Player Matchup

Set
Set
 
Set
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DemonOutTheMan
Kuzenbo
Level 62
God Stats
1W - 2L
1,572 SR
Queue Stats
2W - 8L
1,228 Elo+
Party 1
Baron Samedi
Baron Samedi
Ledfarmer009
Baron Samedi
Level 102
God Stats
5W - 4L
1,689 SR
Queue Stats
105W - 93L
1,503 Elo+
Solo
Anubis
Anubis
RoshisoIos
Anubis
Level 62
God Stats
1W - 5L
1,113 SR
Queue Stats
95W - 93L
1,366 Elo+
Solo
Charybdis
Charybdis
ThicNightOwl
Charybdis
Level 121
God Stats
0W - 1L
1,729 SR
Queue Stats
12W - 16L
1,489 Elo+
Party 1
Team Averages
Level 86
1,521 SR
1,417 Elo+

VS

Team Averages
Level 118
1,513 SR
1,519 Elo+
Neith
Neith
Jake_eldemoledor
Neith
Level 120
God Stats
106W - 105L
1,430 SR
Queue Stats
342W - 334L
1,397 Elo+
Solo
Vulcan
Vulcan
RespectTheDibs
Vulcan
Level 147
God Stats
6W - 3L
1,476 SR
Queue Stats
88W - 64L
1,552 Elo+
Solo
Ymir
Ymir
SrExtremix
Ymir
Level 105
God Stats
3W - 2L
1,733 SR
Queue Stats
26W - 8L
1,656 Elo+
Solo
Fenrir
Fenrir
YosoyMcLovin
Fenrir
Level 158
God Stats
9W - 8L
1,424 SR
Queue Stats
251W - 221L
1,492 Elo+
Solo
Cthulhu
Cthulhu
cru-_-sh998
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
2 / 5 / 1
7,404
463
3,934
14,088
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

13
3 / 1 / 3
6,869
429
8,704
9,183
11,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Ledfarmer009
Baron Samedi
13
1 / 5 / 1
7,547
472
8,301
15,292
8,408
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
RoshisoIos
Anubis
14
1 / 4 / 1
8,230
514
3,806
12,548
4,766
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
ThicNightOwl
Charybdis
13
3 / 2 / 3
8,014
501
9,390
9,619
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,199
450
6,325
8,745
3,854
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 4
8,457
529
10,489
7,136
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 5
7,508
469
3,559
14,983
10,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
17
8 / 0 / 5
9,961
623
10,710
14,529
6,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
cru-_-sh998
Cthulhu
15
4 / 2 / 4
9,120
570
7,842
11,541
8,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
10
Kills
17
17
Deaths
11
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
5
1
0.5
L
3
1
3
4.5
W
1
3
1
0.5
L
Baron Samedi
Ledfarmer009
Baron Samedi
1
5
1
0.3
W
3
2
4
2.5
L
Anubis
RoshisoIos
Anubis
1
4
1
0.38
W
1
4
5
0.88
L
Charybdis
ThicNightOwl
Charybdis
3
2
3
2.25
W
Fenrir
8
0
5
10.5
W
Cthulhu
cru-_-sh998
Cthulhu
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,135
Damage
38,925
60,730
Taken
56,934
34,308
Mitigated
31,728
16,977
Healing
14,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,934
1,369
0
1,144
14,088
6,109
0
2,434
11,570
0
53,680
L
8,704
3,814
0
1,204
9,183
11,484
0
2,273
6,910
27,674
155
W
6,325
3,047
0
2,761
8,745
3,854
895
2,374
6,047
0
59,329
L
Baron Samedi
Ledfarmer009
Baron Samedi
8,301
718
0
5,509
15,292
8,408
0
7,368
6,972
54,638
0
W
10,489
4,732
0
920
7,136
2,451
0
3,727
3,409
66,274
0
L
Anubis
RoshisoIos
Anubis
3,806
122
0
6,178
12,548
4,766
0
7,336
5,161
78,578
0
W
3,559
733
0
3,375
14,983
10,196
421
3,859
10,746
29,047
0
L
Charybdis
ThicNightOwl
Charybdis
9,390
5,030
0
2,942
9,619
3,541
284
1,667
7,952
0
69,846
W
Fenrir
10,710
3,223
0
4,558
14,529
6,807
445
2,474
11,893
0
90,353
W
Cthulhu
cru-_-sh998
Cthulhu
7,842
946
0
3,302
11,541
8,420
76
7,442
4,099
55,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,064
Gold Earned
42,245
437
Minions Killed
461
0
Camps Cleared
0
1,439,363
Distance Traveled
1,542,008
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,404
463
78
5
0
322,178
0
L
Kuzenbo
6,869
429
36
2
0
326,912
0
W
Neith
7,199
450
112
7
0
285,848
1
L
Baron Samedi
7,547
472
70
4
0
239,320
0
W
Vulcan
8,457
529
95
6
0
327,952
0
L
Anubis
8,230
514
137
9
0
270,468
8
W
Ymir
7,508
469
49
3
0
292,444
2
L
Charybdis
8,014
501
116
7
0
280,485
0
W
Fenrir
9,961
623
118
7
0
345,884
0
W
Cthulhu
9,120
570
87
5
0
289,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role