,354
8,886
3,329
344
4,059
4,735
0
42,335
W
Baron Samedi
SD_RFG
Baron Samedi
2,825
661
460
465
5,841
3,506
175
3,795
2,046
16,529
0
L
5,622
1,651
0
717
7,347
2,253
0
635
6,712
35,070
0
L
Zhong Kui
Skull1103
Zhong Kui
7,571
696
0
2,428
9,051
5,219
26
1,692
7,359
31,059
0
W
Odin
2,745
650
0
310
7,048
3,420
0
4,371
2,677
0
26,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,702
Gold Earned
30,418
199
Minions Killed
270
0
Camps Cleared
0
1,091,148
Distance Traveled
1,074,497
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,379
489
38
3
0
240,847
1
W
Ravana
6,980
635
63
6
0
234,596
0
L
Horus
4,965
451
18
2
0
216,322
0
L
Ra
5,604
509
47
4
0
231,710
3
W
Merlin
6,108
555
81
7
0
204,558
0
W
Charybdis
6,327
575
69
6
0
195,662
2
W
Baron Samedi
5,059
460
16
1
0
202,977
0
L
Chronos
5,595
509
55
5
0
208,454
0
L
Zhong Kui
6,159
560
41
4
0
193,815
0
W
Odin
5,944
540
41
4
0
236,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role