Player Matchup

The Morrigan
The Morrigan
Gold V
 
The Morrigan
Gold V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
Murpx
Guan Yu
Silver I
Level 138
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 104L
1,335 MMR
Solo
Skadi
Skadi
Gold IV
UsiTerriMon299
Skadi
Gold IV
Level 84
God Stats
2W - 2L
1,874 SR
Queue Stats
334W - 337L
1,328 MMR
Solo
Atlas
Atlas
Silver V
hunterecky
Atlas
Silver V
Level 89
God Stats
1W - 0L
1,484 SR
Queue Stats
9W - 10L
1,331 MMR
Party 1
Ravana
Ravana
Silver V
jakupbldes
Ravana
Silver V
Level 152
God Stats
1W - 0L
1,740 SR
Queue Stats
10W - 12L
1,331 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,619 SR
1,365 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,558 SR
1,370 MMR
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold III
D4rkDrogon
Tiamat
Gold III
Level 158
God Stats
22W - 17L
1,679 SR
Queue Stats
65W - 55L
1,559 MMR
Party 2
Hercules
Hercules
Silver IV
XwX SGR XwX
Hercules
Silver IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 105L
1,097 MMR
Party 2
Athena
Athena
Gold IV
didyouquityet
Athena
Gold IV
Level 157
God Stats
10W - 10L
1,594 SR
Queue Stats
432W - 439L
1,344 MMR
Solo
Susano
Susano
Bronze III
yourdadsinmydms
Susano
Bronze III
Level 41
God Stats
1W - 2L
1,518 SR
Queue Stats
7W - 18L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
13
5 / 1 / 1
8,455
528
5,224
10,896
4,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Murpx
Guan Yu
15
3 / 0 / 0
9,270
579
8,870
13,698
12,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 1 / 1
8,876
555
8,847
9,327
3,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
12
1 / 2 / 6
8,009
501
7,158
14,272
9,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
jakupbldes
Ravana
14
7 / 2 / 2
8,851
553
8,798
8,740
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for 8s. These buffs are further increased for each enemy god within 55 units of you, stacking twice. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
PersephoneAnubisFenrirIzanami

VS

Bans
KaliMartichorasCerberusBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
1 / 4 / 2
8,054
503
6,019
13,776
5,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
D4rkDrogon
Tiamat
14
1 / 4 / 1
7,626
477
10,413
9,530
7,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
XwX SGR XwX
Hercules
13
0 / 3 / 0
7,414
463
7,365
11,939
9,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 1 / 1
7,820
489
6,041
12,418
10,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 5 / 0
6,973
436
3,717
10,791
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
17
Kills
6
6
Deaths
17
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
5
1
1
5.5
L
Hachiman
 
Hachiman
1
4
2
0.5
L
Tiamat
D4rkDrogon
Tiamat
1
4
1
0.38
W
Guan Yu
Murpx
Guan Yu
3
0
0
3
W
1
1
1
1.5
L
Hercules
XwX SGR XwX
Hercules
0
3
0
0
L
2
1
1
2.5
W
Atlas
1
2
6
2
W
Ravana
jakupbldes
Ravana
7
2
2
4
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,897
Damage
33,555
56,933
Taken
58,454
34,915
Mitigated
36,379
19,654
Healing
16,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
5,224
1,817
0
2,767
10,896
4,866
164
7,277
3,170
55,488
2,036
L
Hachiman
 
Hachiman
6,019
3,925
0
4,843
13,776
5,196
0
1,082
12,694
0
67,069
L
Tiamat
D4rkDrogon
Tiamat
10,413
647
0
1,685
9,530
7,071
0
3,990
5,396
71,138
0
W
Guan Yu
Murpx
Guan Yu
8,870
3,814
300
6,015
13,698
12,111
0
352
13,346
0
70,030
W
8,847
3,516
0
3,145
9,327
3,902
609
1,104
8,223
0
83,363
L
Hercules
XwX SGR XwX
Hercules
7,365
2,964
0
2,783
11,939
9,085
0
0
11,939
0
48,213
L
6,041
1,588
264
3,077
12,418
10,964
0
4,613
7,699
26,783
0
W
Atlas
7,158
2,925
1,758
3,669
14,272
9,917
0
6,288
7,702
26,352
0
W
Ravana
jakupbldes
Ravana
8,798
3,259
0
2,000
8,740
4,119
0
1,173
7,496
0
70,956
L
3,717
532
0
3,718
10,791
4,063
11
1,825
8,836
0
35,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,461
Gold Earned
37,887
484
Minions Killed
423
0
Camps Cleared
0
1,540,559
Distance Traveled
1,483,166
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,455
528
99
6
0
272,208
3
L
Hachiman
8,054
503
125
8
0
279,397
1
L
Tiamat
7,626
477
120
8
0
304,592
2
W
Guan Yu
9,270
579
117
7
0
323,374
6
W
Skadi
8,876
555
144
9
0
303,386
8
L
Hercules
7,414
463
87
5
0
312,086
0
L
Athena
7,820
489
33
2
0
280,040
2
W
Atlas
8,009
501
23
1
0
291,312
2
W
Ravana
8,851
553
101
6
0
350,279
2
L
Susano
6,973
436
58
4
0
307,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role