Player Matchup

Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
CZG_Average
Kuzenbo
Level 90
God Stats
7W - 5L
1,507 SR
Queue Stats
323W - 311L
1,486 Elo+
Solo
Nu Wa
Nu Wa
CrazyCorey31
Nu Wa
Level 75
God Stats
3W - 0L
1,817 SR
Queue Stats
18W - 6L
1,644 Elo+
Party 1
Shiva
Shiva
FIRE SKULLZ123
Shiva
Level 101
God Stats
2W - 1L
1,781 SR
Queue Stats
22W - 21L
1,492 Elo+
Party 1
Anhur
Anhur
painki11er30
Anhur
Level 53
God Stats
7W - 14L
1,289 SR
Queue Stats
677W - 640L
1,385 Elo+
Solo
Team Averages
Level 85
1,579 SR
1,501 Elo+

VS

Team Averages
Level 118
1,497 SR
1,497 Elo+
Merlin
Merlin
BottomKing69
Merlin
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,663 Elo+
Party 2
Hachiman
Hachiman
MrNiceGuys
Hachiman
Level 145
God Stats
15W - 15L
1,609 SR
Queue Stats
388W - 376L
1,520 Elo+
Solo
Guan Yu
Guan Yu
dveg__o
Guan Yu
Level 122
God Stats
11W - 17L
1,455 SR
Queue Stats
274W - 253L
1,449 Elo+
Party 3
Bakasura
Bakasura
joaquin_el_pro
Bakasura
Level 101
God Stats
3W - 5L
1,418 SR
Queue Stats
21W - 38L
1,357 Elo+
Party 3
Odin
Odin
ll-Drexzy-ll
Odin
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 118L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 0 / 4
6,654
605
4,493
6,695
3,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
CZG_Average
Kuzenbo
10
1 / 0 / 4
6,104
555
3,253
8,178
7,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
2 / 0 / 3
6,375
580
4,522
3,986
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 1
6,399
582
4,497
7,440
4,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 0 / 1
5,493
499
1,266
4,375
1,323
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 2 / 0
5,290
481
3,797
4,576
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
MrNiceGuys
Hachiman
6
0 / 2 / 0
4,516
411
3,476
3,545
955
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
dveg__o
Guan Yu
11
0 / 0 / 0
5,518
502
3,741
8,306
8,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
10
0 / 1 / 0
5,420
493
1,686
9,086
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 0
5,093
463
2,681
6,189
3,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
4
5
L
Merlin
0
2
0
0
W
Kuzenbo
CZG_Average
Kuzenbo
1
0
4
3
W
2
0
3
3.5
W
0
0
1
0.5
L
Hachiman
MrNiceGuys
Hachiman
0
2
0
0
L
Guan Yu
dveg__o
Guan Yu
0
0
0
0
L
Bakasura
0
1
0
0
L
0
2
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,031
Damage
15,381
30,674
Taken
31,702
18,042
Mitigated
17,409
8,873
Healing
9,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,493
325
0
2,991
6,695
3,261
485
816
5,839
0
52,169
L
Merlin
3,797
481
0
507
4,576
1,397
44
1,977
2,599
35,961
0
W
Kuzenbo
CZG_Average
Kuzenbo
3,253
1,501
0
2,468
8,178
7,761
114
969
7,201
17,751
0
W
4,522
1,740
0
750
3,986
1,288
344
1,783
2,173
37,136
0
W
4,497
902
0
1,048
7,440
4,409
183
391
7,049
0
43,066
L
Hachiman
MrNiceGuys
Hachiman
3,476
1,795
0
838
3,545
955
0
1,301
2,244
0
21,991
L
Guan Yu
dveg__o
Guan Yu
3,741
240
0
3,666
8,306
8,253
0
551
7,755
0
34,055
L
Bakasura
1,686
1,437
0
4,038
9,086
3,561
0
1,222
7,864
0
36,227
L
2,681
346
0
500
6,189
3,243
0
2,752
3,393
413
28,835
W
1,266
630
0
1,616
4,375
1,323
184
219
4,156
0
30,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,025
Gold Earned
25,837
280
Minions Killed
285
0
Camps Cleared
0
1,152,301
Distance Traveled
1,017,234
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,654
605
84
8
0
264,597
0
L
Merlin
5,290
481
67
6
0
200,516
1
W
Kuzenbo
6,104
555
23
2
0
237,148
0
W
Nu Wa
6,375
580
68
6
0
213,122
0
W
Shiva
6,399
582
55
5
0
225,704
1
L
Hachiman
4,516
411
44
4
0
127,999
0
L
Guan Yu
5,518
502
48
4
0
226,841
3
L
Bakasura
5,420
493
78
7
0
261,940
0
L
Odin
5,093
463
48
4
0
199,938
2
W
Anhur
5,493
499
50
5
0
211,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role